Milady Anastasia Frizmist, Knight of Cold from Fairium, servant of Lord Berserius Secretgarden, adherent of the Silian principles.
+3 to learning and +25 to attributes for free distribution, but no more than +15 in a single attribute.
Attributes
Mind: 15
Body: 10
Insight: 10
Energy: 20
Aesthetics: 20
Parameters
Spirit Strength: 15 (20)
Spirit: 150
Defense: 10
Health: 100
Accuracy: +10% (+60%)
Evasion: +10%
SP: 6
AP: 6
Initiative: 20
Charisma: 20
Critical damage chance: +20
Learning: 6
Inventory capacity: 10
Skills![]()
Order of Legends
The heart of this organization is the pursuit of various artifacts.
Headquarters: Fairium
The character starts the game with an artifact weapon in hand.
School of Embodiment
- Familiar: the character can invent a spirit helper, which they can later summon to perform various tasks: an ice tiger deals 18 units of spirit damage to all enemies within 8 cells of the character at the end of their turn.
- Let there be light: removes the stealth effect from all characters within 20 cells of oneself, including allies.
- Persona embodiment: briefly changes the target's appearance to another known one.
Artist
In exchange for AP, the character can paint pictures based on what they have seen or their own image.
Axe
The character can use an axe without penalty.
Healer
In exchange for AP, restores to life a character fallen in battle (outside of combat). If the character's health went into the negative by less than half of their maximum, it leaves a wound; if more, an injury. A wound turns into an injury if received again before healing.
Jeweler
The character can improve equipment in exchange for AP and one unit of ikazkanium or ifillium alloy.
Ikazkanium
- Musical instrument: +5 to range of effect.
- Armor: +25 to defense.
- Shield: 50% of received damage is returned to the attacker.
- Sword: +50 to damage.
- Axe: Bleeding on attacks.
- Hammer: Paralysis on attacks.
- Bow: +10 to attack range.
- Spear: ignores 70% of the target's defense.
- Dagger: Additional attack.
- Shoes: Immunity to slow.
- Helmet: chance of critical damage to oneself is twice as low.
- Bracers: +10% to accuracy, +5% to crit chance.
Ifillium
- Musical instrument: the first 5 uses in combat do not cost AP.
- Armor: the first damage in combat (but not effects) is reduced to 0.
- Shield: the first negative effect (but not damage) is nullified.
- Sword: +20% to accuracy.
- Axe: additional damage equal to 10% of the target's maximum health.
- Hammer: +20% to crit chance.
- Bow: +10% to damage for each unit of distance between the shooter and the target.
- Spear: +1 to attack range.
- Dagger: +1% to critical damage chance for each unit of the target's defense.
- Shoes: +3 to SP.
- Helmet: +25 to defense.
- Bracers: +10% to crit chance.
Equipment
Right hand: Cocytus (axe), damage: 0, inflicts paralysis on all who attempt to attack the character or an ally on an adjacent cell (before the attack). If you strike a paralyzed enemy with this weapon, their body shatters into many fragments and cannot be restored.
Left hand:
Body: Magic robes, +3 to spirit strength.
Head:
Legs: Magic shoes, +1 to spirit strength.
Hands: Magic gloves, +1 to spirit strength.
Shoulders:
Other 1: Flask with a healing potion. Restores 50% of health, has five charges that recharge in cities.
Other 2:
Other 3:
Inventory
50 gold
Home
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