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Set it to auto, Wyrm. Everyone in melee attacks whoever's closest, the wyvern breathes, they heal when below half health, those with skills spend them on attacks. Just fucking whatever.
And who does the "boss" give turns to? Ambrosius?
Right now he might give it to Lester for a heal. While Ambrosius and Lester have ODs for attacks, they get them; once they run out, then Axel.
Nah. Lester will drop dead as soon as he gets a turn. He can already be considered gone...
Then follow the plan without him.
OK.
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Maybe just remove the accuracy, evasion, and crit system in the next games. Add min-max damage and the gameplay will be like in Heroes. Something to think about.
Yin passes their turn to Ambrose. Ambrose attacks Lorican again with a deadly strike. AP (1/5). Lorican takes (crit) 510 damage (-280/230) and leaves the battle. Rezara, Alaria, and Gingkink each lose 10 spirit.
Round 5.
[23] Axel: hp (190/190), spirit (150/150), AP (5/5), flask (5/5); wyvern: hp (115/200). [23] Lester: hp (6/190), spirit (180/180), AP (1/6), flask (4/5). Bleeding x4.Paralyzed. [17] Ambrose: hp (220/220), spirit (170/170), AP (1/5), flask (5/5); horse: hp (200/200). [17] Alaria: hp (200/200), spirit (140/150), AP (2/5), flask (5/5). Barrier (150/150). Fury. [15] Rezara: hp (122/170), spirit (140/150), AP (3/4), flask (4/5). [13] Gingkink: hp (375/380), spirit (170/180), AP (2/3), flask (5/5). Stun (50%). [10] Yin: hp (150/150), spirit (300/300), AP (3/3); horse: hp (200/200).
Wyvern attacks Rezara, miss. Axel attacks Rezara. Rezara takes 85-22=63 damage (59/170). Miasma -. Lester loses 40 hp (-34/190) and leaves the battle. Axel, Ambrose, and Yin each lose 10 spirit. Ambrose attacks Rezara, miss.
Maybe just cut the accuracy, evasion, and crit system entirely in the next games. Add min-max damage and the gameplay will be like in Heroes. Something to think about.
And I had such a system. There, defense doesn't work the way we're used to in Exps (a static value subtracted from damage, or a percentage modifier), but as a barrier. Got plate armor? You have a conditional barrier for the battle. Got a shield? An additional barrier. And you can take a defensive stance as a separate action, gaining a certain amount of defense until the start of the next turn.
Yin passes their turn to Ambrose. Ambrose attacks Lorican again with a deadly strike. AP (1/5). Lorican takes (crit) 510 damage (-280/230) and leaves the battle. Rezara, Alaria, and Gingkink each lose 10 spirit.
Round 5.
[23] Axel: HP (190/190), spirit (150/150), AP (5/5), flask (5/5); wyvern: HP (115/200). [23] Lester: HP (6/190), spirit (180/180), AP (1/6), flask (4/5). Bleeding x4.Paralyzed. [17] Ambrose: HP (220/220), spirit (170/170), AP (1/5), flask (5/5); horse: HP (200/200). [17] Alaria: HP (200/200), spirit (140/150), AP (2/5), flask (5/5). Barrier (150/150). Fury. [15] Rezara: HP (122/170), spirit (140/150), AP (3/4), flask (4/5). [13] Gingkink: HP (375/380), spirit (170/180), AP (2/3), flask (5/5). Stun (50%). [10] Yin: HP (150/150), spirit (300/300), AP (3/3); horse: HP (200/200).
Wyvern attacks Rezara, miss. Axel attacks Rezara. Rezara takes 85-22=63 damage (59/170). Miasma -. Lester loses 40 HP (-34/190) and leaves the battle. Axel, Ambrose, and Yin each lose 10 spirit. Ambrose attacks Rezara, miss.
Alaria moves 6 cells to the right and throws a dagger at the wyvern.