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Knights of Tezoth

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#6022
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Heroist

Maybe just cut the accuracy, evasion, and crit system entirely in the next games. Add min-max damage and the gameplay will be like in Heroes. Something to think about.

And I had such a system. There, defense doesn't work the way we're used to in Exps (a static value subtracted from damage, or a percentage modifier), but as a barrier. Got plate armor? You have a conditional barrier for the battle. Got a shield? An additional barrier. And you can take a defensive stance as a separate action, gaining a certain amount of defense until the start of the next turn.