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Posts from How does the Earthquake spell work, and why does it require mana?

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4 months ago
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I don't know where on this entire forum to ask such a question, as I only frequent the same map modding threads, and this clearly doesn't belong there. I hope I'm writing in the right place, because essentially I am interested in the technical side of the game, specifically an explanation of one of the mechanics. (UPD: oh wow, the question moved to the "Modding" thread; well, if that's what the administrator decided, then great, I'm only happy, and it's easier to track as well. thanks anyway)

The "Land Master" skill (Summoning magic) gives some spells +4 Spellpower upon use, and among these spells is "Earthquake". In fact, the game manual says the same thing: that the "Earthquake" spell receives +4 Spellpower from this skill, but after reading the description, a question occurred to me... But before that, I'll clarify that I didn't find the code lines for this skill in the game files (I'm not exactly a modder or a programmer), so we will take it on faith that the skill gives +4 Spellpower to Earthquake. So here is the actual question — why does this spell even need Spellpower at all?

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"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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3 months ago
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sork96

I don't know where on this entire forum to ask such a question, as I only frequent the map Modding threads, and this clearly doesn't belong there. I hope I'm writing in the right place, because essentially I am interested in the technical side of the game, specifically an explanation of one of the mechanics. (UPD: oh wow, the question moved to the "Modding" thread; well, if the administrator decided so, then that's fine, I'm only glad, and it's easier to track as well. thanks anyway)

The "Landlord" skill (Summoning magic) gives some spells +4 Spell Power upon use, and among these spells is "Earthquake". In fact, the game manual says the same thing: that the "Earthquake" spell receives +4 Spell Power from this skill, but after reading the description, a question arose... But before that, I'll clarify that I didn't find the code lines for this skill in the game files (I'm not exactly a modder or a programmer), so we'll take it on faith that the skill gives +4 Spell Power to Earthquake. So here is the actual question — why does this spell even need Spell Power at all?


Spell Power doesn't affect anything. There is only a difference with mastery of the Summoning school.
By the way, I rebalanced it slightly to make it more interesting to use - smile03
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3 months ago
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Thank you for your answers; as a result, I understand that the developers of Heroes 5 simply really wanted to rip us off by adding (or rather, not adding) the earthquake spell, which, as it turns out, doesn't work at all :D
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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3 months ago
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sork96
Thank you for your answers; as a result, I realized that the developers of Heroes 5 simply really wanted to rip us off by adding (or rather, not adding) a spell for Earthquake, which, as it turns out, doesn't work at all.

Actually, there is only one tiny nuance. =)
It doesn't affect the standard spell because it doesn't deal damage to creatures. But in the Machine branch, there is an "alternative" version that damages those behind the wall... and it is likely that this spell can affect that formula. The only question is whether there will be even one player in the community who will study "Earthquake" in the Machine branch instead of Ballista?biggrin
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3 months ago
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Waterfall_13

Actually, there is only one tiny nuance. =)
It doesn't affect the standard spell because it doesn't deal damage to creatures. But in the machines branch, there is an "alternative" version that damages those behind the wall... and this formula is likely what the spell can affect. The only question is whether there will be even one player in the community who will choose "earthquake" in the machines branch instead of the ballista?biggrin
Oops... but this is much more interesting. It seems that "Lord of the Earth" does work, it's just that, as usual, everything is implemented in a clumsy way, and the developers decided to do it through some convoluted method. I'm too lazy to post a screenshot, so I'll just copy the text directly from the manual:

"Earthquake
The hero receives the "Earthquake" spell, which not only destroys walls but also damages and stuns all
creatures behind the fortress wall.
The damage dealt is equal to 10+5*Magic. Stunned creatures are pushed back 0.1 on the ATB scale. Units
of the hero that are behind the fortress wall also take damage"

So, it seems that "Lord of the Earth" was indeed created for this purpose. I WOULD like to say that, but while I was writing this message, I decided not to guess, but immediately go into the game and test it. In general, as Moonstar mentioned, and as Lorian wrote, "Lord of the Earth" doesn't give any bonus to the earthquake spell at all, in any version :D
But I discovered a very funny thing: when the earthquake deals damage to creatures, the damage log says "Silanna's wrath dealt... blah blah damage blah blah...", it's funny... well, we'll look for where the text for the earthquake's impact effect is and fix it, +1 text fix in patch 1.3 of my mod :D

"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)

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