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Posts from Undead summoning table.

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1 year ago
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The mod adds a table for raising undead to the adventure map. An HD version has also been added (HD screenshot 1920x1080). If you replace the icons with fan-made ones in their respective locations, they will appear in the table.

This is an old mod, but now it has its own thread. Previously (and still), the mod was hidden in someone else's thread on the last page.

The NecroButton2 mod, which only appeared with Dark Energy on Necromancer heroes, has been removed. Dark Energy appears in many places, and the button appears with it, but it is inactive and only bothers the eye; there is no point in assigning a table to it.

Instructions for setting up a hotkey are also included in the archive.
To enable/disable the undead raising table using the 'F' key, go to: Computer/Local Disk C/Users/username/My Documents/My Games/Heroes of Might and Magic V — Tribes of the East/Profiles/Profile Name/input_a2.cfg. In the input_a2.cfg file, find // adventure and add bind input_necrobutton 'F'
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1 year ago
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The mod adds bonuses for Blood Wrath levels to the arena battles. An HD version has also been added (HD screenshot 1920x1080). If you replace the icons with fan-made ones in their respective locations, they will appear in the table.

Instructions for setting up a hotkey are also included in the archive.
To enable/disable Blood Wrath level bonuses using the 'F' key, navigate to: Computer/Local Disk C/Users/username/My Documents/My Games/Heroes of Might and Magic V — Tribes of the East/Profiles/Profile Name/input_a2.cfg. In the input_a2.cfg file, find // combat - fight mode and add the line bind input_ragebutton 'F'
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1 year ago
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A small fix for the Necropolis and Rage mods. It's clearly visible in Rage. I missed transferring the text and font size for levels 1, 2, and 3 of Blood Wrath, which is why the text wasn't aligned properly. In both Rage and Necropolis, the transparent background at the edges has been increased by 1 pixel, and I've correctly renamed the buttons.
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1 year ago
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Necro - it's clear that work was done, and respect to the author, but... was it worth it? In my opinion, the new interface is worse than the old one. I'll stick with the old Necro mod for now. But overall, well done.

Rage - oh my god! What is this horror! My eyes!!! Aaaaaaa! There was (and still is) a good, working Rage mod with a NORMAL picture, not a Paint-style installation from my school days. Honestly, no offense, but it just looks visually terrible.

Mini-art - this is great, this is awesome! The picture here is much better than the old one; it's the opposite of the Rage mod situation. This is something we'll download; thank you, author!

In reply to sork96
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1 year ago
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sork96

Necro - it's clear that work was done, and I respect the author, but... was it worth it? In my opinion, the new interface is worse than the old one. I'll stick with the old Necro mod for now. But overall, good job.

The new interface accommodates all creatures and displays the exact cost of the required dark energy, and the creative design of the table resembles tombstones and crosses (perfect for the undead), plus the functionality: the table opens with the Necro button and closes with the Necro button and the Esc key. By adding a command to the profile, the mod can be opened/closed with a hotkey, which is very convenient.
Rage - oh my god! what is this horror! my eyes!!! aaaaaaaaaaa!!! there was (is) a good, working Rage mod with a NORMAL picture, not a Paint-style installation from my school days. Honestly, no offense, but it just looks terrible visually.


Rage also includes all the functionality listed above.
Anyone who knows how to use a graphics editor, even a little, can easily recolor the red panels with a fill, and the text will not be affected. When saving the texture, do not compress it and do not use mipmaps.

Regarding "there was (is) a good, working Rage mod with a NORMAL picture", that's a big misconception. These Necro tables are just blurry. It's a giant canvas on which they couldn't arrange everything properly, not only to place all the creatures, but also (as befits such textures) to add the corresponding text in the right font and color.

Mini-art - this is great, this is awesome! here the picture is much better than the old one, here it's the opposite of the Rage mod, this is what we download, thank you author!
You're welcome.
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1 year ago
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Interesting, I was just boosting morale for the sheer effort the author put in. I see that the level-up table was made with care – the icon background and arrows were taken directly from the game; I assume the author couldn't find a background of the right size (sorry if I'm wrong). Well, I'll share what I found, plus a page from the spellbook; in theory, it could be used too.
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1 year ago
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in general, if you don't have enough space but don't want to clutter the screen with unnecessary elements, you can use the frame from the battle log; it has a neat, dark frame.
In reply to fktifzobr@mail.ru
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1 year ago
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fktifzobr@mail.ru
I assume the author couldn't find a background of the right size (sorry if I'm wrong).
Well, I'll post what I found + a page from a spellbook, which could also be used in theory.
I found all of this and tried to make it look good, but with a huge background and thick frames, a large number of small faces looks bad, so I gave up.

Added 6 minutes later
fktifzobr@mail.ru
Actually, if you really need frames but don't want to clutter the screen, you could use the frame from the battle log; it has a neat, dark frame.

The frames won't work. I specifically didn't make them.
In reply to Mооnst@r
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1 year ago
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Mооnst@r

It won't look right with frames. I deliberately didn't add them.
Okay, fine) It's an unusual solution, but it definitely has its advantages.

P.S. I drew everything, including a frame, just for example. But I won't be adding it to the game.
P.P.S. What unusual gremlins are on the icon! I've never seen anything like that before.
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1 year ago
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The Characteristics_of_mini-artifacts mod has been updated. I used a small trick from the manual to make the table easier to read and changed the font color from white to ivory (?) in the texts. The difference before and after:
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1 year ago
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lol X) actually, ivory fits better with the overall style of the game, but the funny thing is that I didn't even notice the difference until I overlaid the "before" image on the "after" image with different layers and started switching between them 🤣

and the different colored lines are really useful 👍
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1 year ago
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Well, yes, probably the main color. I quickly made it for inspiration and didn't finish everything properly on the first try, as usual.

If it were also possible to add small resource icons (like , ) instead of the multicolored words (resource names) in the tooltip text, it would be almost perfect.
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1 year ago
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Okay, you convinced me. Rage now has a hazel-brown color, which looks better. I also slightly increased the tile size and added a tooltip to the exit button. In Necropolis, I added the cost of dark energy through text files (like in Rage), so you can now enter your own values, and if you want, you can swap the creatures around. Also added a tooltip to the exit button.
In reply to Mооnst@r
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1 year ago
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Mооnst@r
The Characteristics_of_mini-artifacts mod has been updated.

I used a small trick from the manual to make the table easier to read and changed the font color from white to ivory(?) in the texts. The difference before and after:

Interesting 🧐

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