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2 years ago
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The question is this: the magic arrow deals fire damage, but if a unit has immunity to fire, the magic arrow still deals damage. I thought that in this case, the damage would be physical, but if the unit has the "Enchanted Armor" ability, then the magic arrow deals no damage. Just in case, I tested it with immunity to all elements, and damage is dealt from all of them. The question is, how is this possible? Perhaps there is another type of damage in the game besides magic and physical, or is this just a bug?
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2 years ago
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If my memory serves me correctly, there are a total of 6 types of damage: physical, magical, and 4 elemental. Arrow and Divine Retribution deal magical damage.
In reply to Mооnst@r
2 years ago
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Mооnst@r
If I remember correctly, there are only 6 types of damage: physical, magic, and 4 elemental. Arrow and Divine Wrath deal magic damage.
Okay, then why specify that the arrow's attack type is fire?
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2 years ago
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I just checked the Warlock, and the arrow under the "Sense Elements" skill deals additional fire damage to water. In general, I'm not sure. Maybe the arrow has some tweaked characteristics, like the "Wrath of the Horde" skill. It also deals magic damage, but it ignores the immunity of black dragons and doesn't heal obsidian golems.
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2 years ago
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Could you please provide more details about the experiment? A screenshot of the hero's abilities, a screenshot of the creature's abilities, and a damage log would be helpful.
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2 years ago
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I'm too lazy to do tests.
I checked the files (if I looked there). Magic arrows have the fire element, but the damage is "DamageIsElemental>false".

Element and "DamageIsElemental>false" - magic arrow
Element and "DamageIsElemental>true" - Armageddon, chain lightning, stopping cold, earth shock, wall of fire, and meteor shower.
Element and no "DamageIsElemental" - fireball, boulder, ring of cold, and lightning and stone spikes.
No element and "DamageIsElemental>true" - divine retribution.
No element and no "DamageIsElemental" - magic fist (physical damage).
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2 years ago
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This is likely the answer to the original question!
In reply to }{0TT@6bI4
2 years ago
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}{0TT@6bI4
This is probably the answer to the original question!
Can you explain this in plain language?
In reply to w1842nite36
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2 years ago
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w1842nite36
Could you explain this in simpler terms? What does it all mean?
Having an element also deals damage of that element (I made a mod – I changed the magic orb from fire to air). Magic arrows have an element, but its elemental damage, in this case fire, is removed by "DamageIsElemental>false".
And the fact that a Warlock deals additional elemental damage with a magic arrow, and it's written as "+123 Fire damage", I think should be considered a bug. It shouldn't be there. Or am I misunderstanding something?

Added after 6 hours 16 minutes
No element and no "DamageIsElemental" - magic fist (physical damage).
I added an element to the magic fist, but the damage remained physical, and additional elemental damage appeared on the Warlock.
Apparently, there are other parameters that I don't see, or they are hardcoded in the executable.

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