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Minor changes to the Skillwheel mod by Azard, taken from this thread. Borrowed solution for "skill probability" from vova2112 from this thread.
Initially planned more changes (without affecting the core mechanics), but it turned out that implementing them caused the game to display things incorrectly and simply crash. I had to abandon the idea of having one button on the level-up box ("the wheel") for all factions (first screenshot showing level up). Furthermore, I abandoned adding a separate "skill probability" for each faction on the same level-up box. Perhaps I will add something in the future.
Changes related to the main mod can be seen in the screenshots below or you can download the original mod and compare.
Initially planned more changes (without affecting the core mechanics), but it turned out that implementing them caused the game to display things incorrectly and simply crash. I had to abandon the idea of having one button on the level-up box ("the wheel") for all factions (first screenshot showing level up). Furthermore, I abandoned adding a separate "skill probability" for each faction on the same level-up box. Perhaps I will add something in the future.
Changes related to the main mod can be seen in the screenshots below or you can download the original mod and compare.




