Small changes to the Skillwheel mod by Azard, taken from this topic. Borrowed solution for "skill probability" from vova2112 from this topic.
Initially, I planned for more changes (without affecting the core), but it turned out that after implementing them, the game incorrectly displayed what was intended and simply crashed. I had to abandon the idea of having one button for all factions on the level-up box (the first screenshot shows the level-up). Then, I had to abandon the idea of adding a separate "skill probability" for each faction on the same level-up box. Perhaps I will add something in the future.
Changes related to the main mod can be seen in the screenshots below, or you can download the original mod and compare.
Do I understand correctly that, in general, this is a classic skill wheel, but with your graphical modifications?
That is, this skill wheel is tailored to the original game balance.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru