Skip to content

Posts from Information and the author’s opinion about the Warlord (Necropolis).

No ratings yet — be the first to rate!
User Avatar
Auto-translated
Rise, my faithful servant, rise!
I will lead you to meet your death.
Arise, Count, great deeds await you!
You won't be able to count your bones by morning.
 
 
 

 

Good day to you, dear Heroes fans! Today, I propose that we humbly discuss Vlad – a character who is often underestimated and even criticized.

 

As players have always believed, Vlad's problem lies in the fact that, in many opinions, he doesn't provide a significant advantage. If you carefully examine this hero's formula, you'll notice the lack of a substantial advantage over other Necromancers in terms of raising fallen allied creatures.

But here, ladies and gentlemen, in my opinion, lies the secret that many didn't want to uncover: the effect of the "Raise Dead" spell depends on all the magic you have, combining with all the numbers in this parameter.

Now, let's calculate how much magic we get in total for casting this spell:

Hero's native magic + acquired stats + Lord of Life, as well as the effect of the hero's specialization:

3 native spells of the hero + additional stats with level increase = 12. We get about 6 magic from education, and let's assume there are at least two artifacts for magic, which gives us 23. Let's add the effect of Lord of Life and specialization, so the final result is ≈ 31

Therefore, Vlad's final formula is 20/31 = 0.6 ≈ 1, or more precisely, Hero Level/1.

...

Many players might ask, so what? And the answer will be as follows: this feature allows Vlad to be one of the few characters capable of winning with Summoning, on par with mages.

 

                                                   .

 

 
.

 

Auto-translated
I think you're a weak player, and you shouldn't mislead other players.
User Avatar
Auto-translated
Rounding 0.6 up to the nearest whole number is absurd, not from a mathematical perspective (the rounding rules are followed), but from a logical one. It's like considering a 60% completion rate to be equal to 100%. Furthermore, the accumulated spell power does not affect the formula for calculating additional spell power; it remains Level of Hero / 5. Regardless of the skills and stats invested. Therefore, any Necromancer at level 20 will have, say, 16 spell power (without artifacts), and Vlad will have the same, but when casting Raise Dead, he will receive an additional 20/5 = 4 spell power. Other heroes can also invest in skills like Lord of Life and others, but I don't see the point in focusing solely on raising the dead at high levels; at the very least, I'm not sure that the extra 4 or even 6 spell power is worth it. In the late game, I believe that raising the dead is simply useless in the final stages and is an unnecessary perk. On the other hand, at the start, Vlad allows you to save your army more effectively than anyone else, but the issue of mana remains, which also affects him. If you invest in the Mark skill, then it's great. But I think that good players can manage without the extra spell power from raising the dead, i.e., on other Necromancers.
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
In reply to }{0TT@6bI4
User Avatar
Auto-translated
}{0TT@6bI4
Rounding 0.6 up to 1 is absurd, not from a mathematical point of view (the rounding rules are followed), but from a logical one. It's like considering a 60% completion rate to be equal to 100%.

I rounded it for convenience, because the result will most likely always vary.

}{0TT@6bI4
Furthermore, the accumulated spell power does not affect the formula for calculating additional spell power – it is still HeroLevel/5. Regardless of the skills and stats. Therefore, any Necromancer at level 20 will have, say, 16 spell power (without artifacts), and Vlad will have the same, but when casting Raise Dead, he will receive an additional 20/5 = 4 SP. Other heroes can also max out skills like Lord of Life, etc., but I don't see the point in focusing solely on raising the dead at high levels; at the very least, I'm not sure that the extra 4 or even 6 spell power is worth it.

Dear sir, I conducted these calculations precisely to show the misconception that players have regarding the reasoning – we don't start from the formula; the formula starts from us – HeroLevel/5 is a nominal effect because it is entirely based on our spell power.

}{0TT@6bI4
In the late game, I believe that raising the dead is simply useless in the final stages and is an unnecessary perk.

Feel free to disagree, but in the late game, Vlad can outlast the League, outplay the Human, and defeat the Elf in a war of attrition.

}{0TT@6bI4
.
But, I think good players can manage without the extra spell power from raising the dead, i.e., on other Necromancers.

There is a significant misconception here. Let me explain:

1) Can anyone in the Academy of Magic be stronger on the Dark faction than Faizel? No – due to the setup and convenience, he is the strongest Dark faction mage.

2) Can anyone in the game be better with Armageddon than a Dwarf? Unfortunately, no – the mountain people have the ideal setup for a strategy with this spell.

3) Is there anyone in the game better than Elves at rushing? Sadly, they are the best at attacking the enemy in the early turns.

The setup, my dear sir, is what determines the success of any plan. Vlad is the strongest ressurrector in the game because of his setup for Raise Dead.

In reply to }{0TT@6bI4
User Avatar
Auto-translated
}{0TT@6bI4
It's unclear what Faiz has to do with this.
Fan.
In reply to Waterfall_13
User Avatar
Auto-translated
Waterfall_13
Employee of "Trolls and Ogres" LLC

Moderated: INAPPROPRIATE LANGUAGE in the message

Don't whine
In reply to Waterfall_13
User Avatar
Auto-translated
Waterfall_13
Employee of "Trolls and Ogres" LLC
Hang in there.

Statistics

Welcome our newest member: Emil