Skip to content

Posts from Duel

No ratings yet — be the first to rate!
User Avatar
3 years ago
Auto-translated

Title: Duel

Map name: Duel_new

Type: Multiplayer

Size: S

Title: Duel

Author: EvAngee

Description: A duel map created by EvAngee

-------------------------------------------------------------------------

From the author: This is my first experience in mapmaking, so there may be significant flaws, but if you let me know about them, I will fix them. I tried to create a good balance and also worked on the level design itself. I would appreciate any feedback and criticism.

P.S. A new version of the map has been released; you can find out more about the changes below in this thread.

Attachment 68755 Attachment 68756 Attachment 68757

3 years ago
Auto-translated
Let's take a look at them one by one.
In reply to Aspeneses
3 years ago
Auto-translated
It's not bad for a first map. As you said, there are many drawbacks. 1. The map is not very populated; there is a lot of empty space. 2. It's too easy to level up to 15+. 3. At some point, all resources except wood are abundant (50+). Wood is very scarce. The exchange rate is unfavorable; you could set up a factory. 4. The Death Knights guarding a lot of valuable items were a nice touch. Their number was a bit intimidating, but still, see point 2. You can avoid fighting them and simply cast the Astral Projection spell at level 15+. 5. Why is there only one gate in the center? I would like to see a passage on each side and a neutral territory with valuable items in the center, heavily guarded. Ideally, this should not be accessible by flying. Only passage through the gate. 6. You can get a lot of artifacts. I'm not sure if this is a plus or a minus. I collected a good set for the Elves, and at level 20, they are just a killing machine. 7. Why are there Undead at the gate? 8. It would be nice to have buildings on the map for recruiting level 1-3 creatures. Overall, it's very good. In the first month, everything is cleared, and you just farm resources to level up; there's not much else to do. The pool with the pink swan is bugged and doesn't work; you can't click on it. We'll try playing it again on the maximum difficulty level so that we'll be fighting hard for the lumber mill, as they say. We're waiting for version 2.0 with more content and increased difficulty. P.S. Since we were playing with my brother on Skype, we attacked each other only when we were ready, as gentlemen. We are not professionals; we are amateurs. If anyone reading this has interesting 1v1 duel maps with two (four) castles, please share a link.
In reply to Aspeneses
User Avatar
3 years ago
Auto-translated

Thanks for such a detailed review. When I was testing the map myself, I found quite a few shortcomings that I hadn't noticed. I'm thinking of expanding the map to a slightly larger size to accommodate everything and adding a few scripts that are related to mapping errors that I didn't initially notice (for example, when playing as the blue player, you can walk through a grove of trees because I didn't place them quite right, and I had the idea to add a script there for forest elves, as it was in the first mission of Hammers of Fate). But thanks for pointing out all the flaws; I can't promise a new version of the map will be available soon, as I'm in my first year of university and the exam period is coming up.

P.S. By the way, I would be happy to have people who are good with scripts, as I don't know anything about it and will accept any help in implementing my ideas.

P.S.S. Regarding the undead at the gates, it just happened that way. In future versions, I think I'll change it to neutral creatures, like manticores or something similar.

User Avatar
3 years ago
Auto-translated
I've started working on a new version of the map. I've already created a small landscape and decided to increase the map size to medium. I also had some new ideas for scripts that will add new mechanics to the old, good game, but I'm still thinking about how to implement them, and they will most likely be implemented in much newer versions of the map. But I hope to finish the map in version 2.0 soon).
User Avatar
3 years ago
Auto-translated
It might be a bit monotonous, and there are some empty areas, but overall, for a first work, it's Bene.
User Avatar
3 years ago
Auto-translated

Title: Duel 2.0


Map name: Duel 2.0


Type: Multiplayer


Size: M


Title: Duel


Author: EvAngee


Description: Updated version of the map by EvAngee


-------------------------------------------------------------------------


From the author: This map is an update for my first map, "Duel", but I made so many changes, at least the size of the map, that I decided to create a new thread for "Duel 2.0", but I will, of course, write here what I changed:

    1. Increased the size from Small (S) to Medium (M)
    1. Added many new structures (Crypt, magic school, trading post, etc.)
    1. Added some water space
    1. Added creature gathering points for levels 1-3
    1. Now the center is guarded by manticores
    1. Now the center is not just a wall, but a small cave valley with bonuses
    1. Added more variety in mapping
    1. Removed the "Astral Gate" spell
    1. The heroes Axel, Glen, and Nimue are prohibited (You will understand why during the walkthrough)

That's it, I think. This is my second map, and I will not change it anymore and will continue to develop it. I now have some ideas that require an understanding of game scripts, so there is room to develop the map further
In reply to EvAngee
User Avatar
3 years ago
Auto-translated
EvAngee

Title: Duel 2.0


Map name: Duel 2.0


Type: Multiplayer


Size: M


Title: Duel


Author: EvAngee


Description: Updated version of the map by EvAngee


-------------------------------------------------------------------------


From the author: This map is an update for my first map "Duel", but I made so many changes, at least the size of the map, that I decided to create a new thread for "Duel 2.0", but of course, I will write here what I changed:

    1. Increased the size from Small (S) to Medium (M)
    1. Added many new structures (Crypt, magic school, trading post, etc.)
    1. Added a little water space
    1. Added creature gathering points for levels 1-3
    1. Now the center is guarded by manticores
    1. Now the center is not just a wall, but a small cave valley with bonuses
    1. Added more variety in mapping
    1. Removed the "Astral Gate" spell
    1. Heroes Axel, Glen, and Nimue are prohibited (You will understand why during the game)

That's it, I think. This is my second map, and I will not change it anymore and will continue to develop it. I now have some ideas that require an understanding of game scripts, so there is room to develop the map.
I looked at the map in the editor, and I have a question. Maybe you could create a new topic with this map? Because it is already a completely different map in terms of design, and besides, you can easily change the name and description to something else. But of course, it's up to you.
P.S. The map looks good for a first attempt wink
User Avatar
3 years ago
Auto-translated
Thank you for your feedback.
I initially created a separate thread for this map because the changes are related to requests from those who viewed the map, and the previous map didn't have enough space to accommodate everything, but the moderators said that even if there are many changes, everything should be in one thread.
User Avatar
3 years ago
Auto-translated
EvAngee, your map is participating in the Cartmaster 2022 tournament. You can find the tournament rules here: /topic/15919/ I would also like to add that it's not bad for a first attempt. It’s commendable that you took into account the wishes of the forum participants and made changes to the map. You, like all other contenders, have every chance of taking first place. Voting will take place until 05.09.2023. You can vote and see the voting results here: /topic/15916/ Good luck!

Statistics

Welcome our newest member: recijeb

Users Online 3 users 1430 guests