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#4
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Thanks for such a detailed review. When I was testing the map myself, I found quite a few shortcomings that I hadn't noticed. I'm thinking of expanding the map to a slightly larger size to accommodate everything and adding a few scripts that are related to mapping errors that I didn't initially notice (for example, when playing as the blue player, you can walk through a grove of trees because I didn't place them quite right, and I had the idea to add a script there for forest elves, as it was in the first mission of Hammers of Fate). But thanks for pointing out all the flaws; I can't promise a new version of the map will be available soon, as I'm in my first year of university and the exam period is coming up.

P.S. By the way, I would be happy to have people who are good with scripts, as I don't know anything about it and will accept any help in implementing my ideas.

P.S.S. Regarding the undead at the gates, it just happened that way. In future versions, I think I'll change it to neutral creatures, like manticores or something similar.