Posts from Working with custom sounds for creatures.
Yes, I created soundtracks for the units. In the animations, the file paths to the sound files are specified. You can create a copy of a sound file (xdb), rename it, move it to another location, and then add it to the animation.
The xdb file itself is just a text file with settings. The most important thing is the UID that is written into it. In fact, this is the name of the actual sound file, which is located in the bin\Sound\... folder.
Just take your sound file and rename it to something like 30102022-0000-0000-0000-000000000001, put it in bin/sound..., and then add it to the xdb.
Yes, I created soundtracks for units. In the animations, file paths to the sound files are specified. You can create a copy of a sound file (xdb), rename it, move it to another location, and then add it to the animation.
The xdb file itself is just a text file with settings. The most important thing is the UID written in it, which is essentially the name of the actual sound file located in the bin\Sound\... folder.
Just take your sound file and rename it to something like 30102022-0000-0000-0000-000000000001, put it in bin/sound..., and then add it to the xdb.
I know this, I've already done it. The problem is that the sound should come from the character, i.e., when you zoom in on him with the camera, the sound is louder, and when you zoom out, it's quieter. But instead, the sound plays across the entire arena, like music.
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