Hello. Does anyone know how to fix the issue with the Elves? Their guild allows you to choose creatures as sworn enemies that don't exist in the game, meaning the IDs are not filled with new creatures. Although, it's possible that even filled IDs can be assigned, but I haven't been able to verify that yet.
Posts from Problem with the NCF mod.
Hello. Does anyone know how to fix the issue with the Elves? Their guild allows you to choose creatures that don't exist in the game as sworn enemies, i.e., IDs that are not filled with new creatures. Although it's possible that even filled IDs can be assigned, I haven't been able to verify that yet.
It changes the increase of empty creatures from 0 to 1.
But I can't guarantee that it will help; I have one concern – in Heroes 5, the principle is that the newer the file, the higher its priority. With a simple NCF, everything is normal – first, the NCF-core is created, and then mods for units and a megapack are added, but this fix, which changed the increase for all empty creatures, was released relatively recently. Does that mean it will be prioritized over all mods released before it? Or did the author take this into account? It's unclear.
The fix you need is hidden deep within the NCF topic.
It changes the creature spawn rate for dummy creatures from 0 to 1.
But I can't guarantee it will help. I have one concern: in Heroes 5, the newer the file, the higher its priority. With a simple NCF, everything is normal – ncf-core is created first, followed by mods for units and the megapak, but this fix, which changes the spawn rate for all dummy creatures, was released relatively recently. Does that mean it will have a higher priority than all the mods released before it? Or did the author take this into account? It's unclear.
Added 6 minutes later
It worked, thank you very much! 😎
Deep, deep within the NCF topic, you'll find the fix you need.
It changes the creature spawn rate for weak units from 0 to 1.
But I can't guarantee it will help. I have one concern – in Heroes 5, the principle is that the newer the file, the higher its priority. With a simple NCF, everything is normal – first, the NCF-core is created, and then mods for units and a megapack are added, but this fix, which recently changed the spawn rate for all weak units, doesn't mean it will be prioritized over all the mods that came out before it? Or did the author take this into account? It's unclear.
WOW! What useful information, it was worth coming here for))) Thank you.
(I need to go and fix the 700 creatures)
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