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Posts from Elven Triad

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4 years ago
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Campaign maps: 1. Livindell 2. The Horrible Dream 3. Rodnya Campaign information: A typical campaign for a typical elf, not heavily overloaded with scripts and hidden meanings, but quite good for exploring the map, enjoying the gameplay, and various challenges. In the 3rd mission, the same hero as in the first two is used, but with level 1; I'm mentioning this right away to avoid disappointment. In the first mission, there will be a penalty to defense due to the hero's characteristics (keep this in mind when choosing a bonus), and in the second, the horseshoe offered at the start is not just for show. Installation: Download the user campaign, no need to unpack, archive, or modify anything. Thank you, Andrey 21, for compiling the campaign into a single whole; the Heroes community is friendly.
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4 years ago
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Or maybe we could combine all of this into one campaign file for simplicity? I can help with that if needed.
In reply to Andrei_21
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4 years ago
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Andrei_21
Maybe it would be better to combine all of this into one campaign file for simplicity? I can help with that if needed.
I tried following the manual, but I got confused. It would be great if you could help, if you have the time. The only thing I'm worried about is that the scripts might break.
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4 years ago
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Don't worry, the scripts will work. I'll take care of it today, either this evening or tomorrow morning, and everything will be ready!
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4 years ago
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Here is the campaign. But be warned: it's best to play through it quickly, just in case. By the way, in mission 2, the entrance to the first dungeon doesn't open immediately. This raises the question: is this intentional, or is it a bug?
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4 years ago
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Interesting. It would be even better to have screenshots in the topic header for visualization!
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4 years ago
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Hottabych, let me say right away that the landscape in the first mission is very unique and beautiful. It looks magnificent!
In reply to Andrei_21
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4 years ago
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Andrei_21
Here's the campaign. But I'll warn you: it's best to play through it quickly, just in case. By the way, in the 2nd mission, the entrance to the first dungeon doesn't open immediately. So, the question is: is this intentional, or is it a bug?
To make a region inaccessible, you need to add a line to the script; I won't do it randomly. You see, you start the game, and there's an entrance to the enemy's territory – it's convenient, and you feel like attacking, but you can't.
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4 years ago
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Yeah, I get it, I just thought there might be some error due to the missions being translated into a single file. But now I'm relieved.
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4 years ago
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Exploration
Even in the second game, I had a glitch with the tree... I cleared everything, but I couldn't go back (the Grove and everything below it too).
In the third game, is diplomacy enabled? I didn't take it, but for the first time, not a single stack asked to visit.
In my opinion, it just lacks a plot (a plot isn't a wall of text, but simple quests slightly above the level of "bring 10 hides")... and it would be good to adjust the speed of enemies in missions. They already start with tier 7... where else can they add a kick in the butt??
Thank you for the game.
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4 years ago
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Probably due to a mod.
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4 years ago
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There, in the settings, it should be set to "always fight"; otherwise, adding Titans or dragons will be too much.
4 years ago
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Good campaign, I enjoyed it. The maps are beautiful (and a special thanks for the fact that the placement of cities on the maps is not symmetrical).
The principle of "always fighting" didn't get too tiresome, and there's also a small flaw in the finale: the objective states that you need to capture the capital, but my game ended with a victory over Delidia, which was not located in the city. There were very few troops left in the city, and I could have defeated them without any problems, but it turned out to be a bit awkward.
In reply to SergeyT
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4 years ago
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SergeyT
Good campaign, I enjoyed it. The maps are beautiful (and a special thanks for the fact that the placement of cities on the maps is not symmetrical).
The principle of "always fighting" didn't get too tiresome, and there's also a small flaw in the finale: the objective states that you need to capture the capital, but my game ended with a victory over Delidia, which was not located in the city. There were very few troops left in the city, I could have defeated them without any problems, but it turned out to be a bit awkward.

The irony of fate: the initial goal was to kill the enemy, the map loaded, the objective was set on the city, now I have to kill the enemy...

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