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Posts from Dwellings of tier 4-7.

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5 years ago
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How do I create a RANDOM starting town that will contain creatures of levels 4, 5, 6, and 7?
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5 years ago
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In what sense do you mean "random"? The game features so-called outposts where you can hire units of levels 4-7 (one or more).
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5 years ago
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ZaDroTishka
How do I create a RANDOM dwelling that will contain creatures of levels 4, 5, 6, and 7?

If I understand you correctly, you need to place the Random Dwelling Level 7 object (random dwellings), and then select it. On the left, you will see two lines you need: Random Creatures and creatures enabled. Initially, the first one is set to true, and the second line is empty. You need to change the first one to false, and in the second line, right-click on the line, select Add, and add four sub-lines to it. In these sub-lines, you need to enter 1 (or 0 if you don't want specific creatures to appear in the recruitment. For example, 1 0 1 1 in a Knight dwelling will block the recruitment of Monks from that dwelling).

 

If you want the dwelling to depend on the player chosen at the start, select the random dwelling, press Space, and in Link To Player, select the desired player).

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3 years ago
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Azgalor

If I understand correctly, you need to place a Random Dwelling Level 7 object, then select it, and on the left, you'll find two lines you need: Random Creatures and creatures enabled. Initially, the first one is set to true, and the second line is empty. You need to change the first one to false, and in the second line, right-click and select Add to add four sub-lines, in which you need to enter 1 (or 0 if you don't want specific creatures to appear in the recruitment. For example, 1 0 1 1 in a Knight's Outpost will block the recruitment of Monks from that outpost).

If you want the outpost to depend on the player chosen at the start, select a random outpost, press Space, and in Link To Player, select the desired player).


This setting doesn't work for a random dwelling. It works for a specific one, but for a random one, it still only places units of the same type as the dwelling itself; in this example, Level 7, so only Level 7 units are available. Perhaps this can be fixed with a script.

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