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Completed the campaign with a hero in 258 days (received a Thunderlord). Overall, I enjoyed the campaign; the enemies are strong (especially in the second and fourth missions), and there's plenty of room to maneuver and truly play. Among the drawbacks, I would note the presence of Astral Gates, which makes visiting tents in the second and third missions pointless (although they are necessary in the final stage). It's also a pity that the fifth mission ends with the killing of the main Orc, as there are places to explore and enemies to defeat (for example, the yellow one). In the same fifth mission, I really liked the idea of periodically appearing Necromancers, which adds a certain excitement to the game. In general, against the backdrop of the current card game chaos, this campaign stands out favorably, and I thank the author for that.