Skip to content

Posts from Indeed.

No ratings yet — be the first to rate!
In reply to Florkingold
User Avatar
5 years ago
Auto-translated
Florkingold
Look: the map is a square, you need the right side. Somewhere near the wall, there's a mentor hidden. Regarding the tasks, I'll be exploring new ones. My editor is sometimes temperamental; it crashes or doesn't launch due to simple things. For example, when I set the goal in the first mission to cross the region (as per the manual), it didn't launch. And yes, I tried to do something different from "kill everyone," and that's how the editor reacted. Kill just one... It's as if demons have possessed it, or I don't understand something about map creation.
I understand. I was on the 3rd map, in the upper left and lower corners... that's why I missed the mentor (or rather, not because of that, but because of the quick victory "over everyone"). And it's okay... you can adjust the victory condition to KillEm All.
P.S. The third map is the most appealing and playable... maybe forget about the Campaigns; you create good landscapes, and your scenarios aren't boring. It's better to have one excellent scenario with a map than an unconvincing campaign. This third map in the campaign is quite good and could be used as a separate scenario! (with minor adjustments)
In reply to raspisnoy
User Avatar
5 years ago
Auto-translated
raspisnoy
I understand. In the 3rd map, I was on the top left and at the bottom )...that's why I missed the mentor (or rather, not because of that, but because of the quick victory "over everyone"). And it's not a big deal...you can adjust the victory condition to Kill 'Em All.
P.S. The third map is the most appealing and playable...maybe forget about campaigns; you create good landscapes and your scenarios aren't boring. It's better to have one excellent scenario with a map than an unconvincing campaign. In this campaign, the third map is quite good and could be used as a separate scenario! (with minor adjustments)))
I just wanted to try what campaigns are like. Besides, the second map focuses on logistics, and logistics maps are too short as scenarios.
4 years ago
Auto-translated
On the plus side, everything works, the map design is good, and the Prophets are awesome. The downside for me is that I can't stand replaying missions, and I had to replay the second one. I didn't take Logistics – it wasn't needed at all in the first mission, and there was no reason to assume it would be very necessary in the second. The second hero with Logistics moved very slowly, clearing everything in his path, because due to the speed difference, he constantly had to wait, and the tents were relatively synchronized until the infamous last one. The result: a second attempt, but fortunately, it was still possible to complete it without Logistics. Regarding the second mission, this is, of course, subjective. In terms of balance and objectives, the third mission was the most disappointing. I completed it without rescuing the maiden – I just ran around in a circle and wiped everyone out with a single phalanx of Skeletal Archers. The weakest point in your work is the endings. Despite a good idea, non-banal text, and an interesting landscape, the endings are of the type "what, is that it? What was all that for?". Overall, I would like to see more polished maps in the future, where victory would be a logical result of the player's efforts and a true culmination of the game. Thank you for your work on the campaign; I hope it's not the last.

Statistics

Welcome our newest member: recijeb