Auto-translated
On the plus side, everything works, the map design is good, and the Prophets are awesome. The downside for me is that I can't stand replaying missions, and I had to replay the second one. I didn't take Logistics – it wasn't needed at all in the first mission, and there was no reason to assume it would be very necessary in the second. The second hero with Logistics moved very slowly, clearing everything in his path, because due to the speed difference, he constantly had to wait, and the tents were relatively synchronized until the infamous last one. The result: a second attempt, but fortunately, it was still possible to complete it without Logistics. Regarding the second mission, this is, of course, subjective. In terms of balance and objectives, the third mission was the most disappointing. I completed it without rescuing the maiden – I just ran around in a circle and wiped everyone out with a single phalanx of Skeletal Archers. The weakest point in your work is the endings. Despite a good idea, non-banal text, and an interesting landscape, the endings are of the type "what, is that it? What was all that for?". Overall, I would like to see more polished maps in the future, where victory would be a logical result of the player's efforts and a true culmination of the game. Thank you for your work on the campaign; I hope it's not the last.