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5 years ago
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in your zombie mod, all paths are unique and do not affect files from the original game, so you can immediately place it in NCF

first, deal with \GameMechanics\Creature\Creatures\Necropolis\Walking_Dead.xdb

the folder name Necropolis should be changed to Neutrals, and the file Walking_Dead.xdb should be renamed to Creature_777.xdb. Insert the desired number; there is a list of occupied numbers on HC, although it doesn't include numbers for creatures from our forum.
If you are not going to release your mod, you can use any number (numbers start somewhere around 160 and go up to 999).

now you need to go into the characteristics file and remove the dependency on the original creatures - your zombie evolves into a plague zombie and is defined in the Necropolis; you need to rewrite the , , and fields to match Neutrals. As an example of an independent creature, you can use any elemental.

there is also a small bug.
the paths to MapObject and CreatureVizual are specified incorrectly.




all paths lead to the creature Ghost, and your creatures are called Zombie_Warrior

now go to \MapObjects\Dracul\Zombie_Warrior.(AdvMapMonsterShared).xdb and at the very bottom, rewrite the line CREATURE_WALKING_DEAD. Replace WALKING_DEAD with the number.

now you need to deal with \MapObjects\_(AdvMapObjectLink)\Monsters\Necropolis\Walking_Dead.xdb
rename the Necropolis folder to NCF and the Walking_Dead.xdb file to Creature_XXX.xdb (by the way, there is the same error with Ghost and Zombie_Warrior inside).

you also need to deal with the camera (it is not in your mod) and the script file (it is also not there). Download the zombie mod by psatkha and extract the scripts and Cameras folders from it. You will need to replace the numbers, and in the script file, write the name.
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5 years ago
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fktifzobr@mail.ru
in your zombie mod, all paths are unique and do not affect files from the original game, so you can immediately place them in the NCF



you also need to figure out the camera (it's not in your mod) and the script file (it's also not there). Download the zombie mod by psatkha and extract the scripts and Cameras folders from there. You will need to replace the numbers, and in the script file, write the name.
Thank you very much, I will try. I will post the result here. It would be good to post a list of occupied NCF creatures. Many cells are occupied; is it possible to expand from 999 to... 2000? kovt_av ported many creatures from Hannik and others, but they take up space from the Megapacks.
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5 years ago
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Mokara

Thank you very much, I'll try it. I'll post the result here. I should probably post a list of occupied NCF creature slots. Many cells are taken; is there any way to expand from 999 to... 2000? kovt_av ported many creatures by Hannik and others, but they take up Megapack slots.
kovt_av made a new mod based on NCF; in fact, it's not an addition to the megapack, but an independent project

expanding the number of slots is not for me, I only make creatures using outdated methods)))

as for the list — this is my personal list, I only put creature names there just so I don't get confused

180-187 - Thunderbird, Suzaku, Plague Treant, Apocalypse Knight, Undead Cyclops, Ballista, Winterwolf, Worg aka. Nelgirith Creatures Pack
188 ----- Arcane Blades by Radar
189-193 - Elemental Giants by Shadow of Death
194-199 - creatures by Psatkha
200-203 - Elementals Upgrades(2) by Samigina
204-207 - Elemental upgrades by Dark Crystal
208 ----- Satyr by Psatkha
209-211 - Dark Angels by Morrock
212 ----- Enchanter 2.0 by Radar
213 ----- Sun Warrior by Gnoll Mage
214-216 - Basilisk, Greater Basilisk and Salamander by Cepheus
217 ----- Pikeman by Psatkha
218-219 - Magic Daggers & Runic Axes by Shadow of Death
220-249 - creatures by Psatkha
250-272 - Tales of Karador - Nexus faction by Kronos
273-275 - Shadow Daughters by Morrock
276 ----- Templar and Evil Sorceress by Radar
277 ----- Challenger by Psatkha
278 ----- Heretic by Nelgirith
279-281 - Souls by Morrock
282 ----- Planeswalker by Gnoll Mage
283 ----- Runelord by Radar
284 ----- Dark Champion by Radar
285-287 - Guardians by Morrock
288 ----- Animist by Psatkha and Nelgirith
289 ----- Vala by Psatkha and Dyrman
290 ----- Sylvan healer by Nelgirith (in the mega pack)
291 ----- Crystal Dragon 1.01 by Radar
292-293 - creatures by Cepheus
294-295 - Mummy Upgrades by Disturbed-Gnu
296 ----- creature by Nelgirith
297 ----- Azure Dragon (doubling creature?) - by Wulfstan8182
298 ----- Skeleton Mage by Radar
299-301 - Crusaders - by 2ndHero
302 ----- Illusionist - by Radar
303 ----- Elven Cavalry - by Radar
304 ----- Rakshasa Vetala by Shadow of Death
305 ----- Catapult - by Softmama
306 ----- ??? by Softmama
307 ----- ??? by Shadow of Death
308-310 - ??? by Kartan
311 ----- Royal Basilisk by Fauch
312 ----- Ghost Knight by Fauch
313 ----- Guardian Idol by Fauch
314-324 - Sharpshooter, Enchanter, Ice Demon, Venom Spawn, Azure/Rust/Faerie Dragon, Battle/Earth/Fire/Ice Titan - by E-Lysander
325 ----- Magog by Eugen Cosmarul
326 ----- Warlord by Fauch (doubling original game creature)
327-341 - New Alternative Upgrades by Fauch & others
342 ----- Genie by Fauch (doubling original game creature)
343-362 - New Alternative Upgrades by Fauch & others
363 ----- Manes by Fauch (doubling original game creature)
364-381 - New Alternative Upgrades by Fauch & others
382 ----- Chimera (download link) by Fauch
383 ----- MystoDragon by Fauch
384 ----- Ninja by Fauch
385 ----- Omega Dragon(!?) by Fauch
386 ----- Power Mage (two versions) by Fauch
387 ----- Centaur Captain by Fauch
388 ----- Abyss Angel 1.1 by Fiur
389 ----- Balrog 1.1 by Fiur
390 ----- Abyss Princess 1.1 by Fiur
391 ----- Royal Guard by VokialBG
392 ----- Naga by Eugen Cosmarul
393-394 - Wisp and Wisp Elder by Shadow of Death
395 ----- Medusa by Fauch
396 ----- Plague Wisp by Shadow of Death
397-398 - Walkyries by Shadow of Death
399 ----- Mistress of The Dead by Shadow of Death
400 ----- Ghost Charger by Fauch
401 ----- Blood Hound by Fauch
402 ----- Samurai by Drh3ll
403 ----- Magma Giant (Pyromancer upgrade) by The Shadow of Death
404 ----- Stone Demon by Fauch
405 ----- Sea Golem by Shadow of Death
406 ----- Dopelganger by Fauch
407 ----- Aquamancer by Drh3ll
408 ----- Ice Dragon by Fauch
409 ----- Spiritual Cherub by The Shadow of Death
410 ----- Moloch by Eugen Cosmarul
411 ----- Kirin by Drh3ll
412 ----- Death Angel by Dark Crystal
413 ----- Grunt by The Shadow of Death
414 ----- Spirit Elemental by The Shadow of Death
415 ----- Garuda by Fauch
416 ----- Night Elf Archer by The Shadow of Death
417 ----- Rakshasa Shiva by The Shadow of Death
418 ----- High Lich by Fauch
419 ----- Night Elf Huntress by The Shadow of Death
420 ----- Mimic Crystal by Fauch
423 ----- Wizard King by Fauch
424 ----- Bean Sith by The Shadow of Death
425 ----- Granite Golem by The Shadow of Death (check the mega pack)
426 ----- Sylvan Golem : Mother Nature's Protector 1st upgrade
427 ----- Snowflake Golem : Atlante 2nd upgrade ^all by The Shadow of Death
428 ----- Centaur Defender by ArchWarlock
429 ----- Zombie Warrior by Psatkha and ArchWarlock
430 ----- Feral Griffin by Psatkha and ArchWarlock
431 ----- Tracker by Psatkha and ArchWarlock
432 ----- Incubus by Psatkha and ArchWarlock
433 ----- Elven Feeler by Psatkha and mDance
434 ----- Maykongr by Psatkha
435 ----- Nulstag by Psatkha and Sandro400
436 ----- Condottier by Psatkha and Lord05A
437 ----- Revenger by Psatkha and Halfer
438 ----- Axeman by Psatkha and Stetnoel
439 ----- Tirailleur by Psatkha and Stetnoel
440 ----- Banneret by Psatkha and Stetnoel
441 ----- Adamant Golem by Psatkha and Sandro400
442 ----- Lazurite Gargoyle by Psatkha and Sandro400
443 ----- Maenad by Psatkha
444 ----- Pontianak by Psatkha
445 ----- Troglodyte by Psatkha
446 ----- Peri by Psatkha and Stetnoel
447 ----- Trollop by Psatkha
448 ----- Erinya by Psatkha
449 ----- Ulem by Psatkha and Stetnoel
450 ----- Scorpicore by unknown author (find in the mega pack)
451 ----- Supreme by unknown author (find in the mega pack)
452 ----- Ancient by unknown author (find in the mega pack)
453 ----- Burned by unknown author (find in the mega pack)
454 ----- Summoner by Psatkha and Shazar
455 ----- High Summoner by Psatkha and Shazar
456 ----- Battle Summoner by Psatkha and Shazar
457 ----- Asker by Psatkha and Shazar
458 ----- Turgak by Psatkha and Shazar
459 ----- Gaplan by Psatkha and Shazar
460-462 - Lost mages by drh3ll
463 ----- Hell Knight by drh3ll
464 ----- Diamond golem by drh3ll
465 ----- creature by drh3ll
466 ----- lizardmen
467 ----- Crusader (download link) by Fauch
468 ----- Radiant Glory (download link) by Fauch
469 ----- Ghost ship by Fauch
470 ----- Ogre mage by Fauch
471 ----- Arcane bow
472 ----- Wind warrior by Fauch
473 - 495 dark dwarves
496 ----- Lycanthrope 1.1 by SimonaK
497-498 - Zenithales 1.1 by SimonaK
499 ----- creature by SimonaK
500 - 501 Ballista upgrades by SimonaK & The Shadow of Death
502 ----- Lucky Charm by SimonaK
...
511 ----- quartz gargoyle
...
597 ----- light elemental
...
599 ----- archers
...
600-606 ----- creatures of the green haven
...
609 ----- grave spirits
610 ----- city guards
611 ----- mercenary archers
612 ----- deserters
613-628 ----- dark dwarves
629 ----- volunteers
630 ----- trackers
631 ----- storm guard
632 ----- free mage
633 ----- defilers
634 ----- storm mage
635 ----- black guards
636 ----- rangers
637 ----- townspeople
638 ----- thieves
639 ----- thieves again
640 ----- more thieves
641-643 ----- ifrits
644 ----- leafmoor guards
645 ----- efialtes????????????????????????
646 647 ----- goblins
648-650 ----- nukers
651-153 ----- air dragons 
654 ----- wyverns
655 ----- goblin mage??????????????????
656-658 ----- goblin rider
659 - new goblin????????????????????????
660 - dwarf legionnaire
661 - huscarl
662 - megagolem
663 - 665 - praetorians
666 ----- creature by SimonaK
667 - 669 ----- hobgoblins
670 - 672 ----- throwers????????????????
673 - 675 ----- minotaurs
676 ----- blind brothers
677 678 not ready yet
679 ----- Nephilim
680 681 not ready yet
682-684 ----- Neferatu
685-687 ----- Chaos warrior also not ready yet
...
697 ----- Earthen by Vojthus
698 ----- ???
699 ----- Raven mocker by Vojthus
700 - 755 Fourth alternative upgrades (?!)
750 ----- Soul
751 ----- Ghoul
752 ----- Ghast
753 ----- WD
754 ----- DarkHunter
755 ----- Sark
756 ----- DarkHand2
757 ----- Fallen
758 ----- Shade
759 ----- Sinner
760 ----- Possessed
761 ----- Werewolf
762 ----- ?????
763 ----- Weather_Witch
764 ----- BloodMage
765 ----- MindMage
766 ----- VoidWraith
767 ----- VoidKeeper
768 ----- Soul-Consuming_Wraith
769 ----- Harpy
.....
778 ----- Sky_Knight
.....
780 ----- FireSpout
781 ----- Lurker
...
894 ----- snow ent
895 ----- fire mage
...
978 - 998 - Wintrial Faction by Trashid
999 ----- Memory Mentor by SimonaK
999 ----- current NCF capacity

Added after 17 minutes
there's another quirk: on modb there is a new version of the megapack with a bunch of creatures (I suspect they are from Polish mods, but I can't say for sure), many IDs overlap with our new units (it even has my dark rider with a scythe, which I discarded long ago and gave its ID to the faceless lol)
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5 years ago
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Mokara
Thank you very much, I'll give it a try. I'll post the result here. It would be good to post a list of occupied NCF creature slots. Many slots are occupied; is there a way to expand it from 999 to... 2000? kovt_av ported many creatures from Hannik and others, but they take up space that belongs to the Megapacks.
If you really start filling in the slots (a slot is an ID that, by default, contains a peasant) from 999 to 2000, I'll tell you which bytes in the game's .exe file need to be changed, and I'll also provide an .exe editor, but it's better to look for the version from the respected comrade dredknight – he fixed the bug that caused the game to crash when generating a random map. It's better to expand the range on that version, otherwise, it will be double the work!
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5 years ago
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Colleagues, I suggest updating the mega-pack. I will send links to creatures that are not included in it. I will also help with adding them. I would be very grateful if you could help add creatures from the first post as well.

Could you please tell me, colleagues, where I made a mistake? First, the zombie model with the decaying zombie's weapon appeared in the editor without a shirt (???), and after further correction, it disappeared from the editor... Please tell me, guys, where my mistake is, what did I correct incorrectly?
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5 years ago
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In general, I figured out the folder structure, and this is what I got. Apparently, the paths to the sword, helmet, and other models are specified incorrectly. UPD: It turned out MUCH better with the Rakshasas. Thank you! ))) In general, once I finish the rest, I'll upload the FAUCH creature pack. Maybe they can be added to the mega pack later? UPD: Noble Rakshasas (name is temporary) take up cell 771!
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5 years ago
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The zombie looks absolutely AMAZING! AAAAAAAAAAAAAAAAAAAAAAAA

Check the mirror value in the material file; to remove the metallic sheen, set the mirror value to 0.
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5 years ago
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fktifzobr@mail.ru
The zombie looks absolutely AMAZING! AAAAAAAAAAAAAAAAAAAAAA

Check the mirror value in the material file; to remove the metallic sheen, set the mirror value to 0.

🤣 If only that were the only problem! Thanks, I'll fix it. But the zombie should look something like this - with a weapon and in armor (I'm not sure which one). Are the file paths incorrect?
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5 years ago
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I've been digging around in your zombie mod, and it looks like the effect applies a hook to the hand instead of a helmet with a sword... I need to check the original source, it seems this isn't the right effect.
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5 years ago
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@Mokara, for reference, the range from 760 to 774 has long been occupied by the esteemed comrade Lokken!

Added 45 minutes ago
Regarding the range 299-301, ID 299 is Brigand, and it was mentioned on the main forum that this occupied ID is actually vacant and used by another, actually implemented creature!

Therefore, currently, the range from 300 to 309 is essentially empty, as the IDs were requested for creatures, but in reality, they don't exist, except for ID 304 - CREATURE_VETALA_RAKSHASA from the esteemed comrade TSoD!

Therefore, it would be more logical to insert creatures into these unused slots: 300-302 (just right for a complete set), 303, 305, and 306-309 (another complete set)!

Zehir1312 reserved the range from 513 to 550, but I don't remember any of his implementations!

Then, we also need to re-check three creatures from the esteemed comrade Fauch:

326) CREATURE_WARLORD by Fauch - duplicated the literal identifier of the original creature from Nival;

342) CREATURE_GENIE by Fauch - duplicated the literal identifier of the original creature from Nival; comrade Lord_Immortal and I suggested two options to him: CREATURE_GRAND_GENIE and CREATURE_GENIE_RAJAH;

363) CREATURE_MANES by Fauch -
duplicated the literal identifier of the original creature from Nival.

Also, a question about the relevance of the implementation of creatures by drh3ll - I don't remember... we need to check in the mega-pack!

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5 years ago
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psatkha
@Mokara, for reference - the range from 760 to 774 has long been occupied by the respected comrade Lokken!


Therefore, currently, the range from 300 to 309 is essentially empty, as the IDs were requested for creatures, but in reality, they don't exist, except for ID 304 - CREATURE_VETALA_RAKSHASA from the respected comrade TSoD!

Therefore, it would be more logical to insert creatures into these unused slots: 300-302 (just enough for a complete set), 303, 305, and 306-309 (another complete set)!



Understood. I've replaced the IDs. Meet the first NCF creature - Noble Rakshasas. ID 300.
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5 years ago
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Mokara

Understood. Replaced the ID. Meet the first NCF creature – Noble Rakshasa. ID 300.

Will there be a complete set?!
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5 years ago
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Comrade Mokkara, will there only be announcements about upcoming creatures? Or are you planning to move all the "missing" creatures to NCF? That would be awesome! Comrade psatkha, I saw the same armored zombie on your website, psatkha.narod.ru! Therefore, I recommend Mokkara extract it from there.
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5 years ago
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By the way, fellow modders. As I understand it, are there practically no free slots left?

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