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Posts from How can I change the creature ID by adding it as an NCF file?
Colleagues, please advise. I want to add these creatures by Fauch as NCF. Could you please tell me which files to modify or add? If possible, provide an example using the Zombie file.
in your zombie mod, all paths are unique and do not affect files from the original game, so you can immediately place it in NCF
first, deal with \GameMechanics\Creature\Creatures\Necropolis\Walking_Dead.xdb
the folder name Necropolis should be changed to Neutrals, and the file Walking_Dead.xdb should be renamed to Creature_777.xdb. Insert the desired number; there is a list of occupied numbers on HC, although it doesn't include numbers for creatures from our forum. If you are not going to release your mod, you can use any number (numbers start somewhere around 160 and go up to 999).
now you need to go into the characteristics file and remove the dependency on the original creatures - your zombie evolves into a plague zombie and is defined in the Necropolis; you need to rewrite the , , and fields to match Neutrals. As an example of an independent creature, you can use any elemental.
there is also a small bug. the paths to MapObject and CreatureVizual are specified incorrectly.
all paths lead to the creature Ghost, and your creatures are called Zombie_Warrior
now go to \MapObjects\Dracul\Zombie_Warrior.(AdvMapMonsterShared).xdb and at the very bottom, rewrite the line CREATURE_WALKING_DEAD. Replace WALKING_DEAD with the number.
now you need to deal with \MapObjects\_(AdvMapObjectLink)\Monsters\Necropolis\Walking_Dead.xdb rename the Necropolis folder to NCF and the Walking_Dead.xdb file to Creature_XXX.xdb (by the way, there is the same error with Ghost and Zombie_Warrior inside).
you also need to deal with the camera (it is not in your mod) and the script file (it is also not there). Download the zombie mod by psatkha and extract the scripts and Cameras folders from it. You will need to replace the numbers, and in the script file, write the name.
in your zombie mod, all paths are unique and do not affect files from the original game, so you can immediately place them in the NCF
you also need to figure out the camera (it's not in your mod) and the script file (it's also not there). Download the zombie mod by psatkha and extract the scripts and Cameras folders from there. You will need to replace the numbers, and in the script file, write the name.
Thank you very much, I will try. I will post the result here. It would be good to post a list of occupied NCF creatures. Many cells are occupied; is it possible to expand from 999 to... 2000? kovt_av ported many creatures from Hannik and others, but they take up space from the Megapacks.
Thank you very much, I'll try it. I'll post the result here. I should probably post a list of occupied NCF creature slots. Many cells are taken; is there any way to expand from 999 to... 2000? kovt_av ported many creatures by Hannik and others, but they take up Megapack slots.
kovt_av made a new mod based on NCF; in fact, it's not an addition to the megapack, but an independent project
expanding the number of slots is not for me, I only make creatures using outdated methods)))
as for the list — this is my personal list, I only put creature names there just so I don't get confused
180-187 - Thunderbird, Suzaku, Plague Treant, Apocalypse Knight, Undead Cyclops, Ballista, Winterwolf, Worg aka. Nelgirith Creatures Pack 188 ----- Arcane Blades by Radar 189-193 - Elemental Giants by Shadow of Death 194-199 - creatures by Psatkha 200-203 - Elementals Upgrades(2) by Samigina 204-207 - Elemental upgrades by Dark Crystal 208 ----- Satyr by Psatkha 209-211 - Dark Angels by Morrock 212 ----- Enchanter 2.0 by Radar 213 ----- Sun Warrior by Gnoll Mage 214-216 - Basilisk, Greater Basilisk and Salamander by Cepheus 217 ----- Pikeman by Psatkha 218-219 - Magic Daggers & Runic Axes by Shadow of Death 220-249 - creatures by Psatkha 250-272 - Tales of Karador - Nexus faction by Kronos 273-275 - Shadow Daughters by Morrock 276 ----- Templar and Evil Sorceress by Radar 277 ----- Challenger by Psatkha 278 ----- Heretic by Nelgirith 279-281 - Souls by Morrock 282 ----- Planeswalker by Gnoll Mage 283 ----- Runelord by Radar 284 ----- Dark Champion by Radar 285-287 - Guardians by Morrock 288 ----- Animist by Psatkha and Nelgirith 289 ----- Vala by Psatkha and Dyrman 290 ----- Sylvan healer by Nelgirith (in the mega pack) 291 ----- Crystal Dragon 1.01 by Radar 292-293 - creatures by Cepheus 294-295 - Mummy Upgrades by Disturbed-Gnu 296 ----- creature by Nelgirith 297 ----- Azure Dragon (doubling creature?) - by Wulfstan8182 298 ----- Skeleton Mage by Radar 299-301 - Crusaders - by 2ndHero 302 ----- Illusionist - by Radar 303 ----- Elven Cavalry - by Radar 304 ----- Rakshasa Vetala by Shadow of Death 305 ----- Catapult - by Softmama 306 ----- ??? by Softmama 307 ----- ??? by Shadow of Death 308-310 - ??? by Kartan 311 ----- Royal Basilisk by Fauch 312 ----- Ghost Knight by Fauch 313 ----- Guardian Idol by Fauch 314-324 - Sharpshooter, Enchanter, Ice Demon, Venom Spawn, Azure/Rust/Faerie Dragon, Battle/Earth/Fire/Ice Titan - by E-Lysander 325 ----- Magog by Eugen Cosmarul 326 ----- Warlord by Fauch (doubling original game creature) 327-341 - New Alternative Upgrades by Fauch & others 342 ----- Genie by Fauch (doubling original game creature) 343-362 - New Alternative Upgrades by Fauch & others 363 ----- Manes by Fauch (doubling original game creature) 364-381 - New Alternative Upgrades by Fauch & others 382 ----- Chimera (download link) by Fauch 383 ----- MystoDragon by Fauch 384 ----- Ninja by Fauch 385 ----- Omega Dragon(!?) by Fauch 386 ----- Power Mage (two versions) by Fauch 387 ----- Centaur Captain by Fauch 388 ----- Abyss Angel 1.1 by Fiur 389 ----- Balrog 1.1 by Fiur 390 ----- Abyss Princess 1.1 by Fiur 391 ----- Royal Guard by VokialBG 392 ----- Naga by Eugen Cosmarul 393-394 - Wisp and Wisp Elder by Shadow of Death 395 ----- Medusa by Fauch 396 ----- Plague Wisp by Shadow of Death 397-398 - Walkyries by Shadow of Death 399 ----- Mistress of The Dead by Shadow of Death 400 ----- Ghost Charger by Fauch 401 ----- Blood Hound by Fauch 402 ----- Samurai by Drh3ll 403 ----- Magma Giant (Pyromancer upgrade) by The Shadow of Death 404 ----- Stone Demon by Fauch 405 ----- Sea Golem by Shadow of Death 406 ----- Dopelganger by Fauch 407 ----- Aquamancer by Drh3ll 408 ----- Ice Dragon by Fauch 409 ----- Spiritual Cherub by The Shadow of Death 410 ----- Moloch by Eugen Cosmarul 411 ----- Kirin by Drh3ll 412 ----- Death Angel by Dark Crystal 413 ----- Grunt by The Shadow of Death 414 ----- Spirit Elemental by The Shadow of Death 415 ----- Garuda by Fauch 416 ----- Night Elf Archer by The Shadow of Death 417 ----- Rakshasa Shiva by The Shadow of Death 418 ----- High Lich by Fauch 419 ----- Night Elf Huntress by The Shadow of Death 420 ----- Mimic Crystal by Fauch 423 ----- Wizard King by Fauch 424 ----- Bean Sith by The Shadow of Death 425 ----- Granite Golem by The Shadow of Death (check the mega pack) 426 ----- Sylvan Golem : Mother Nature's Protector 1st upgrade 427 ----- Snowflake Golem : Atlante 2nd upgrade ^all by The Shadow of Death 428 ----- Centaur Defender by ArchWarlock 429 ----- Zombie Warrior by Psatkha and ArchWarlock 430 ----- Feral Griffin by Psatkha and ArchWarlock 431 ----- Tracker by Psatkha and ArchWarlock 432 ----- Incubus by Psatkha and ArchWarlock 433 ----- Elven Feeler by Psatkha and mDance 434 ----- Maykongr by Psatkha 435 ----- Nulstag by Psatkha and Sandro400 436 ----- Condottier by Psatkha and Lord05A 437 ----- Revenger by Psatkha and Halfer 438 ----- Axeman by Psatkha and Stetnoel 439 ----- Tirailleur by Psatkha and Stetnoel 440 ----- Banneret by Psatkha and Stetnoel 441 ----- Adamant Golem by Psatkha and Sandro400 442 ----- Lazurite Gargoyle by Psatkha and Sandro400 443 ----- Maenad by Psatkha 444 ----- Pontianak by Psatkha 445 ----- Troglodyte by Psatkha 446 ----- Peri by Psatkha and Stetnoel 447 ----- Trollop by Psatkha 448 ----- Erinya by Psatkha 449 ----- Ulem by Psatkha and Stetnoel 450 ----- Scorpicore by unknown author (find in the mega pack) 451 ----- Supreme by unknown author (find in the mega pack) 452 ----- Ancient by unknown author (find in the mega pack) 453 ----- Burned by unknown author (find in the mega pack) 454 ----- Summoner by Psatkha and Shazar 455 ----- High Summoner by Psatkha and Shazar 456 ----- Battle Summoner by Psatkha and Shazar 457 ----- Asker by Psatkha and Shazar 458 ----- Turgak by Psatkha and Shazar 459 ----- Gaplan by Psatkha and Shazar 460-462 - Lost mages by drh3ll 463 ----- Hell Knight by drh3ll 464 ----- Diamond golem by drh3ll 465 ----- creature by drh3ll 466 ----- lizardmen 467 ----- Crusader (download link) by Fauch 468 ----- Radiant Glory (download link) by Fauch 469 ----- Ghost ship by Fauch 470 ----- Ogre mage by Fauch 471 ----- Arcane bow 472 ----- Wind warrior by Fauch 473 - 495 dark dwarves 496 ----- Lycanthrope 1.1 by SimonaK 497-498 - Zenithales 1.1 by SimonaK 499 ----- creature by SimonaK 500 - 501 Ballista upgrades by SimonaK & The Shadow of Death 502 ----- Lucky Charm by SimonaK ... 511 ----- quartz gargoyle ... 597 ----- light elemental ... 599 ----- archers ... 600-606 ----- creatures of the green haven ... 609 ----- grave spirits 610 ----- city guards 611 ----- mercenary archers 612 ----- deserters 613-628 ----- dark dwarves 629 ----- volunteers 630 ----- trackers 631 ----- storm guard 632 ----- free mage 633 ----- defilers 634 ----- storm mage 635 ----- black guards 636 ----- rangers 637 ----- townspeople 638 ----- thieves 639 ----- thieves again 640 ----- more thieves 641-643 ----- ifrits 644 ----- leafmoor guards 645 ----- efialtes???????????????????????? 646 647 ----- goblins 648-650 ----- nukers 651-153 ----- air dragons 654 ----- wyverns 655 ----- goblin mage?????????????????? 656-658 ----- goblin rider 659 - new goblin???????????????????????? 660 - dwarf legionnaire 661 - huscarl 662 - megagolem 663 - 665 - praetorians 666 ----- creature by SimonaK 667 - 669 ----- hobgoblins 670 - 672 ----- throwers???????????????? 673 - 675 ----- minotaurs 676 ----- blind brothers 677 678 not ready yet 679 ----- Nephilim 680 681 not ready yet 682-684 ----- Neferatu 685-687 ----- Chaos warrior also not ready yet ... 697 ----- Earthen by Vojthus 698 ----- ??? 699 ----- Raven mocker by Vojthus 700 - 755 Fourth alternative upgrades (?!) 750 ----- Soul 751 ----- Ghoul 752 ----- Ghast 753 ----- WD 754 ----- DarkHunter 755 ----- Sark 756 ----- DarkHand2 757 ----- Fallen 758 ----- Shade 759 ----- Sinner 760 ----- Possessed 761 ----- Werewolf 762 ----- ????? 763 ----- Weather_Witch 764 ----- BloodMage 765 ----- MindMage 766 ----- VoidWraith 767 ----- VoidKeeper 768 ----- Soul-Consuming_Wraith 769 ----- Harpy ..... 778 ----- Sky_Knight ..... 780 ----- FireSpout 781 ----- Lurker ... 894 ----- snow ent 895 ----- fire mage ... 978 - 998 - Wintrial Faction by Trashid 999 ----- Memory Mentor by SimonaK 999 ----- current NCF capacity
Added after 17 minutes there's another quirk: on modb there is a new version of the megapack with a bunch of creatures (I suspect they are from Polish mods, but I can't say for sure), many IDs overlap with our new units (it even has my dark rider with a scythe, which I discarded long ago and gave its ID to the faceless lol)
Thank you very much, I'll give it a try. I'll post the result here. It would be good to post a list of occupied NCF creature slots. Many slots are occupied; is there a way to expand it from 999 to... 2000? kovt_av ported many creatures from Hannik and others, but they take up space that belongs to the Megapacks.
If you really start filling in the slots (a slot is an ID that, by default, contains a peasant) from 999 to 2000, I'll tell you which bytes in the game's .exe file need to be changed, and I'll also provide an .exe editor, but it's better to look for the version from the respected comrade dredknight – he fixed the bug that caused the game to crash when generating a random map. It's better to expand the range on that version, otherwise, it will be double the work!
Colleagues, I suggest updating the mega-pack. I will send links to creatures that are not included in it. I will also help with adding them. I would be very grateful if you could help add creatures from the first post as well.
Could you please tell me, colleagues, where I made a mistake? First, the zombie model with the decaying zombie's weapon appeared in the editor without a shirt (???), and after further correction, it disappeared from the editor... Please tell me, guys, where my mistake is, what did I correct incorrectly?
In general, I figured out the folder structure, and this is what I got. Apparently, the paths to the sword, helmet, and other models are specified incorrectly.
UPD: It turned out MUCH better with the Rakshasas. Thank you! ))) In general, once I finish the rest, I'll upload the FAUCH creature pack. Maybe they can be added to the mega pack later?
UPD: Noble Rakshasas (name is temporary) take up cell 771!
The zombie looks absolutely AMAZING! AAAAAAAAAAAAAAAAAAAAAA
Check the mirror value in the material file; to remove the metallic sheen, set the mirror value to 0.
🤣 If only that were the only problem! Thanks, I'll fix it. But the zombie should look something like this - with a weapon and in armor (I'm not sure which one). Are the file paths incorrect?
I've been digging around in your zombie mod, and it looks like the effect applies a hook to the hand instead of a helmet with a sword... I need to check the original source, it seems this isn't the right effect.
psatkha
5 years ago
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@Mokara, for reference, the range from 760 to 774 has long been occupied by the esteemed comrade Lokken!
Added 45 minutes ago Regarding the range 299-301, ID 299 is Brigand, and it was mentioned on the main forum that this occupied ID is actually vacant and used by another, actually implemented creature!
Therefore, currently, the range from 300 to 309 is essentially empty, as the IDs were requested for creatures, but in reality, they don't exist, except for ID 304 - CREATURE_VETALA_RAKSHASA from the esteemed comrade TSoD!
Therefore, it would be more logical to insert creatures into these unused slots: 300-302 (just right for a complete set), 303, 305, and 306-309 (another complete set)!
Zehir1312 reserved the range from 513 to 550, but I don't remember any of his implementations!
Then, we also need to re-check three creatures from the esteemed comrade Fauch:
326) CREATURE_WARLORD by Fauch - duplicated the literal identifier of the original creature from Nival;
342) CREATURE_GENIE by Fauch - duplicated the literal identifier of the original creature from Nival; comrade Lord_Immortal and I suggested two options to him: CREATURE_GRAND_GENIE and CREATURE_GENIE_RAJAH;
363) CREATURE_MANES by Fauch - duplicated the literal identifier of the original creature from Nival.
Also, a question about the relevance of the implementation of creatures by drh3ll - I don't remember... we need to check in the mega-pack!
@Mokara, for reference - the range from 760 to 774 has long been occupied by the respected comrade Lokken!
Therefore, currently, the range from 300 to 309 is essentially empty, as the IDs were requested for creatures, but in reality, they don't exist, except for ID 304 - CREATURE_VETALA_RAKSHASA from the respected comrade TSoD!
Therefore, it would be more logical to insert creatures into these unused slots: 300-302 (just enough for a complete set), 303, 305, and 306-309 (another complete set)!
Understood. I've replaced the IDs. Meet the first NCF creature - Noble Rakshasas. ID 300.
Understood. Replaced the ID. Meet the first NCF creature – Noble Rakshasa. ID 300.
Will there be a complete set?!
}{0TT@6bI4
5 years ago
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Comrade Mokkara, will there only be announcements about upcoming creatures? Or are you planning to move all the "missing" creatures to NCF? That would be awesome!
Comrade psatkha, I saw the same armored zombie on your website, psatkha.narod.ru! Therefore, I recommend Mokkara extract it from there.
}{0TT@6bI4
5 years ago
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By the way, fellow modders. As I understand it, are there practically no free slots left?