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Posts from Mysterious archipelago.

3.0 (1 rating)
5 years ago
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Title: Mysterious Archipelago
Type: Single-player mission
Size: Medium
Map author: Roilag135
Description: The dwarf Helmar arrived at the mysterious archipelago in search of artifacts stolen and hidden by a rebellious clan of elves. Their city is located on the northwestern island. The city has strong walls, and to reach the city, you need to destroy many strong units. But there is a way out! Along the way to the city, there is a village where you can hire an army. Forward to the artifacts!
P.S. This is my first map, so I will take all advice into account!
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5 years ago
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Please let me know who has completed or started playing the map. I'm interested in hearing your opinions.
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5 years ago
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Okay, I'll try to complete it and report back; but not soon, I'm short on time. Would you like to participate in the Remix contest?
In reply to }{0TT@6bI4
5 years ago
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I captured the Elven Castle and defeated the demon with the Necromancer. I also collected a couple more artifacts for the quests. I didn't finish the game. There's one unfinished castle with a weak growth rate, plus several miscellaneous dwellings. At the same time, you have to defeat many legions of neutral creatures. It's a static routine with a long accumulation phase. The monotonous demon assaults only prolong it. It's just not my kind of game, but it might appeal to someone. Everything works, and no bugs were found in the completed part.
In reply to Irina19
5 years ago
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Irina19
I captured the Elven Castle and defeated the demon with the Necromancer. I also collected a couple more artifacts for the quests. I didn't finish playing. There's one unfinished castle with a weak growth rate, plus several miscellaneous dwellings. At the same time, I need to defeat many legions of neutrals. It's a static routine with a long accumulation period. The monotonous demon raids only prolong it. It's just not my style, but it might appeal to someone. Everything works, no bugs were found in the completed stage.
Thank you! I'll keep that in mind when creating the next maps.

Added 3 minutes later
}{0TT@6bI4
Okay, I'll try to play it and report back; but not soon, I'm short on time.
Do you want to participate in the Remix contest?
Yes, maybe I will. But can you tell me this on the forum or somewhere else?
In reply to Roilag135
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5 years ago
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Roilag135
Sure, I might join. But could you please announce it on the forum or somewhere else?
Yes, on Heroesworld (i.e., on this forum). Just mention in your first post that you are participating in the contest.
In reply to Roilag135
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5 years ago
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Roilag135

Added 3 minutes later
Sure, maybe I'll join. But could you post this on the forum or somewhere else?
Remix's Mapmaking Contest
You can check out the rules there 👆. Thank you for your willingness to participate, and thanks for the map too 👍
In reply to }{0TT@6bI4
5 years ago
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The map is drawn neatly and is visually pleasing. It functioned normally: there were no crashes or freezes. Playing it is incredibly boring. I was very surprised that I managed to reach the end (70 days, one hero). The main hero is a dwarf without runes and with a mixed bag of magic skills, the Castle is not his own and is weak. To replenish the army, you have to hire a separate hero who is responsible for recruiting reinforcements. There was no "light" magic or common, widely used spells anywhere (I had to completely rewrite the skill). Why was Helmar chosen as the main hero? With Ingy, there could have been at least some benefit. There is no counter-faction; the half-dead demon and the equally weak necromancer don't count. Most of the neutral creatures are defeated automatically. Even if the battles with them were more challenging, it wouldn't make the game more interesting. The tasks in the huts are strange. Why is a mask needed if the main hero is already tough enough? Why exchange clover for elementals when your own army is strong enough and all the slots are filled? The quest to collect the dwarf's armor was completed after finding the third item, even though I picked up the items in a random order. It seems that even if I had taken them first, the quest would still have been completed. The constant wandering through teleports is endlessly irritating; it makes my head spin.
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5 years ago
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Author... could you work on the aforementioned shortcomings? It's easier to fix them. I'd play... but after reading the comments, I don't feel like playing something so depressing.
5 years ago
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Yes, the map is fine.
Some of the neutral creatures are quite strong, and it's difficult to replenish your army, as the castle has a low unit production rate.

However, there are 2 libraries and 1 utopia, and they are game-changers. There was a lot of light magic, so I had to switch to dark magic, as legions of blue archers can't be defeated with light magic alone. You take them out one by one.
Regarding the AI, yes, it's weak, but on the other hand, where would they get an army if they suffer losses?

It gets repetitive towards the end, but that's the case with many games. As for the Mask, that's a strange comment - it has never been a good artifact; to be precise, it has always been a weak artifact - and here we are again :)
However, it's not clear why it needs a face change.
In reply to vasik
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5 years ago
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Walkthrough of the "Mysterious Archipelago" scenario (hero difficulty): https://youtu.be/v2wNiPOK7LY

Found a bug in the main quest, where you need to obtain the "Dwarven King's Armor." The map was completed without obtaining the armor.

In reply to Remix
5 years ago
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It's worth noting that the map is genuinely beautifully drawn. As for the plot, it definitely needs some work. Author, if you don't want to bother with the plot, make a multiplayer map – it would be fantastic.

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1 year ago
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He completely crushed everyone, took the item, and lost interest... it didn't grab me... no excitement, no interesting quests... but it was bug-free. This is just a test run, as is.
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1 year ago
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A very interesting scenario, and I just noticed it on the website. By the way, I was planning to create a similar scenario where the Dwarf Brand (or maybe another one) goes to the islands of the Naga Hashimu, where his ancestors lost an ancient rune, and he sets off on a long expedition to the islands of the Naga to capture the rune.

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