Skip to content

Mysterious archipelago.

#8
Auto-translated
The map is drawn neatly and is visually pleasing. It functioned normally: there were no crashes or freezes. Playing it is incredibly boring. I was very surprised that I managed to reach the end (70 days, one hero). The main hero is a dwarf without runes and with a mixed bag of magic skills, the Castle is not his own and is weak. To replenish the army, you have to hire a separate hero who is responsible for recruiting reinforcements. There was no "light" magic or common, widely used spells anywhere (I had to completely rewrite the skill). Why was Helmar chosen as the main hero? With Ingy, there could have been at least some benefit. There is no counter-faction; the half-dead demon and the equally weak necromancer don't count. Most of the neutral creatures are defeated automatically. Even if the battles with them were more challenging, it wouldn't make the game more interesting. The tasks in the huts are strange. Why is a mask needed if the main hero is already tough enough? Why exchange clover for elementals when your own army is strong enough and all the slots are filled? The quest to collect the dwarf's armor was completed after finding the third item, even though I picked up the items in a random order. It seems that even if I had taken them first, the quest would still have been completed. The constant wandering through teleports is endlessly irritating; it makes my head spin.