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5 years ago
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Hello, I became curious. Is it possible to take abilities like "crystalline scales," "flame of vengeance," and "deadly strike" and rework them into other abilities? For example, "hatred of darkness – damage to undead, demons, and Stronghold creatures is increased by 10%." If this is possible, please let me know.
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5 years ago
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Ugrul
Hello, I became curious. Is it possible to take abilities like "crystalline scales," "flame of vengeance," and "deadly strike" and rework them into other abilities? For example, "hatred of darkness - damage to undead, demons, and Stronghold creatures is increased by 10%." If this is possible, please let me know.

I'll disappoint you right away - it's impossible because the entire algorithm is embedded in the .exe file! But if you find guys who specialize in reverse engineering, then they can disassemble the original abilities that you don't need and replace them with the ones you do! But I'll tell you right away, the budget won't be a couple of bottles of beer, but at least a fortune!
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5 years ago
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psatkha

I'll disappoint you right away – it's impossible because the entire algorithm is embedded in the .exe file! But if you find guys who specialize in reverse engineering, then they can disassemble the source code for the abilities that are unnecessary for you and replace them with the ones you need! But I'll tell you right away, the budget won't be just a couple of bottles of beer, but at least a fortune!
Too bad. Thanks for the answer.
3 years ago
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Hello everyone! Yes, it's a pity that this isn't possible. As I understand it, you can only change the visual aspect of monster abilities and, to some extent, the damage (if it's specified in Defaultstats). And everything seems clear; for example, if we want to change the Vampire Lords' ability "Stunning Strike" to "Freezing," we open the "Sleeping_Strike" file (where we set the elemental damage to water, to match the theme 🥶), and in the "visual" file, we change the effect to the "DeepFreeze" spell (we also change the ability text and the effect icon for a complete picture). The modified ability is pleasing to the eye. But if we try to change, for example, the "Withering Aura" of Nightmares, questions arise. We can change the damage in Defaultstats (fortunately, it's specified there). The RPGRoots file contains a link to the visual effect; there are no problems here, we can set whatever we want. But if we want to change the type of elemental damage (from fire to ice) that this aura deals, what should we do? No matter how much I searched, I couldn't find a file responsible for this. The same situation exists with the Dwarves' "Flame of Vengeance." I wonder if anyone knows a solution?

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