Skip to content

Posts from Cursed City

4.0 (1 rating)
User Avatar
5 years ago
Auto-translated
Name: Cursed Town
Map Name: Cursed town
Type: Scenario
Two-level map: no
Number of players: 3
Map size: Small
Author: Florkingold
Link: https://drive.google.com/file/d/1BEvTSQG ... =sharing
Description: Rutger, as the fastest Knight, was sent by the queen to defend the border town. The Necromancer destroyed the Temple, and the people fled to the empire, but what is the real reason for the conflicts?
Notes: 1. Map for contest 2. The character and town biography have also been changed. 3. In addition to the main quests, there is one that is not listed in the tasks. Completing it grants armor, so you'll understand. To complete it, you need to do what the character himself considers impossible. This is not mandatory.
In the new version, the Necromancer army has been weakened, although according to the plot, you don't need to break through them. There is a spellbook, and there will be no mentor on the map at 92, 92. You can mentally add an achievement to yourself if you find 6 chests at the beginning (before the bridge)
User Avatar
5 years ago
Auto-translated
I couldn't finish it because the game crashed after capturing the blue garrison. Overall, the map is small and not very challenging. I don't know if it's a bug or not, but: you can't recruit an Inquisitor at the beginning – the region is blocked; I took the quest in the hut for three swordsmen. I killed them, but nothing happened, and I can't get to the other three either. The text in the map is strange, just like the map itself. It's as if you gradually get into this atmosphere and experience some kind of quasi-emotions, as if Rutger really has something going on behind his back, but it's all a bit chaotic. Sometimes the narration is from one perspective, sometimes from another – it's hard to follow who is talking to whom. This is about the first messages; it seems to end later, but again, I didn't finish the map because of the New Year's crash. And also, fifty crossbowmen joined me for 15,000 gold, and I started clearing out the area. It's not clear why there are a thousand ghosts standing around. I don't really like the placement of the monsters – did the author even try? I'm walking along the road, and there's a monster standing with its back to me, looking at its gold. The others are facing sideways – neither at me nor at the gold. It feels like a rush job, just like the map itself, probably. It seems like a playable, decent map with some kind of plot, and... that's it. In other words, I didn't see anything special there. I'm just not a fan of maps that are made in two days. What's the point, but that's my view of this art form. Maybe in 2021, you'll try to make a big, interesting map, huh? The whole forum will help you with questions, I'm sure. The main thing is an idea, a story, and a unique twist. Something unusual that will make your map memorable – an unusual style of dialogue, maybe bosses, unique spells, or all of that, plus 15 mods! In general, good luck with your future work. Happy New Year, everyone!
User Avatar
5 years ago
Auto-translated
Please format the topic title according to the rules immediately.
In reply to OrnsteinDragonslayer
User Avatar
5 years ago
Auto-translated
OrnsteinDragonslayer
I couldn't finish it because the game crashed after capturing the blue garrison. Overall, the map is small and not very challenging. I don't know if it's a bug or not, but: you can't recruit the Inquisitor at the beginning – the region is blocked; I took the quest in the hut for three swordsmen. I killed them – nothing happened – and I can't get to the other three either.
The text in the map is strange, as is the map itself. It's as if you gradually get into this atmosphere and experience some kind of quasi-emotions, as if Rutger really has something going on behind his back, but it's all a bit chaotic. Sometimes the narration is from one person, sometimes from another – it's hard to follow who is talking to whom. This is about the first messages; it seems to end later, but again, I didn't finish the game because of the New Year's crash. And also, a group of 50 crossbowmen joined me for 15k, and I started clearing out the area.
It's not clear why there are a thousand ghosts standing around. I don't really like the placement of the mobs – did the author even try? I'm walking along the road, and there's a guy standing with his back to me, looking at his gold. The others are to the side – not looking at me, not looking at the gold. It feels like a rush job, just... like the map itself, probably. It seems like a decent, playable map with some kind of plot, and... that's it. Well, I mean, I didn't see anything special there. I'm just not a fan of maps that are made in 2 days. What's the point... but that's just my view of this art form. Maybe in 2021 you'll try to make a big, interesting map, huh? The whole forum will help you with questions, I'm sure. The main thing is an idea, a story, and a unique twist. Something unusual that will make your map memorable – an unusual style of dialogue, maybe bosses, unique spells, or all of that, plus 15 mods! In general, good luck with your future work.
Happy New Year, everyone!
1. I don't know about the crash; I played it twice, once with phoenixes (to test it) and once with my own army – the mission ends after defeating Elaine. 2. This is not a bug; the Inquisitor is just a character for dialogue. 3. There are 6 swordsmen, and you need to kill three of them; if you make the wrong choice, the group of the other three will be blocked. 4. Some creatures are placed randomly (for example, a random level 3 creature), and it's not visible where they will be looking, but for your sake, I reloaded the game several times and rotated them; now they are looking right at you. 5. You don't have to kill the 1000 ghosts.
5 years ago
Auto-translated
I completed the map with a hero in 47 days (and received a Thunderlord as a reward). Overall, the map is decent (the battles aren't easy, especially the final ones), but it feels somewhat straightforward and flat. The feeling of "unfinishedness" is added by the static nature of the blue areas (until a certain point) and the invulnerability of the Necromancer garrison. Personally, I also felt that a mentor was missing (a common problem with our mapmakers) and a library, as the only useful spell in the main hero's castle turned out to be "Slow." The texts, as in the author's previous work, are not very clear, and I wonder why so much time is spent on them when it would be better to focus on the plot and gameplay. Nevertheless, I appreciate the author's enthusiasm, and I am sincerely grateful.
User Avatar
5 years ago
Auto-translated
A small correction: the absence of a mentor is not a mapmaking error. Especially on maps of size S. Everything else is accurate.
5 years ago
Auto-translated
Thank you for the censorship. A mentor is needed on this map (play it yourself).
In reply to Antik
User Avatar
5 years ago
Auto-translated
Antik
Thanks for the censorship. On this map, a Mentor is needed (play it first, then make your remarks).
The map is small; you can immediately see the Undead and Human players, so you can more or less understand what to upgrade against the Knight and Necro. Usually, I place 1 Mentor on the map, but for a small map, he's like a Dragon Utopia
User Avatar
5 years ago
Auto-translated
Comrade **Antik**, the author of the map, your feedback has been received, so you don't need to worry. I not only played the map (since it's a contest entry), but I also completed it without a mentor.
User Avatar
5 years ago
Auto-translated
I eliminated the Necromancer, and now the library is inaccessible, and I can't get to another castle. What should I do?
In reply to masgak
User Avatar
5 years ago
Auto-translated
masgak
I defeated the Necromancer, but now the library is inaccessible, and I can't reach the other castle. What should I do?
I have some questions about this. Actually, you can only block access to the second castle if you cross the region (after the Knight), which will prevent you from going back. There are no scripts on the Necromancer that would cause this. If by the "second castle" you mean the Necropolis, you can't reach it due to the storyline (even though the garrison's defense has been weakened), but the second human castle is perfectly accessible.
User Avatar
5 years ago
Auto-translated
I defeated a hero near the garrison, then went to the human castle, captured the mines, and teleported back to my castle. After that, I couldn't get there.
In reply to masgak
User Avatar
5 years ago
Auto-translated
masgak
I defeated the hero near the garrison, then went to the human castle, captured the mines, and moved to my own castle. After that, I couldn't go back there.
Ah, I understand. There's a function, either "end" or "finish," I'm not sure which, but that's what the map editor is for. After defeating the guard (the knight standing in front of the garrison), you can't return to the castle; you have to go straight to the second battle with Elaine, so it's better to check her army beforehand, otherwise, you might not be able to win both battles.
User Avatar
5 years ago
Auto-translated
That’s why I didn’t go for the Castle.
5 years ago
Auto-translated

"-Are there any complaints about the buttons? - No! They are sewn on tightly, you can't tear them off!"

Completed the map in 45 days (as a hero).
-The map space is poorly planned. More than a third of the map is allocated for the Knight's base, but he doesn't do anything there. For the player, this area is only used for one turn. The path for the main hero to reach the Castle is also very long, which is almost "dead" territory. As a result, only a "sandbox" of two by two steps is left for active actions.
-The map is static. The Necromancer came out once, lost, and didn't leave the garrison until the main hero killed him in the Castle. Another Castle is simply blocked.
-The reinforcements from dwellings are poorly timed. Formally, they should arrive in two days, but in reality, they take four days due to a traffic jam on the bridge.
-The magic Temples are placed very strangely. The player only gets Temples of the second level, and one of them teaches "General Plague." There are no Temples of the first or third level available to the player. The reward in the hut also looks strange. Was the hero mixed up?
-Elaina doesn't fight at all, and the AI doesn't trust her with troops. In the Castle, approximately a month's worth of reinforcements are stationed in the garrison, while Elaina has peasants and, for some reason, 60 ghosts. She runs away at the first opportunity, which leads to an unexpected victory.
-I agree with Antik; it would be better to put a mentor on the map. At least to remove the useless logistics of the main hero.
-There is a lot of text, it is inconvenient to read, and it doesn't help with the gameplay. If the text is for atmosphere, then it enhances the atmosphere of chaos on the map.

Statistics

Welcome our newest member: recijeb