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Posts from Path to Light

3.8 (5 ratings)
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5 years ago
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The demon squads are mostly invulnerable (is this intentional?). You can bypass the yellow guard at the border. The fortresses are too far from the start of the mission. I will provide updates as I progress.
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5 years ago
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Finished. Well, I don't know what to say. I'll stay silent. (( Something is wrong with it.
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4 years ago
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I don't want to come across as too harsh a critic, but I didn't really like the scenario. My rating is 3 out of 10.
I played through the map twice with a hero. The first time, I lost because I took the fact that our character wants to get rid of demon magic too seriously and didn't develop Chaos magic, which led to defeat because there were simply no more troops left, and I couldn't defeat the colossi guarding the portal.
The second time, I started playing more strategically. The main forces were the hero and beasts, and throughout the game, only they practically fought.
The map was a bit boring for me, not in the sense that the design is bad, no, it's quite well done, I just didn't like all this running away from the demon. It prevented me from enjoying the game. Often, I had to lead the demon in circles to buy time. If I hadn't developed Logistics, the demon would have quickly defeated me.
Essentially, there are no real "bosses" on the map. Except for the battle with the phoenix for the Tome of Light (I was only missing Divine Retribution).
I liked that the scenario didn't have any castles under the hero's control. I like it when we just travel around the map and gather an army from what's available.
In the end, I completed the scenario in 131 days. I had to gather some troops. Griffins, armored knights, and skeletons were useful in the battle with the phoenixes.
In any case, thank you for the map, and thank you for allowing us to play something new in this wonderful game.
4 years ago
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A strange map. Very pleasant design, a rarely used idea of the hero's powerlessness, although it's not very clear why you need to complete a bunch of side quests (well, I captured mines or a castle - but why?). I completed it in 44 days, although it could be done faster. At the beginning, I explored all the nooks and crannies, but towards the end, I got tired and rushed to the final goal. It would be good to add some motivation for the side quests. And after the end, there is no feeling of victory (which, of course, is subjective). At least there could be a video at the end, showing how the careless demon was punished for letting us, the luminous and fluffy ones, escape.
As for bugs, if you let the demon go ahead and he passes through a place with an ambush, the hero still fights on the demon's turn. I am grateful to the author for the unconventional map. I liked it, but there was a feeling of incompleteness.

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