KIND IMAGES
Mother
Mother, regardless of who she is or how much she terrorized you, always remains Mother. Only now do you realize how much you love her, despite everything.
Traits:
1. Parental Authority. Double vote. Cannot be executed on the first attempt.
NA:
1. Overcare. Forces the target to stay home all day. Block+isolation.
Ult. Take to the summer house to help grandma. Removes the target from the game for the entire night and the following day.
Status:
3D / aggressive
Vladik
Your only true friend since school, who, to your great disappointment, moved to Poland for his studies. Although you correspond periodically, you no longer feel the former closeness, leaving a gaping hole inside you. But now you realize that he was the only one who cared about you, the only one you could rely on all this time. Maybe that's why he came into your head now to save you from nightmares?
Traits:
1. True Friendship. Immunity to the Hypocrite's actions.
2. Reliability. One natural defense against attacks. Upon death, maims the attacker, depriving them of all NAs for the next night.
NA:
1. Help in Trouble. Watches the target; if they are attacked, redirects the attack to himself.
Status:
3D / chill
Knight
Your favorite character in the MOBA computer game that you've played exclusively lately. Strong, just, cool—in short, he is everything you ever wanted to be. Perhaps all this time you were simply sublimating by playing as him.
Traits:
1. Sturdy Armor. One natural defense against attacks.
NA:
1. Farming Creeps in Lane. Chooses one player—for this night, he is their support. Knight learns any one status of the target of choice and protects them from being killed. If no one attacked the target, restores his own defense (if it was lost previously not as a result of a maniac's mockery).
2. Gank. Kill target. On success, loses his defense. If he kills a civilian, loses this NA until the end of the game. Cannot be redirected.
Status:
2D / aggressive
First Love
Maybe you should have gathered the courage and confessed to her at graduation. Who knows how your life would have turned out in that case? Maybe nothing would have come of it, or maybe you would have finally found that person who would save you from loneliness.
Traits:
1. Regrets. An additional clue is given upon her death.
NA:
1. Sweet Conversation about Interests. Learns the second status of the target.
Ult. Date. Learns the full status of the target and gains immunity from their actions for the next two nights. Not replaced by board games, does not burn out upon block.
Status:
3D / chill
PSL
Your favorite rapper. You never understood music, often listening to whatever. And PSL is objectively trash. But his lyrics are simple and close to you, so you don't care.
NA:
1. Flip a Coin. 50% target protection, 50% target block.
Ult. Spark, Storm, Madness. Holds a concert, disrupting all city and mafia NAs occurring after this ult, except checks and the maniac's kill. Works on the principle of a block, but pierces roles immune to blocking.
Status:
3D / aggressive
Board Games
You sincerely miss those times when you could go to the club several times a week after school and relax there with Vlad and other buddies. Alas, in your first year, you gave it all up because of your condition, but maybe the fact that board games came to your rescue in your delirium is a sign that you can try again?
Traits:
1. There are many of us, and we are all different! Cannot be redirected by the maniac.
NA:
1. Game for Three. Names 3 players, among whom a winner is randomly determined. The winner gets the opportunity to perform an additional NA the next night (can be different ones, killing NAs and ults cannot be duplicated). For the other two players, their NA targets are swapped (if a target performs several NAs per night, the first one in order is swapped).
Status:
2D / chill
Waifu
A waifu is a waifu. Even you, not such a big anime fan, have one. And she is beautiful.
Traits:
1. Jealousy. If she comes to First Love, disrupts her NA for this and the next night, including the ult.
2. Untouchable. Immunity to all NAs except kills and checks.
NA:
1. Search for the Ideal Kun. Compares the statuses of two targets. Receives the result as "same/similar/different".
Status:
2D / chill
Chief Physician
You didn't even have time to remember his name. You don't even remember what he looks like. But his voice is kind, and you want to believe that he will help you.
Traits:
1. Last Hope. Can use as many NAs as desired per night, but all must be different.
2. Seems Very Smart. Receives an extra clue at the start of the day regarding one of the kills that occurred during the night.
NA:
1. Healing Injection. Heals the target.
2. Sedative. Moves the target's NA according to the NA order to almost the very end of the list, before his own healing.
3. Medical Exam. Checks a player for the reality of their existence. Learns the first status.
Status:
3D / chill
NIGHTMARES
Father
Where are you, Dad? Where did you go? Why did you leave me and Mom? Maybe you have another family? Maybe you have another son whom you love and protect? Tell me, do you even sometimes remember me?
Traits:
1. Vanishing from Life. If inactive, gains immunity to all NAs except checks.
2. Abusive Relationship. Immunity to Mother's NAs. After her death, receives a double vote.
3. Greatest Fear. Cannot be executed on the first attempt.
NA:
1. Beatings. Target dies the next night. Immunity to Vladik's trait. Pierces Mother's isolation. Can be healed on both nights. Cannot be redirected. Leaves no clues. Considered a killing NA.
2. Murder. If alone in the team.
Status:
3D / aggressive
Hypocrite
In reality, nobody cares about you. They are all just using you, mocking your weaknesses behind your back.
Traits:
1. Faceless Mass. Not blocked by PSL. The NA target is not replaced by a loss in board games.
NA:
1. Murder. By choice, ignores either the external protection of PSL and Knight, or redirection.
2. Invite for a Drink. Block.
Ult. Treat with a Tab. Blocks the target for 2 nights and deprives them of a vote for 2 days.
Status:
3D / aggressive
Reaper
She is beautiful and merciless. Perhaps you are trying to idealize death so it isn't so scary. It's much more pleasant to imagine that a beautiful anime girl will come for you, rather than burning from within in agony.
Traits:
1. Otherworldly. Two natural defenses against attacks.
NA:
1. Murder, pierces natural defense.
2. Final Judgment. Learns one of the target's statuses by choice.
Status:
2D / chill
Monster
It is the embodiment of all your subconscious fears and phobias. You thought you were an adult and didn't think about it, but it has finally come for you.
Traits:
1. Powerful. One natural defense against attacks.
NA:
1. Devouring. Kills the target, healing does not save.
2. Chain Beast. Protects the target. Not redirected by the Doppelganger.
Ult. Hide Under the Bed. Kills the target and everyone who visited them. None of the victims are saved by healing. Not redirected. Ult does not burn out upon block.
Status:
2D / aggressive
SUBCONSCIOUS
Doppelganger
I am you. I know everything about you. Stop running from your fears and hiding behind illusions of the past. Accept your true self, accept yourself as you are. With my own hands, I will destroy everything you hope for and rely on, for only then can you become a new person.
Traits:
1. Persistent. Two natural defenses against attacks. Cannot be executed on the first attempt. 2 NAs per night.
2. Omniscient. Checks one chosen status for each of his NA targets.
3. Vengeful. If his murder failed due to a block or external protection, he may declare the next night that he is going for revenge. In this case, the target of his murder NA is replaced by the corresponding role that hindered him. He does not learn the player's identity. Cannot seek revenge on Mother.
NA:
1. Murder.
2. Suggestion. Redirects a player to a chosen target.
3. Intimidation. Steals a vote from the target.
4. Mockery. Removes one natural defense from the target until the end of the game.
Ult. Subjugation. Resurrects someone who died last night or was executed last day by choice. That person becomes his puppet; the Doppelganger controls all the target's NAs and votes. Does not work on Mother, Vladik, Chief Physician, Father, and Hypocrite. The puppet dies on the second night after the ult is applied. Ult is not disrupted by blocks, except for Mother's ult.
Status:
Chooses for himself at the start of the game.
NA ORDER:
1. Mother's ult.
2. Hypocrite's ult.
3. PSL's ult (displayed as a fact).
4. Doppelganger's redirection (not displayed).
5. Board game match (not displayed).
6. PSL's block (if triggered, displayed same as protection).
7. Chief Physician's sedative (not displayed).
8. Hypocrite's block.
9. Doppelganger's intimidation (not displayed).
10. Mother's isolation.
11. Waifu's comparison (goes first, manages to disrupt First Love's check), First Love's check, Chief Physician's check, Reaper's check (all not displayed).
12. Doppelganger's mockery (not displayed), Knight's farm, PSL's protection (if triggered, displayed same as block), Vladik's surveillance, Monster's protection (not displayed).
13. Father's beatings (displayed on the second night).
14. Reaper's murder.
15. Father's murder.
16. Doppelganger's murder.
17. Monster's murder.
18. Knight's gank.
19. Hypocrite's murder.
20. Monster's ult.
21. Healing (not displayed if not needed).
22. First Love's ult (displayed as a fact).
23. Doppelganger's ult.
GAME RULES:
1. Game Mage Guild - Tox. Contact via forum PMs, but preferably via Skype or Telegram (toxinushka on both).
2. The game begins with the night. During the night, players send their night actions (NA). If you decide not to use an NA, notify the GM, otherwise it will be considered offline and may lead to a modkill. The GM must confirm receipt of the NA. The sooner the GM receives all NAs, the earlier the day begins. Night limit – 24 hours, after which NAs are not accepted. No one has the right to write anything in the game thread during the night, even in "deleted posts."
3. Day lasts 24 hours. Early termination of the day is possible by the wish of the majority of players.
4. Voting for execution takes place during the day. To vote, you must write "**Execute [Player Nick]**" in the game thread. An "NNV" option is possible, meaning "No One Hang." If you want to cancel a player's execution, you must write "**Cancel execution [Player Nick]**". Player execution occurs at the end of the day, at which point voting results are summarized. A majority of votes is required to execute a player. Double votes, deprivation/theft of votes are taken into account during voting, but are displayed in the results only if they affect the execution.
5. Clues are given for murders. A clue points to some detail of a player's profile, usually through a logical chain built on facts from Wikipedia. Links via articles of the Russian Wikipedia exclusively are used.
6. NAs cannot be directed at the person applying that very NA for any reason.
7. The mafia has 3 NAs per night, no more than one killing. The choice of NA for the night is made collectively. If one of the mafia members is offline, the remaining participants can make a decision without them.
8. Discussing the game outside this thread (i.e., in PMs, chats, etc.) is strictly forbidden for everyone. Only the mafia has its own collective chat where it has the right to discuss the game.
9. Eliminated players and non-participants are forbidden from writing in the game thread, discussing the game with participants, or posting information about their own/others' roles anywhere.
10. Directly revealing your own or others' roles, disclosing details of your role, or information obtained through your actions is forbidden. Phrases like "well, I also know something about him that I can't say" are also considered violations, regardless of whether you actually know something or are lying.
11. There are no notes in the game.
12. Unsuccessful murders are not displayed. Exception - successful Knight protection and healing. Non-killing NAs directed at a role immune to them are displayed as usual, if they are supposed to appear in the newspaper.
13. When doubling NAs with board games and using the same NA twice, the player must state which of their targets will go first and which second. Thus, potential redirection will disrupt specifically the target listed first.
14. Modkill (in rare cases - replacement) is performed:
- In case of violation of any rule point.
- In case of a player's absence from the game for two nights, two days, or one day and one night.
15. First night immunity is given to the following players:
- Those killed on the first night in the previous game.
- The host of the previous game.
- Players playing mafia on this portal for the first time.
- Players who missed three or more consecutive previous games on this portal.
16. Feedback on game management, balance, and rules is accepted at any moment of the game, but can directly influence changes in the setting only before the start of the first day.
17. This is just a game. Try not to fight and play beautifully. Have fun and enjoy the HW mafia comeback!
PLAYER LIST:
1. Morning
2. Crabby (immune)
3. WishmasteR
4. Goomer (immune)
5. Mestearu (immune)
6. Нефела
7. Crestfallen Ariake
8. Ment
9. Небо
10. Freud (immune)
11. Fragment (immune)
12. MasteR
13. Злобный Ящур (immune)
TRIP REPORTS:
I. Tranquility in the Jungle
II. Crazy Train
III. The Haunted Hotel
IV. SINGULARITY
Posts from Mafia 107. Fever and Overdose
Added 3 minutes later
Vengeful. If his assassination attempt was thwarted due to a block or external protection, he can declare on the next night that he is going to seek revenge. In this case, the target of his night action changes to the corresponding role that hindered him. The player will not be identified. He cannot go to avenge his mother.
Ultima. Take them to the dacha to help grandma. Removes the target from the game for the entire night and the following day.
2. Untouchable. Immune to all night actions, except for kills and investigations.
1. Last Hope. Can use as many night actions as they want during the night, but they must all be different.
2. Seems very smart. Receives a duplicate of one of the kills that occurred during the night at the beginning of the day.
1. Beatings. The target dies on the following night. Immune to Vlad's ability. Bypasses the mother's isolation. Can be healed on both nights. Cannot be redirected. Does not leave clues. Counts as a killing night action.
The clue points to some detail in the player's profile, usually through a logical chain built on facts from the wiki.
Added 2 hours 28 minutes ago
Resurrects the person who died in the previous night or was executed in the previous day, at their choice.
Added 21 minutes ago
The Puppet dies on the second night after the Ultima is used.
1. A game for three. Three players are named, and a winner is randomly chosen among them. The winner gets the opportunity to perform an additional night action on the next night (can be different actions, but cannot duplicate killing actions). The other two players have their night action targets swapped (if a target performs multiple night actions during the night, the first one in order is swapped).
Is this really happening?
Number 6
Ugh, my favorite numbers have been taken! :(
I apologize for being absent; I had some personal issues.
I've added everyone; I'm answering questions.
Well, let's say the block is clear. But what about protection, if unsuccessful kills aren't displayed? It's unclear whether it's an external effect (e.g., protection of mafia players) or a natural one.
Is it like, you can't write about the target in the thread for the day?
What about the Night Detective's ultimate ability, and the killer?
How does this work with winning in the board game?
Randomly or by choice?
Let's consider this situation. The Father uses his ability. That same night, the target is killed by the killer, and with their second Night Detective action, they immediately turn her into a puppet. On which night does she die, and from what, and who gets the clue?
Will there be a "Quent"? Wouldn't it be difficult for you to find these connections in our limited profiles? Just imagine, the first love is killed at night, and the chief physician gets a duplicate clue on her - three clues from one kill on one profile!
Ah, stop, that's what it is. The question about the Father is resolved. But when the puppet dies, does it give a clue to the killer, or does it just die on its own?
On the second night, i.e., the next night, or does it live for two days? In what order does the puppet die in the Night Detective's actions? Does it retain its abilities when resurrected? And at what point does death from the Father's ability occur in the next night?
What are the conditions for the sides to win? Is the puppet considered a member of the town/mafia team?
All abilities are preserved at the time of the role's death. That is, any reduced protection will not be restored, and ultimate abilities will not be either.
Death from the Father's ability occurs at the very end of the night, before the killer's ultimate ability. This gives the doctor a chance to intervene.
The winning conditions are standard - to bring the situation to a point where your side has guaranteed chances to eliminate the opposing sides in subsequent nights (or days). I will monitor this. The puppet plays on the side of the killer, but can ask to be executed during the day if they don't want to help (but this will waste the town's execution).
Do I understand correctly that the losers won't know that they played in the board game that night?
Can the doctor use all of their Night Detective actions on one target?
Added 1 minute ago
Whoever invites friends to play with us or persuades old-timers to give it a try will get BD-cheeks from me :3
I really want the game to happen; I've put a lot of effort into it, and I promise to run the game as well as I can. So, Revan, Morny, Kosha, Arandor, Siver, Ple-Sen, and everyone else, if you're reading this, please join; I'll be glad to see everyone, absolutely sincerely.
14. The following players receive immunity for the first night:
- Players who were killed on the first night in the previous game.
Added 1 minute later
Board games allow one of the NDs to be performed twice.
Does the Doctor choose which non-damage spell he will apply twice?
I will distribute immunities after the full recording. And I hope there will be one.
They won't recognize it. But, let's say, the result of the Night Detective check comes with the target's nickname.
Added 3 minutes later
The winner gets the opportunity to perform an additional Night Detective action on the next night (can be different, cannot duplicate killing Night Detective actions).
Does this apply to other redirects as well?
Can the ultimate ability also be "duplicated"?
But then I realize that if a Liar gets a victory in the board game in the mid-game, then a double ultimate ability from him could easily turn the game in favor of the Mafia.
So, probably not, I'll add that the ultimate ability cannot be duplicated.
That's right. She will have the status "At the Dacha" - and she won't be able to write anything, just like the dead.
I think quests are a bit too much for a first game in a long time. At the very least, dates can always be twisted on profiles. But if someone shows up in the thread and says: "Damn, everything's fine, but I don't want to play without quests!", then I'll introduce them, what can I do.
The puppet plays on the maniac's side, but can ask to be lynched during the day if she doesn't want to help (but this will waste the city's lynch).
They won't find out. But, let's say, the result of ND comes with the target's nickname for checkers.
What happens if the first love ults onto board games, and they later try to start a game with her? Or if one of the board game targets is in isolation?
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