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Name : Forest Keeper
Map name :*Forest keeper
Map type : Scenario
Two-level map : No
Water area : Yes
Number of players : 1:2 (one against two)
Size : Medium
Map author : Michel_Darina
Game version : Only 3.1
Map description :*The Forest Keeper protects the forests and all that lives within them with a zeal that stands out even against the efforts of other elves. But humans, who once respected nature so much, have suddenly changed — the forests have turned into a wasteland covered in snow and sand, where withered trees are occasionally visible.*This cannot go on any longer, and the Forest Keeper and his apprentice fly on wings of night to the castle of humans to destroy them and restore harmony.
Map version*: 1.5
Changes in version 1.1 :1) Fixed the script that did not start the battle on the island;
2) Added scripts near huts that trigger a battle where there is no prophet;
3) Most one-way*portals have been replaced with two-way ones;
4) Visually changed the location near the human castle;
5) Added shores to all locations except the snowy one;
6) Added rocks near the elf and human castles, they were also smoothed out;
7) Resources and artifacts near the demon castle were removed;
8) Changed the starting army for the hero "Forest Keeper";
9) Fixed the loading screen image;**
10) The swamp in the water became less noticeable, stones were added;
11) There are no more "holes" near the human castle.*
Changes in version 1.2*:
1) Changed the dialogue near the castle, and also changed the camera angle;
2) Added masks in some places; it won't affect the game much;
3) Portals replaced with one-way ones to avoid further errors;
4) Added scripts near two more huts;
5) Some locations have become more diverse;
6) Moved creatures near keys so that other locations can be accessed.
Changes in version 1.3*:
1) Fixed portal error;
2)) Added infinite resources for the demon and human;
3) Strengthened the demon's army;
4) Added a mentor;
Changes in version 1.4 :
1) Strengthened the army near huts;
2) Added a line*about demons and when they will come*to the player;
3) Added amount of joinable army;*
4) Added dwelling* of archers andrepositioned*dwelling of fairies;
5) The demon should now arrive on week 3-4;
6) Instead of the Tear of Ash, *another artifact is given;
Changes in version 1.5 :
1) Fixed a critical error in the script;
2) Replaced the army on the island in the script.
Hint :Remember the order of keys: blue, turquoise, purple, and you can open the green one whenever you want.*Mines are located in the swamps, artifacts — in the snows.
Author's words*: This is my first map released to the world; it has few scripts and triggers, but I am ready to refine the map and release updates. Maybe you, player, can suggest where and how it should be improved. Ready for harsh criticism. Enjoy your game
!*
Download map*:* https://drive.google.com/file/d/1ZAC1qW83HoN4QUylbDIYfkELVlASbg-V/view?usp=sharing
Map name :*Forest keeper
Map type : Scenario
Two-level map : No
Water area : Yes
Number of players : 1:2 (one against two)
Size : Medium
Map author : Michel_Darina
Game version : Only 3.1
Map description :*The Forest Keeper protects the forests and all that lives within them with a zeal that stands out even against the efforts of other elves. But humans, who once respected nature so much, have suddenly changed — the forests have turned into a wasteland covered in snow and sand, where withered trees are occasionally visible.*This cannot go on any longer, and the Forest Keeper and his apprentice fly on wings of night to the castle of humans to destroy them and restore harmony.
Map version*: 1.5
Changes in version 1.1 :1) Fixed the script that did not start the battle on the island;
2) Added scripts near huts that trigger a battle where there is no prophet;
3) Most one-way*portals have been replaced with two-way ones;
4) Visually changed the location near the human castle;
5) Added shores to all locations except the snowy one;
6) Added rocks near the elf and human castles, they were also smoothed out;
7) Resources and artifacts near the demon castle were removed;
8) Changed the starting army for the hero "Forest Keeper";
9) Fixed the loading screen image;**
10) The swamp in the water became less noticeable, stones were added;
11) There are no more "holes" near the human castle.*
Changes in version 1.2*:
1) Changed the dialogue near the castle, and also changed the camera angle;
2) Added masks in some places; it won't affect the game much;
3) Portals replaced with one-way ones to avoid further errors;
4) Added scripts near two more huts;
5) Some locations have become more diverse;
6) Moved creatures near keys so that other locations can be accessed.
Changes in version 1.3*:
1) Fixed portal error;
2)) Added infinite resources for the demon and human;
3) Strengthened the demon's army;
4) Added a mentor;
Changes in version 1.4 :
1) Strengthened the army near huts;
2) Added a line*about demons and when they will come*to the player;
3) Added amount of joinable army;*
4) Added dwelling* of archers andrepositioned*dwelling of fairies;
5) The demon should now arrive on week 3-4;
6) Instead of the Tear of Ash, *another artifact is given;
Changes in version 1.5 :
1) Fixed a critical error in the script;
2) Replaced the army on the island in the script.
Hint :Remember the order of keys: blue, turquoise, purple, and you can open the green one whenever you want.*Mines are located in the swamps, artifacts — in the snows.
Author's words*: This is my first map released to the world; it has few scripts and triggers, but I am ready to refine the map and release updates. Maybe you, player, can suggest where and how it should be improved. Ready for harsh criticism. Enjoy your game
!*Download map*:* https://drive.google.com/file/d/1ZAC1qW83HoN4QUylbDIYfkELVlASbg-V/view?usp=sharing
