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#2
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This is a great map for a debut.

But it has both pros and cons.

Cons:
1. The natural objects and terrain are monotonous. Instead of the colorful nature of Ashan, we see uniform mountains surrounded by uniform forests in a uniform area. Also, the transitions between locations should be smoothed out.
2. The steepest slopes of the hills are covered in grass?? It would be better to paint them as rocks.
3. Riverbanks are usually all sand!
4. There is a script error. There is no REGION_ENTER_STOP_TRIGGER, only REGION_ENTER_AND_STOP_TRIGGER.
5. There is an error when loading the PWL image, resulting in a black screen.
6. 999 angels at the start. This is definitely too much.
7. Paired one-way portals?? It's easier to use two-way portals.
8. All the prophet's huts are empty.
9. It would be better to remove the piles of artifacts and resources near the Demon Castle. Give the first ones directly to the hero, and the latter ones through one line of script.
10. It's easier to use masks than to try to fill all the surrounding areas with objects.
11. Water that climbs steep hills and violates the law of communicating vessels doesn't look good.
12. A swamp together with water is a good idea, but together they look like green patches on a blue background.
13. Objects with hole tiles create holes in the surface when placed on steep surfaces. The Human Castle did the same.
14. Some objects don't match the surrounding areas. For example, rotting trees on grassy rocks.

Pros:
1. There are pictures.
2. There are many quests.
3. The map is not a "Custom Map - Kill'em all".
4. The neutrals are placed in a thoughtful way.
5. There are scripts (!).
6. The plot is, as always, good.
7. There are height differences - the map is not flat like the Earth.

CONCLUSION: a good map, especially for a first work! The author put effort into it, and the map is worth playing. But it still needs to be refined. By the way, for the author's convenience, I am attaching a presentation "what you have/how I see it".
С уважением, }{0TT@6bI4
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