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#77
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The timeline length is correct, and I didn't create the animation in Max. More precisely, I did about 10% of it and then gave up because it was too complicated. I finished the remaining animation in Maya 2009. Now it's more or less good; I just need to fix two minor flaws, and it will be perfect.

The key to animation is patience, especially if you're a beginner animator. I only animated 2D things about 5-6 years ago when Madness Combat was quite popular.

I know how to do animation in theory. To make it look alive, you need to remember about inertia, weight, how the body works together, and so on.

I probably won't be making many new animations because it's a rather tedious process, especially with testing, but it's not that difficult in reality. Again, you need a lot of patience and some knowledge of physics to make the animations look natural.

I'll continue working as is for now.
In reply to Elu
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#78
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Well, the idea was to look for modern, user-friendly programs that are popular in the industry. Because they can significantly simplify the process.
In general, it will be interesting to see your animation now; after all, you seem to be quite knowledgeable in this area.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to zahar0z
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#79
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zahar0z
Well, the idea was to look for modern, convenient programs that are popular in the industry. Because they can significantly simplify things.
In general, it's interesting to see your animation now; you seem to know your way around this topic.
I don't really know much; I just Googled a couple of tutorials and spent some time animating. And the animation itself is quite simple.

In any case, here's the complete hero file along with the animation. Put it in UserMODs, generate a map or use an existing one, and choose the new hero for Inferno; I think you'll figure out which one it is. There's only one new animation, which is the idle animation during battle.

And here's the animation separately in .mb format if you want to tinker with it (it opens as a project in Maya 2009).
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