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Modifying existing animations?

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#77
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The timeline length is correct, and I didn't create the animation in Max. More precisely, I did about 10% of it and then gave up because it was too complicated. I finished the remaining animation in Maya 2009. Now it's more or less good; I just need to fix two minor flaws, and it will be perfect.

The key to animation is patience, especially if you're a beginner animator. I only animated 2D things about 5-6 years ago when Madness Combat was quite popular.

I know how to do animation in theory. To make it look alive, you need to remember about inertia, weight, how the body works together, and so on.

I probably won't be making many new animations because it's a rather tedious process, especially with testing, but it's not that difficult in reality. Again, you need a lot of patience and some knowledge of physics to make the animations look natural.

I'll continue working as is for now.