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Posts from HotA map: The Devil in Detail.

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8 years ago
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Has anyone managed to complete the "Devil in the Details" scenario?

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This is a scenario from Hota, and it's the largest map. I've been trying to beat it for two weeks, and I've tried everything, played as every faction, but I still can't win. Whoever came up with this scenario is a real brain-buster. In the end, I just got tired and started looking for someone who has completed this scenario. HELP, MY BRAIN IS FRIED.
8 years ago
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I'm playing as the Castle faction. I decided to focus on water magic and cloning. My primary goal was to reach the center of the map, where the Armageddon Blade and the City Portal spell are located. When I finally got there, it was probably around the fourth month. The AI had already looted everything. As soon as I approached the center, hordes of creatures started emerging from the ground. Luckily, I cast a spell, and the AI retreated. I learned the Portal spell and escaped. The AI gave the Armageddon Blade to a "Loshka" hero. "Loshka" has all stats 30+, but his army consisted of 1000+ skeletons, knights, and devils. I managed to blind the devils and, with explosions (I reached level 5 and teleported near my castle), angels, knights, and monks with a sniper bow, I defeated him. I recovered using cloning and archmages. "Loshka" always circles around the neighboring islands. In general, the AI is acting strangely. It's already the eighth month, and it hasn't threatened my main castle with any of its heroes. It only raids the neighboring islands. It has the Portal spell and can walk on water. I'm slowly taking out its secondary armies. I'm not considering the other opponents, as there haven't been any major problems since I got the Portal and the Armageddon Blade. I acquired the Shackles (all the undead are running around with Shackles) and the Armageddon Blade. I'm visiting all the upgrade locations; my magic power is 60+, and I have the Fireball spell with a +50% power bonus. In the Dungeon, there are 2 level 7 dwellings for each castle. In the quest huts (on the islands), they give a pair of Azure Dragons for resources and gold. Resurrection is also available in the huts. Later, I captured two more dwellings with Azure Dragons in the center. Now, I have 18 Azure Dragons, and I'm waiting to encounter the AI's main hero. I captured the neighboring dwellings, and I collected the Legion Statue from the artifacts, which significantly increased my growth rate. I solved the gold problem by capturing a lot of cities and treasuries from the Rampart faction. I formed an army of 350 Phoenixes and about 450 Psionicists. That's how I fly around the map. I have 2 sets of Cursed Armor. In the end, I put the Armageddon Blade aside; the mass slow effect with all its consequences and Armageddon from the book doesn't work on the Phoenixes and Psionicists (not just on them, but there are enough of them for now, and I have single units to deal with retaliation). I found many main heroes with level 30 and above in the tavern. The Berserker's Amulet is useful; the AI often uses it in battles. Again, I raided and took all the Necropolis castles from the AI. It only has surface dwellings left (from what I can see, not the entire map is revealed) and periodically takes island dwellings from me. In the Dungeon, the gates were easily broken. Wherever I could use magic, the Armageddon Blade and Cursed Armor, along with the Phoenixes and Psionicists, finished off what was left. Where there was a ban on magic, I brought in knights, archmages, monks, and Azure Dragons. Again, the Cursed Armor ignores the ban on magic, and everything is dealt with with minimal losses. The AI only has its main hero left. He has about 3000 Liches, the same number of Vampire Lords, over 10,000 Skeletons, 1000 Bone Dragons, knights, zombies, and I don't remember how many other units, but there are a lot of them. His stats are almost as good as mine, his defense is worse, his attack is the same, and I'm superior in magic. I need to clear the bottom of the map; there should be many more training locations there, while the AI lets me roam around. I'll have better stats. Given the large number of dwellings and connected castles on the map, the main army will probably be formed from them. I'm buying all the newly appearing Dragons, Knights, Liches, and Vampires in all the captured castles so that the AI's army doesn't replenish. I already have 800 Liches, and they might also join the army. After a terribly depressing 7 months, when there was no hope in sight, a clear shift has occurred due to the AI's immature approach to the game. Difficulty: 160%.
In reply to Alex_M
8 years ago
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Alex_M
The Berserker's amulet is useful; I often used it in battles.

Doesn't the Berserker use a computer?
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8 years ago
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In the latest HotA, it is used.
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8 years ago
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Yes, here is the confirmation:
Homura, 15-03-2018 05:22
Beware of Berserk - The Devil Is In The Detail
Having been playing Heroes 3 for more than 10 years, this was my first time being a victim of the computer's Berserk spell. I always supposed that the computer would never cast Berserk, maybe the 1.5.0 version of HotA upgraded the computer players a little? Anyway, that's really kinda shocking to me. A few pink's heroes cast expert level Berserk on me, which really kinda messed things up, so in the end I had to remind myself to wear the pendant of dispassion.
http://www.maps4heroes.com/forum/opinions.php?map_id=1431&game=3
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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8 years ago
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I recently played this map, starting with the Castle faction, with Dessa as my main hero, and finished with a score of 646 on 200% difficulty, without using the editor. I played almost the entire game with Dessa, who had all the magic schools, wisdom, logistics, archery, and armor skills. Her primary skills without any equipment at the end of the game were 50-48-51-56. I didn't find any resurrection spells. My army consisted of Archangels and clones, and for two-thirds of the game, I only used Archangels, Phoenixes, and Titans. I only added snipers and sorcerers when attacking the Necromancer's gates. I dug up a Dragon and Jela. The tactic is simple: break through to the center, take the Town Portal, run away from strong purple and blue heroes, capture cities, and build up an army while avoiding losses. Archangels are very important; try to retake castles at the end of the week if they were captured by the enemy, always have enough mana, and keep moving around. Key battles: against the Plague faction, who had the "Father of Dragons" artifact (immune to spells of levels 1-4) – he gave away most of his troops to an ally and ran to capture my city, for which he was punished; against another Necromancer, whose main troops were Berserkers – a Berserker hero decided the battle (I controlled the last stack of Black Knights with the Berserker and managed to resurrect all my units); against a powerful blue Sorcerer – after accumulating enough troops. In the Necromancer's magic gate, the "Cursed Armor" spell and archers are decisive – I won without any losses.


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8 years ago
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They gave very few points for the victory. Is it really 200%?
In reply to Marlo_Stanfield
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8 years ago
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Marlo_Stanfield
They gave very few points for the victory. Is it really 200%?
What's the point of lying? I didn't dig for the Grail, I just ran around for a long time... I don't remember what gives points, but I didn't try to get the maximum - I just completed the map, playing for about three weeks in real time, a little bit at a time. I'll try to attach a save from the latest one...
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8 years ago
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Thank you for the save file. The low score for victory is interesting. I tried recalculating it using Fizmig's formula as of the day in the save file, and I got 393, but nwcredpill shows 334. It seems that something was changed in the latest HotA in this regard.

Added 1 minute ago
Yes, I checked one of my old save files on HotA. Victory in the scenario gave 444 points, and now it gives 384.

Added 7 minutes ago
[+] Changed the formula for calculating scores for records
Sometimes it's useful to read the change log :D
6 years ago
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What's the appeal of this map? Is it about going to extreme lengths just to capture the city portal on the central island? And then endlessly struggling against AI opponents with their seemingly limitless resources?
In reply to lord_vigor
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6 years ago
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lord_vigor
What's the point of this map? Is it just to fight tooth and nail to capture the city portal on the central island? And then endlessly struggle against AI opponents with infinite resources?
The interest in this map lies in its difficulty. By the way, there are two versions of this map: one is regular, and the other is labeled by the author as "impossible"...

You need to go to the center not only for the teleport, but also to complete the quest with the Fangarm and get the horn...

In general, the map is tough because the resource spawn is very scarce. You also need to build a fortress, the distances are large, and the AI opponents accumulate so many resources and troops that it implies a game that isn't just about brute force, but also requires using your brain to win against the artificial idiot (who, by the way, effectively uses expert mass berserk and many other things in HotA).
6 years ago
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On the 2nd month, I killed the Necromancer hero, "Plague." He was standing there as if baiting me; he didn't run away. I thought, "Let's attack," and I won. After that, I played against a purple player. He tried to attack my fleet of 4-5 ships a couple of times, but he failed and didn't even send out heroes anymore – he got upset. On the 6th month, the most interesting thing happened: a "Plague" hero appeared in the tavern! He had teleportation skills, could move around the map, and had all the skills maxed out (Expert in Earth, Water, and Logistics – the most important for supporting Plague). By that time, I had a support hero with a maxed-out skill for teaching spells to each other, so I thought it would be easy to finish the game. I'm playing as the "Queen" by the way. I also started developing "Dessa" when I saw her (just to finish the game, and the guy above seemed to breeze through it with her), thinking the Logistics skill would be very useful, but it turned out to be useless – at level 20, simple gloves give more Logistics. It's better to play with heroes who have talents for magic resistance or attacking magic, or with skills in archery or attack; the main thing is to avoid skills that hinder you, like Leadership, which "Orrin," the human hero I started the game with, has. By the way, "Dessa" couldn't even learn Seafaring, which is very important, and I had to spend 4 months just building up her stats, while "Orrin" sailed around with a bow, killing everyone, and was also a mage with Armageddon, and both had Admiral's hats and Seafaring skills. "Dessa" is a terrible hero on this map!
4 years ago
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Hello everyone. This map was the first one I tried in Hota. I played with the new Castle, Cove, at 200%. Several attempts, from a couple of weeks to a month, clearly showed that I had forgotten how to play Heroes. Tests showed that the best start is with Lin, who has a specialization of 350 gold and a manor right from the start. And it is also obvious that without resources gathered at sea, it is very difficult to build... Navigation, by the way, is easy to obtain. There are many naval academies in the sea. For 2000 gold, you can buy one level of navigation, i.e., for 6000 gold, the hero will become an expert.
In reply to KNiFe
3 years ago
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The scenario isn't as difficult as it seems. I won playing as Tower and Rampart. Main principles: 1) Acquire the "Gate to the City" in the center and master Earth Magic. 2) Free a hero from prison, either one, depending on your faction. One specializes in Snipers, the other in Wizards (the map has many of their dwellings, which is a hint). They are only needed to upgrade to these powerful units. Then, capture neighboring towns for Elves/Archers/Mages/Monks. 3) Level up your main hero as quickly as possible, without missing any buildings. The map has many libraries, which is a hint. 4) The map has the most Conflux Towns, which also hints that the main force will eventually consist of units from this faction. Additional tips: 1) Keep an eye out for interesting artifacts in the artifact shop. In particular, look for items to create sets like the Statue of the Legion/Vial of Life/Golden Goose... 2) In the Dungeon, there are 2 dwellings for level 7 creatures for each player. 3) Rampart should be captured as early as possible for the Dwarven Treasury. Without it, you won't have enough money. The financial issue ultimately defeats the main villains of the scenario. When you capture their towns at the end, there are hundreds of unbought dragons and devils there. 4) It's also a good idea to check the taverns for additional heroes (leveled up to 20 or higher). It will be faster with them. 5) Don't neglect creature dwellings, at least in the early stages.
In reply to buver
1 year ago
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Good day. Could you please tell me where to find boars? It requires 500 peasants and boars. I have no problem with peasants, but I can't find the boars. And where is Jhelu located? I can't find the dungeon.

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