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SoD_SP plugin.

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Mod Description ©:
SoD_SP is a plugin for Heroes of Might and Magic III: Shadow of Death (SoD) that can be used with the HD mod. It adds a number of features aimed at improving the user and game interface while preserving the original game mechanics, fixes a number of critical and minor bugs, and also allows you to restore (optionally) the effect of some game bugs that were fixed in HD+.
Important!!! The plugin is intended only for single-player games and disables access to multiplayer.

At any point in the game, you can open the SoD_SP options settings window (F12) and the color settings window (Ctrl + F12). The settings are also available by editing the text file "SoD_SP.ini", which is located in the mod folder.
The mod is available in 5 languages.
Russian language: to set up the Russian language after installation, open the file "SoD_SP.ini", which is located in the folder "Your_Heroes3_Directory\_HD3_Data\Packs\SoD_SP" and edit the tweak SoD_SPLanguage = 1 (1 = Russian language)

Functionality:

Adventure Map:
- ability to create quick saves (hotkey: F9) and quickly launch the game loading dialog (hotkey: Shift + F9). The latter is also possible from a battle;
- ability to disable creature weeks and months, as well as the month of plague
- display of dynamically calculated parameters in the descriptions of some spells (also available in battle)
- set a separator when displaying resources in the form of a comma between every three digits to improve readability. And when there is not enough space to display, the prefixes "k" and "M" will be used to indicate thousands and millions
- quick upgrade of creatures in the city by clicking the left mouse button + "A" on the unit/hero image
- underground gates and monoliths are now visible in the "View Land" and "View Air" spells
- "Find Me" option: search for items on the Adventure Map (Ctrl + F) [only for SoD]
- ability to open / hide local events in the "Find Me" dialog box
- ability to view spells in the Mage Guild by a hero who does not have a spellbook
- added a tooltip about the distance to the object under the cursor (with the ALT button held down)
- display of coordinates under the cursor in the format (x, y, z)
- ability to see the movement of enemy heroes on the minimap during their turn
- the map can now have more than 255 garrisons and mines

In Battle:
- added a panel for the sequence of creature turns (initiative) [beta] Important!!! The game resolution horizontally must be at least 1076 px.
- ability to configure "quick spellcasting" (hotkeys: 1-2 -...- 9-0), as well as assign a target(s) for non-mass spells (hotkeys: Shift + 1 /.../ Shift + 0)
- added a panel for accessing "quick spells" (to the right of the battle window)
- ability to change mouse behavior when right-clicking on an enemy stack in battle (the unit view window does not close when the right mouse button is released)
- numerical display of the magnitude of morale and luck and the duration of spells in the unit view window
- ability to put all units in a defensive position in the current round with one key combination (Ctrl + Z). Each unit is automatically placed in defense only when it receives its turn
- extended view of all applied spells on a unit (Alt + RMB)
- available mode of very fast playback of animations of movement, attack, shooting, etc.

In Battle (in the information log):
- display of the possible number of killed creatures when showing the possible damage
- display of the number of destroyed creatures on a single target when casting a spell, or how many will be restored/resurrected
- display of the remaining health of the current unit in the stack
- display of the stack position (hex)
- display of the ordinal number in the turn order table (initiative)
- the user can customize the text color (Ctrl + F12)

Reversal of HD+ fixes.
Ability to restore the original:
- placement of combat obstacles
- RNG (random number generator)
- distribution of neutral monsters in battle
- behavior of the Berserk spell


Game bug fixes

General fixes:
- ability to use 65,535 objects instead of 32,767
- added a working "Cancel" button in the Arena message
- fixed a bug that allowed you to repeatedly visit local events
- fixed a rare occurrence of an unavailable hero in the tavern
- fixed incorrect calculation of damage bonuses for Ballista Towers
- added prevention of overflow of primary skills, creatures and resources
- fixed the "nwczion" cheat
- Thieves now use the correct sounds in battle
- F1 no longer opens the help menu
- added additional checks in the calculation of the maximum movement reserve of heroes. The movement reserve is correctly updated when the player receives their turn
- fixed a bug with the disappearance of an upgraded neutral monster unit after the battle
- fixed a bug that allowed you to get infinite movement points using the Admiral's Hat, as well as the lack of recalculation of movement points when a hero flees on water
- The Lighthouse in the Castle now gives a bonus only to the heroes of its owner
- fixed a bug with the destruction of units by the Earthquake spell
- fixed the description of the Fairy Dragon spell button
- having more than 48 Huts of the Seer on the map does not cause a critical game crash
- fixed a problem with the rendering of horizontal stripes when scrolling using the arrow keys
- the separation of quick army units (HD mod feature) now does not affect units with a negative number of creatures
- fixed an error in the incorrect binding of combat obstacles


AI fixes:
- fixed a very rare case of the AI falling into an infinite loop when resurrecting creatures
- fixed a bug where the AI could attack with a hero without creatures
- fixed the ability of the AI to use the Town Portal on the Wasted Lands
- fixed the ability of the AI to use Fly without having the spell
- fixed a game freeze when the AI has a huge army
- fixed a bug where the AI with a huge army could lose battles to very weak opponents
- fixed a rare separation of units into zeros when initializing a battle
- various AI teleports are no longer displayed if the "Do not show enemy hero movements" option is enabled
- fixed an error where the Necromancer AI always received only 1 skeleton after winning


rebellious
Here, almost only online players live, that is, they always play online.
They won't even peek in and try it out out of curiosity.:smile01:
rebellious, have you read the "Walkthrough of author's maps" thread recently? This plugin is used very extensively there.

Besides, it implements "initiative" (dialogue of turn order). At least for that, it's worth checking out the mod.

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