SoD_SP is a plugin for Heroes of Might and Magic III: Shadow of Death (SoD) that can be used with the HD mod. It adds a number of features aimed at improving the user and game interface while preserving the original game mechanics, fixes a number of critical and minor bugs, and also allows you to restore (optionally) the effect of some game bugs that were fixed in HD+.
Important!!! The plugin is intended only for single-player games and disables access to multiplayer.
At any point in the game, you can open the SoD_SP options settings window (F12) and the color settings window (Ctrl + F12). The settings are also available by editing the text file "SoD_SP.ini", which is located in the mod folder.
The mod is available in 5 languages.
Russian language: to set up the Russian language after installation, open the file "SoD_SP.ini", which is located in the folder "Your_Heroes3_Directory\_HD3_Data\Packs\SoD_SP" and edit the tweak SoD_SPLanguage = 1 (1 = Russian language)
Functionality:
Adventure Map:
- ability to create quick saves (hotkey: F9) and quickly launch the game loading dialog (hotkey: Shift + F9). The latter is also possible from a battle;
- ability to disable creature weeks and months, as well as the month of plague
- display of dynamically calculated parameters in the descriptions of some spells (also available in battle)
- set a separator when displaying resources in the form of a comma between every three digits to improve readability. And when there is not enough space to display, the prefixes "k" and "M" will be used to indicate thousands and millions
- quick upgrade of creatures in the city by clicking the left mouse button + "A" on the unit/hero image
- underground gates and monoliths are now visible in the "View Land" and "View Air" spells
- "Find Me" option: search for items on the Adventure Map (Ctrl + F) [only for SoD]
- ability to open / hide local events in the "Find Me" dialog box
- ability to view spells in the Mage Guild by a hero who does not have a spellbook
- added a tooltip about the distance to the object under the cursor (with the ALT button held down)
- display of coordinates under the cursor in the format (x, y, z)
- ability to see the movement of enemy heroes on the minimap during their turn
- the map can now have more than 255 garrisons and mines
In Battle:
- added a panel for the sequence of creature turns (initiative) [beta] Important!!! The game resolution horizontally must be at least 1076 px.
- ability to configure "quick spellcasting" (hotkeys: 1-2 -...- 9-0), as well as assign a target(s) for non-mass spells (hotkeys: Shift + 1 /.../ Shift + 0)
- added a panel for accessing "quick spells" (to the right of the battle window)
- ability to change mouse behavior when right-clicking on an enemy stack in battle (the unit view window does not close when the right mouse button is released)
- numerical display of the magnitude of morale and luck and the duration of spells in the unit view window
- ability to put all units in a defensive position in the current round with one key combination (Ctrl + Z). Each unit is automatically placed in defense only when it receives its turn
- extended view of all applied spells on a unit (Alt + RMB)
- available mode of very fast playback of animations of movement, attack, shooting, etc.
In Battle (in the information log):
- display of the possible number of killed creatures when showing the possible damage
- display of the number of destroyed creatures on a single target when casting a spell, or how many will be restored/resurrected
- display of the remaining health of the current unit in the stack
- display of the stack position (hex)
- display of the ordinal number in the turn order table (initiative)
- the user can customize the text color (Ctrl + F12)
Reversal of HD+ fixes.
Ability to restore the original:
- placement of combat obstacles
- RNG (random number generator)
- distribution of neutral monsters in battle
- behavior of the Berserk spell
Game bug fixes
General fixes:
- ability to use 65,535 objects instead of 32,767
- added a working "Cancel" button in the Arena message
- fixed a bug that allowed you to repeatedly visit local events
- fixed a rare occurrence of an unavailable hero in the tavern
- fixed incorrect calculation of damage bonuses for Ballista Towers
- added prevention of overflow of primary skills, creatures and resources
- fixed the "nwczion" cheat
- Thieves now use the correct sounds in battle
- F1 no longer opens the help menu
- added additional checks in the calculation of the maximum movement reserve of heroes. The movement reserve is correctly updated when the player receives their turn
- fixed a bug with the disappearance of an upgraded neutral monster unit after the battle
- fixed a bug that allowed you to get infinite movement points using the Admiral's Hat, as well as the lack of recalculation of movement points when a hero flees on water
- The Lighthouse in the Castle now gives a bonus only to the heroes of its owner
- fixed a bug with the destruction of units by the Earthquake spell
- fixed the description of the Fairy Dragon spell button
- having more than 48 Huts of the Seer on the map does not cause a critical game crash
- fixed a problem with the rendering of horizontal stripes when scrolling using the arrow keys
- the separation of quick army units (HD mod feature) now does not affect units with a negative number of creatures
- fixed an error in the incorrect binding of combat obstacles
AI fixes:
- fixed a very rare case of the AI falling into an infinite loop when resurrecting creatures
- fixed a bug where the AI could attack with a hero without creatures
- fixed the ability of the AI to use the Town Portal on the Wasted Lands
- fixed the ability of the AI to use Fly without having the spell
- fixed a game freeze when the AI has a huge army
- fixed a bug where the AI with a huge army could lose battles to very weak opponents
- fixed a rare separation of units into zeros when initializing a battle
- various AI teleports are no longer displayed if the "Do not show enemy hero movements" option is enabled
- fixed an error where the Necromancer AI always received only 1 skeleton after winning
Here, almost only online players live, that is, they always play online.
They won't even peek in and try it out out of curiosity.:smile01:
Besides, it implements "initiative" (dialogue of turn order). At least for that, it's worth checking out the mod.
