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SoD_SP plugin.

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#15
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Some misprints in the Russian translation of SoD_SP.ini 1.15c: # The color of hit points of the creature under the mouse cursor while in combat # Color of the stack of creatures' coordinates when the mouse cursor is hovered over them during combat # Color of the stack of creatures' health when the mouse cursor is hovered over them during combat # The color used when all targeted creatures will perish / or be resurrected # Color indicating that all creatures in the target stack will die or be resurrected # Restores original RNG # Restoring the standard RNG # Restores original AI berserk behavior # Restoring the standard behavior of the computer player for the "Berserk" spell # Enable or Disable extra information provided while right-clicking on a spell in the hero's Spellbook # Enable or disable displaying extended information when right-clicking on a spell in the spellbook # Fixes the 'Cancel after first visit' event bug. # Fixes the incorrect behavior of one-time local events when revisited. # The random upgraded stack of wandering creatures is no longer deducted from the total number of creatures if the hero retreats. # Fixes a bug when attacking neutral monsters with a single upgraded stack. Previously, when the hero retreated, the number of neutral monsters was always reduced by the size of the upgraded stack. # Fixes the anchor bug: some obstacles have their "anchor" hex drawn outside the obstacle itself, preventing some spells from being cast on that tile even if free. # Fixes the "anchor" hex bug: some combat obstacles have a so-called "anchor" hex located next to but outside the obstacle itself, thus preventing these spells from being cast on what appears to be an empty hex. or: # Fixes the "supporting" hex bug: some combat obstacles have a so-called "supporting" hex located next to but outside the obstacle itself, thus preventing these spells from being cast on what appears to be an empty hex.