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Some misprints in the Russian translation of SoD_SP.ini 1.15c:
# The color of hit points of the creature under the mouse cursor while in combat
# Color of the stack of creatures' coordinates when the mouse cursor is hovered over them during combat
# Color of the stack of creatures' health when the mouse cursor is hovered over them during combat
# The color used when all targeted creatures will perish / or be resurrected
# Color indicating that all creatures in the target stack will die or be resurrected
# Restores original RNG
# Restoring the standard RNG
# Restores original AI berserk behavior
# Restoring the standard behavior of the computer player for the "Berserk" spell
# Enable or Disable extra information provided while right-clicking on a spell in the hero's Spellbook
# Enable or disable displaying extended information when right-clicking on a spell in the spellbook
# Fixes the 'Cancel after first visit' event bug.
# Fixes the incorrect behavior of one-time local events when revisited.
# The random upgraded stack of wandering creatures is no longer deducted from the total number of creatures if the hero retreats.
# Fixes a bug when attacking neutral monsters with a single upgraded stack. Previously, when the hero retreated, the number of neutral monsters was always reduced by the size of the upgraded stack.
# Fixes the anchor bug: some obstacles have their "anchor" hex drawn outside the obstacle itself, preventing some spells from being cast on that tile even if free.
# Fixes the "anchor" hex bug: some combat obstacles have a so-called "anchor" hex located next to but outside the obstacle itself, thus preventing these spells from being cast on what appears to be an empty hex.
or:
# Fixes the "supporting" hex bug: some combat obstacles have a so-called "supporting" hex located next to but outside the obstacle itself, thus preventing these spells from being cast on what appears to be an empty hex.