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Important information!
1. The expedition may be interrupted at any time. Read and write at your own risk.
2. Yes, this is a clone of Revan's last expedition.
3. The expedition is planned to be short. It is preferable to create characters within the next 5 days (until the evening of 24.01.2018) + the days the characters spend in the starting city (5-7 days) before the start of the main quest. 7-14 days are planned for the quest itself. However, it may happen that the expedition stretches over a longer period.
4. Skills may be changed until 24.01.2018 taking into account your wishes and suggestions regarding balance.
5. The amount of content is limited and the little world may seem as empty as I am.

Collapse. This is what historians call the event that occurred more than five hundred years ago on the planet Walla. All that mage-scientists know is that a colossal amount of magical energy was released in the territory of the Eleian Empire. The continent of the eleis (Otta), located in the southeast, was completely destroyed and submerged under water. A large part of the northeastern continent – Virata, also went underwater; the remaining land turned into a wasteland unsuitable for normal life. This event significantly affected the lives of all inhabitants of the planet. Elements, epidemics, famine, and wars crashed down upon them. In addition, it is important to mention the appearance of a colossal number of mutated creatures and mental entities. Some call them ghosts, some demons, but all mage-scientists agree on one thing: most of them are the result of the unfortunate cataclysm. According to the prevailing theory, this event broke the veil between worlds and creatures from all possible worlds flooded the planet. At present, their number has significantly decreased, but they still represent a serious threat. They appear from so-called rift locations existing throughout the planet. Some of these places were managed to be sealed by the power of mages, but most of them remained untouched.
Senea is the northwestern continent, the only place on the planet where civilizations have survived. Small in size relative to Virata and Otta, in its time it took the full force of the disasters that befell Walla. The kingdom of humans - Tsutar, which existed on the continent at the time, lost a large amount of territory as a result of the flood and the onslaught of armies of surviving peoples from other continents. The mountain kingdom of dwarves - Darkeym, perished under a wave of monsters, demons, and mental entities that filled their underground cities. Now ten countries exist in the territory of Senea. Part of the coastal territory in the southeast consists of lands controlled by no one, engulfed in anarchy and chaos. Several large cities exist there, representing unions of criminals, pirates, and outcasts from all corners of the world.
Senean Republic

When the Collapse happened, many influential figures who were dissatisfied with the monarchy took the opportunity to seize power. Among humans, these were mages from the Society; among dwarves - wealthy merchants and artisans; and among elves – renegade generals of the invading army of Lafir, who were supported by a significant part of the army that was tolerant of other peoples. Soon the first meeting of the senate was held, at which the creation of the Senean Republic was proclaimed. The actions of the conspirators led to the king of Tsutar losing power over most of the kingdom's continental territory, the king of dwarves being overthrown and killed, and the advance of Lafir's army deeper into the mainland being stopped. Soon the first legions of the republic were formed, which in eleven years managed to reclaim part of the lands seized by the lafirians and part of the territories still loyal to the king of Tsutar. Over the next few decades, the republic's legions reclaimed extensive territories captured by the jurans during the Collapse and foothill territories captured by the dzuans and dark elves.
The supreme authority in the country is the senate, consisting of thirty senators who represent the regions of the republic. The majority of society consists of workers employed in large production facilities and the mining industry. The middle class is represented by merchants, artisans, mages, and army officers. The highest estate consists of wealthy landowner-industrialists.
Tsutar

The country was founded parallel to the Church of the Apocalypse, which was created by clergy of one of Senea's old religions who fled to the island of Vatir together with the last king of Tsutar. The cataclysm that happened 500 years ago was declared a fulfilled prophecy of the Holy Scripture of that time. People living in the new Tsutar believe this to this day. Some servants of the church dedicate their lives to the exile and destruction of mental entities. But while mentalist mages generally settle for destroying negative entities, the apoptalists, as they call themselves, send all types of entities back to their worlds without mercy or regret.
The head of the country and the church is the so-called Supreme Witness of the Apocalypse. The inhabitants of Tsutar are extremely pious. From birth until death, they are under the influence of the church. Freethinkers and non-believers are generally ignored and not taken seriously even by the church. Such people are considered sick and unfortunate. They are pitied and an attempt is made to set them on the true path. Most of them usually leave the country in search of a secular life outside the new Tsutar.
Lafir

The elven kingdom appeared in the territory of Virata long before the appearance of the first state unions of other peoples. Modest in size but quite strong militarily, economically, and politically, the elven state competed with the Dzuan and Eleian empires for influence in the eastern hemisphere and beyond. Moreover, even the fleet of the Eleian Empire was inferior to Lafir's fleet. At the time of the Collapse, Lafir possessed a large number of coastal colonies around the world. One such colony was an island in the west of Senea. It became the bridgehead for the lafirian army, which invaded territories controlled by Tsutar, subsequently reclaiming all western islands and part of the coastal lands.
Citizens of Lafir are extremely arrogant and haughty, treating other peoples with indifference or contempt. Slavery still exists in the country. Slaves are mostly individuals of other peoples. Pirates from all over the world love and adore the large slave market on one of Lafir's islands, where they sell their goods for good money. Lafirians highly value fine art, music, philosophy, and other high-spiritual entertainments.
Ofaash

A large part of the island and the coastal territories of Lake Shaon, where fairies dwelt, were flooded. The territories that became coastal belonged to Tsutar at that time. And the people who seemed peaceful and kind soon unleashed armies of ents and wild animals upon the kingdom weakened by wars and the Collapse. Fairies plundered human cities and turned them into impassable forests. Fairy forests are dangerous for humans, and the lake waters swarm with monsters, nymphs, and other creatures that are very unfriendly toward strangers who occasionally wander onto the shores of the lake. The fairies themselves mostly live in cities built on the branches of giant trees growing on the island of Ofaash. They have a matriarchal-caste social structure. There are five castes in total: the ruling caste, the mage caste, the warrior caste, the artisan caste, and the worker caste. The ratio of men to women is approximately 1 to 10. Despite this, male fairies are not spared; they are subjected to harsh trials (survival in the wild, duels, hunting dangerous animals, etc.), through which the weakest and most infirm are weeded out, and only the worthy get the opportunity to continue the lineage. Those who refuse to undergo the trials are generally exiled, or they are deprived of the ability to reproduce and assigned to the worker caste.
Juran

Once the jurans possessed extensive territories in the south of Senea, but everything changed when orc armies invaded their lands. The jurans were heavily outnumbered and were forced to retreat further toward the center of the continent, while occupying Tsutar and Serhaim territories that were poorly defended at the time. Subsequently, the jurans managed to reclaim part of their territories and regain access to the eastern sea; however, under the pressure of the Senean Republic's legions, they lost the occupied lands. At present, military actions to return former territories are not being conducted. The newly elected king does not wish to fight for lands that were poorly suited for his people's way of life. In Juran, a juran who has passed all trials under the control of the local priesthood and proven their suitability for the position of monarch becomes king. Animal husbandry is most developed among the jurans. They raise a large number of animals of various species, whose meat they consume as food. The inhabitants of this country are not very friendly to strangers. Meat of sentient beings is consumed rarely and only in extreme cases.
Kharkhir

The early feudal society of orcs faced the consequences of the Collapse during the active development of an agricultural culture, which the orcs borrowed from the dzuans. The king at that time very conveniently finished the construction of a large merchant fleet, which served the greenskins well by transporting most of their people and army to the shores of Senea. Having reclaimed half of the juran lands and part of the territories from the Serhaimians, which were very similar to their homeland, the orcs began to build new cities and clear land for agriculture. Despite the feudal structure, many remnants of the past have been preserved in orc society. The warrior aristocracy constantly competes with one another for influence within the country and recognition by the king, as tribes and clans once did. Small inter-feudal skirmishes involving warriors close to a feudal lord are not uncommon. Such events are generally not condemned by the king; however, drawing regular troops or a large number of warriors into a conflict is punished by the death of the feudal lord who started the conflict.
Etal

During the Collapse, warring clans of dark elves were forced to unite against an incredible number of creatures from other worlds that flooded their dungeons, as well as against the troops of dzuan and hain who claimed the coastal territories of the etals. The dark elves managed to preserve all their surface territories, which cannot be said for the underground cities, most of which remain semi-destroyed dwellings for various monsters to this day. Currently, an active military campaign is underway to clear settlements of undesirable elements. The country is governed by a supreme council of clan heads or clan delegates. Etals are wary of strangers, do not like traveling beyond their own country, and lead a secretive and cautious way of life.
Serhaim

The domestication of griffins, rocs, and wyverns became a turning point in the history of this mountain people. Among the riders were even those who managed to tame dragons. But given their rarity and often sentience, these were more friendly pacts than domestication. Subsequently, their warriors, riding flying animals, step by step conquered all peoples and tribes living on the eastern coast. In its time, their army reclaimed significant territories from Juran and Tsutar. The entire eastern coast belonged to them. The consequences of the Collapse hit the power and ambitions of the kingdom hard. From the north, they were attacked by armies of Dzuan and Hain fleeing the cataclysm. In the south, by armies of orcs and jurans. And a large part of the eastern coast turned into wastelands populated by mental entities, demons, and monsters. After long and grueling wars, Serhaim was weakened and exhausted. However, the same could be said about their opponents. The kingdom managed to preserve a small part of its territory and establish a shaky peace with Dzuan and Hain. In recent years, the armies of serhaimians have managed to clear part of the coastal wastelands. The current young king plans to continue expansion, hoping to return territories that once belonged to his ancestors.
An important part of the serhaimian way of life is discipline and proper behavior. The aristocracy is prescribed a strict moral code: nobility, honesty, loyalty to the monarch and homeland, restraint in emotions, and a moderate lifestyle. The same applies to warriors. Common people are prescribed humility, love for physical labor, and loyalty to the feudal lord and homeland.
Dzuan

Before the cataclysm, Dzuan was a large empire in the territory of Virata, with developed technologies, a progressing economy, and a strong army. But everything changed very quickly when they had to leave their native lands. In alliance with the hainians (their vassals at that time), they managed to reclaim part of the lands from Serhaim. But this is a relatively small piece of land compared to what they lost. Over time, the dzuans accepted that they would not be able to return their once powerful empire. But they do not stand still and continue to develop their society in all directions, whether it be science, art, or military affairs. At present, a large military campaign is planned, aimed at clearing the former port cities of the empire from the consequences of the cataclysm.
Hain

Hain existed under the occupation of Dzuan for a long time. Its army helped the dzuans conquer new lands, and after expansion stopped and peace agreements were signed with Serhaim, the military leaders of hain declared sovereignty. The king of Dzuan at that time did not want to draw a people exhausted by wars and disasters into another campaign and recognized the independence of the former vassal. Hainians remained loyal to their traditions even while under the power of Dzuan. Having gained freedom, they returned to many practices of their ancestors that were forbidden by the own occupation authority. Power in the country belongs to a council of military aristocracy.

Races
Republic Humans: +2 skill points; +1 to skepticism for each unit of will; +5 to mana for each unit of intelligence.
Tsutar Humans: +3 to willpower for each unit of endurance and strength; -1 to skepticism for each unit of will.
Serhaim Humans: damage dealt to non-humans and monsters increased by 1.5 times; +0.2 to endurance for each unit of intelligence and agility.
Dzuan Humans: +5 to mana for each unit of will; +1 skill point.
Hain Humans: +100 to mental resilience; +1 skill point.
Collapse Humans: +30 to attractiveness; +2 skill points | +5-50 to unsightlyness; bonus depending on the type of mutation (can be invented by the player).
The universal forces of chaos released during the Collapse affected not only animals but also humans. While other races were not affected—at least such cases are unknown. As a rule, collapse individuals differ in no way from ordinary humans. Most often, a strange skin or hair color is encountered. Horns, scales, or feathers are much rarer phenomena; as a rule, such people end up in the laboratories of the Society of Mages. Sometimes voluntarily, sometimes not.Eleis: +40 to attractiveness; +4 skill points; 1% chance to kill the first opponent in battle with an attack of any type.
Eleis differ from most people in the world primarily by their extraordinary beauty. They have regular, symmetrical facial features, light velvety skin, light hair (blonde, red, light purple, light brown), and colored eyes (green, blue, purple). The southeastern continent where the eleis lived was completely destroyed by the cataclysm. Once their empire stretched from Senea to the shores of Virata. After the cataclysm, practically nothing remained of their people. The few who survived were lonely settlers scattered in all corners of the world. Over time, representatives of this people became so rare that they are currently objects of adoration and hunting. If you are an elei woman – you await, in the best case, marriage to a wealthy and influential person; in the worst – sexual slavery. If you are a man, extraordinary success with women awaits you, and subsequently a knife in the back from envious people. Although sexual slavery cannot be ruled out. Most eleis live in the territory of the Senean Republic. In Starum, the capital of the republic, through the efforts of one of the most influential and wealthy people in the country, an elei by origin, a special district (Elei) was created where exclusively eleis reside. Hoping to revive his people, Narhol Leoder, despite his age, continues to work hard on this task.Lafir Elves: +40 to skepticism and awareness; damage dealt to other peoples increased by 30%.
Dwarves: +15 to endurance; +5 to strength; ability to apply runes and use bonuses of runic weapons.
Fairies: the character is capable of flight, immunity to melee attacks, evasion from ranged attacks increased by 1.5 times; +2 to immunity for each unit of intelligence.
Etals: +40% to agility and perception; +1 to observation for each unit of endurance.
Minotaurs: strength increased by 2 times, endurance by 1.5; ability to attack an opponent with horns (damage = strength) as an additional attack; +10 to unsightlyness.
Minotaurs have always lived peacefully in small communities on the plains in the center of the continent. During the Collapse, they actively participated in the war on the side of humans, subsequently receiving tax breaks and other civil rights for this. At present, they live where they did before. They engage in gathering and farming. They rarely travel beyond their territories.Trolls: strength and endurance increased by 3 times; agility and intelligence decreased by 2 times; + 15 to unsightlyness; in the two-handed weapon skill "Accuracy", strength is replaced by perception; inability to use bows.
Trolls make up a small part among orcs and are their relatives. The height of trolls usually reaches three and a half meters. In other respects, they are similar to orcs. Due to poorly developed intelligence, in orc society, trolls mainly perform the role of labor force. The smartest are accepted into the army, as stupider individuals are characterized by non-aggressiveness and compliance.Goblins: agility increased by 3 times; strength decreased by 2.
Like trolls, goblins are relatives of orcs. Their number is approximately half the number of orcs. As a rule, they live in separate districts of the city or separate settlements. They are full members of society.Jurans - leopards, jaguars etc.: agility increased by 2 times, perception by 1.5; ability to attack an opponent with claws (damage = strength); access to the "Assassin" skill.
Player characters begin their journey in the city of Tsondoh Sizeb (marked on the map), located at the foot of the mountains. The city is medium-sized; inhabitants are mainly engaged in crafts, hunting, and livestock breeding. To a lesser extent, farming.

















































