
Origin:
Etal: +40% to agility and perception; +1 to alertness for each unit of endurance
Characteristics:
Strength - 10
Agility - 21
Perception - 35
Endurance - 25
Intelligence - 50
Will - 50
Charisma - 20 (25)
Parameters:
Health - 425 (925)Mana - 1125
Magic Power - 75
Willpower - 62
Initiative - 35
Speed - 6 (9)
Melee Accuracy - 28
Ranged Accuracy - 135
Immunity - 27
Crit - 21%
Mental Resistance - 565
Mental Damage - 300
Skepticism - 50
Knowledge - 70 (100)
Alertness - 50
Stealth - 24
Cunning - 50
Evasion - 28
Attractiveness - 20 (25)
- To item cost - 20%
+ To rewards - 20%
Skills:
Mages' Guild
+1 to targeted spell accuracy for each unit of intelligence and will
+20 to knowledge
Abilities:
✧ Hardy ✧ +20 to mana for each unit of endurance
✧ Restoration ✧ Chance (50) to fully restore mana at the end of battle
Mentalism
+10 to mental resistance for each unit of will
+5 to mental damage for each unit of will
Character gains the ability to deal mental damage
Character senses the presence of mental entities nearby
✧ Banishment ✧ Mentalist banishes a mental entity that has possessed a character (will + intelligence vs victim's willpower) (50)
✧ Mental Spear ✧ Mental entity takes 10*willpower units of damage (200)
Air Magic>
Lightning: 75 - 666 units of damage (200)
Levitation: mage lifts themselves into the air and becomes immune to melee attacks for 5 turns, while remaining able to move (50)
Monsterology
Damage dealt to wild animals and monsters is increased by 2 times[/COLOR]
Abilities:
✧ Animal Trainer ✧ Player gains the ability to create an animal pet:
raven
Characteristics:
Strength - 2
Agility - 200
Perception - 200
Endurance - 2
Intelligence - 5
Will - 1
Charisma – 5
Parameters:
Health - 40Willpower - 2
Initiative - 102
Speed - 40
Melee Accuracy - 240
Immunity - 2
Crit - 81%
Mental Resistance - 2
Mental Damage - 1
Skepticism - 5
Knowledge - 5
Alertness - 200
Cunning - 6
Evasion - 240
Attractiveness - 5
+ To rewards - 5%
Abilities:
Thief: +5 to agility; character gains the ability to steal (agility vs alertness)
Premonition: character senses potentially lethal danger, an ambush, a potentially dangerous character, etc.
Scout: character gains the ability to quickly gather information about the surrounding area
Eye-peck: damage - 10; chance (5%) to peck out one of the opponent's eyes and reduce their perception by 2 times (cooldown: 4 turns)
Inventory:
2 000 sen
Funel's Dress: +15 to charisma
Dwarf Mage' same Mantle: +500 to health; -15% physical damage; -25% elemental damage; reflection rune
Funel's Boots: +3 to speed; +5 to charisma
Ring of Guardianship: resurrects the character at the end of battle if their allies win, then breaks
Funel's Wand: deals mental damage equal to the mage's mental damage (cooldown: 2 turns)
Medium Health Powder: restores 300 units of health (x5)
Large Health Powder: restores 500 units of health
Large Mana Potion: restores 600 units of mana (out of combat) (x4)
Large Mana Powder: restores 600 units of mana (x8)
Goldleaf Nectar, collected by virgin fairies on the island of Ofaash: brings a slain ally back to life
Funel's Notebook: +30 to knowledge
Key to the archives
Mole Sausage: +500 units of health in the next battle (x1)

Origin:
Goblins: agility increased by 3 times; strength decreased by 2
Characteristics:
Strength - 8
Agility - 33
Perception - 53
Endurance - 23
Intelligence - 18
Will - 18
Unattractiveness - 15
Parameters:
Health - 385Mana - 292
Magic Power - 27
Willpower - 29
Initiative - 25
Speed - 8 (18)
Melee Accuracy - 43
Ranged Accuracy - 53 (63)
Immunity - 25
Crit - 21%
Mental Resistance - 26
Mental Damage - 18
Skepticism - 18
Knowledge - 36
Alertness - 53
Stealth - 23 (63)
Cunning - 22
Evasion - 44
Target change chance - 7%
Attractiveness - (-15)
+ To item cost - 7%
- To willpower checks - 7
Skills:
Monsterology
Damage dealt to wild animals and monsters is increased by 2 times[/COLOR]
Abilities:
✧ Experience ✧ Character is able to recognize animal or monster tracks and prevent an attack, or track the beast
Adventurer
+3 to all characteristics
+1 to cunning for each unit of intelligence
+1 to knowledge for each unit of intelligence[/COLOR]
Abilities:
✧ Lucky ✧ Nullifies the effect of a lethal attack and gives the character a chance to flee the battlefield (once per game day)
Bow
Additional shot
Quick hands: 4 shots per turn, -35 to accuracy (cooldown: 4 turns)
Scout: character gains the ability to quickly gather information about the surrounding area
Weapon Characteristics:
Naadash's Bow: damage - 75 (75); range - 50; +10 to accuracy; character gains the ability to deal mental damage*10
Inventory:
3 500 sen
Naadash's Cloak: +30 to stealth
Naadash's Boots: +10 to speed
Frog Ring: character is able to jump a distance equal to speed*3 without spending a turn on this action (cooldown: 4 turns)
Medium Health Powder: restores 300 units of health (x5)
Large Health Powder: restores 500 units of health

Origin:
Laphir Elves: +40 to skepticism and knowledge; damage dealt to other races increased by 30%.
Characteristics:
Strength - 10
Agility - 10
Perception - 75
Endurance - 30
Intelligence - 10
Will - 10
Charisma - 20
Parameters:
Health - 500Mana - 250
Magic Power - 15
Willpower - 25
Initiative - 10 (25)
Speed - 4 (14)
Melee Accuracy - 25
Ranged Accuracy - 75 (105)
Immunity - 32
Crit - 19%
Mental Resistance - 18
Mental Damage - 10 (50)
Skepticism - 50
Knowledge - 50
Alertness - 75
Stealth - 10
Cunning - 22
Evasion - 25
Attractiveness - 20
- To item cost - 10%
+ To rewards - 10%
Skills:
Laphir Archer
Bow proficiency skill
Perception increased by 1.5 times[/COLOR]
Abilities:
✧ Elven Arrows ✧ Damage increased by 1.5 times
✧ Armor-piercing Tips ✧ Character's arrows pierce armor
Bow
Additional shot
Quick hands: 4 shots per turn, -35 to accuracy (cooldown: 4 turns)
Weapon Characteristics:
Maniel's Bow: damage - 135 (175) (90*1.5+30%); range - 100; +30 to accuracy; character gains the ability to deal mental damage*5
Maniel's Jacket: -15% physical damage; -20% damage from targeted spells
Shield
Inventory:
5 000 sen
Maniel's Bracers: +15 to initiative
Maniel's Boots: +10 to speed
Maniel's Ring: resurrects the character at the end of battle with 10% of maximum health (once per game day)
Medium Health Powder: restores 300 units of health (x6)
Large Health Powder: restores 500 units of health
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт