I haven't watched the latest version yet, but based on the description, I'd recommend the following:
1) 120K guards are unnecessary; it's enough to simply clear 2 zones of all objects (including castle-villages) and place a symbolic guard like 3000. I don't recommend setting it to 0, because the Sod's generator has a bug where it sometimes forgets to create connections without guards. I also don't recommend removing the connection, as the connection structure affects the layout of zones relative to each other.
2) It's better to set 4 teleports, arranged crosswise, like in the HotA mirrored Jebus Cross (just copy the contents of the Border field). Why 4 instead of 2 — because the center turns out to be twice as large anyway, which encourages rushing instead of contact. Why crosswise — so that if a goodie (like КЗ) spawns next to a teleport, Red cannot gobble up both his own and the opposite one in a single turn.
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