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Posts from Timer during Facebook Live.

2.0 (1 rating)
Closed
Timer for 1v1 battles
67 voters
Single choice Closed 2017-12-29
This poll is closed.
Needed
65.7% 44 votes
Not needed
28.4% 19 votes
I don't care
6% 4 votes
8 years ago
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maybe 30 minutes isn't a big deal, but I had a game where the final battle lasted 2 hours, and I only participated for about 10 minutes. But this is a rare occurrence, and if it's difficult to implement a timer in the final battle, then it's not worth complicating things.
In reply to Dirty_Player
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8 years ago
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Dirty_Player
On the one hand, a proper endgame is a rare occurrence (it happens more often on certain maps), so I don't see the point in introducing a timer just for that. In those rare cases when the endgame does happen, why not take the time to think it through properly? After all, the endgame doesn't take up a large percentage of the game. I don't see any harm in spending 30 minutes on the endgame after a 5+ hour game.

On the other hand, there are some players who like to open various calculators during a battle, calculate everything cell by cell, etc. This is, of course, not very good. But still, is it so annoying that it needs to be accelerated in every possible way?
Rare doesn't mean it doesn't happen; the more you play, the more often you encounter such "gems," and some of them really make you want to quit everything and go on a bender... first, they think, open programs, consult with their family, calculate in a calculator, then they urgently need to go to the bathroom :smile17: they forget everything, have to recalculate, and I'm not exaggerating, it's just bad manners and one of the reasons why people treat Heroes as just a fun game, with the goal of drooling and clicking on the monitor with an APM of 10. A timer is necessary; they attack during your turn, and of course, as long as you haven't accepted the battle start confirmation, the turn doesn't proceed, but once you've accepted it, they should stop running to the bathroom or taking a nap, keep everything to themselves, or agree with their opponent. Otherwise, the battlefield turns into a graveyard due to the time wasted :smile16:
P.S. If you play Tournaments, you don't always get to choose your opponents, so let's start giving black marks for dragging out the battle and bad manners, and ban them from tournaments, which will give the admins more work. I can name a couple of internet warriors, even from the old-school community, who I would ban without hesitation.
8 years ago
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I'm all for the timer in player-versus-player battles. While the specific numbers might vary, overall, I think having such a timer as an option in the game is a good thing. Especially, as Hell mentioned, for tournaments. In a regular season, it could be made optional. Now, we need to formulate the task. Let's continue. Regarding Sir Davos's "stepping away for a bit" and "strongly opposed" stance. There should definitely be a confirmation button to start the battle – similar to the "end turn" button. One button at the beginning of the battle for each player. The timer doesn't start ticking until both players have pressed it. Only after that does the battle begin, the timer activates, and neither player can leave until the battle is over. And there's no problem (except for extreme slowness, which we're already trying to address). There's one very important detail: FIRST, the player who was attacked confirms the start of the battle. Only then does the button activate for the attacker. This is necessary for situations where one player goes for a smoke break while the opponent is taking their turn, gets attacked, and while they're gone, the first player also decides to step away.
In reply to =Lizard=
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8 years ago
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it's the same, just playing it out: more negative consequences than if we had just said hello and goodbye. That is, I sit down to play, and I know in advance that I will finish the game. Otherwise, I wouldn't sit down to play or would decline (add to blacklist, etc.). But this doesn't seem so bad, for example, when it's a mutual stream, or some trusted player with whom we've played many games. They can think about it for an hour on Facebook: "the guys will be laughing."
I agree with Sir Davos Seaworth.
sir Davos Seaworth
I am absolutely against it... So, it's the opponent's turn, they go to the toilet/store/take a call, etc.... And then they attack you on their turn... and you lose due to the timer. It's nonsense.
In reply to Fill-ua
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8 years ago
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The easiest way is to set a 30-minute timer on Facebook (for each player) and use it however you want.
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8 years ago
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Against the timer, very rarely, such situations happen; let the opponent think before their demise.
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8 years ago
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Initially, the vast majority were against restructuring the game mechanics; I won't even mention the trading for castles and colors.
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8 years ago
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Personally, I don't encounter such problems (but I also experience Facebook issues in about 10% of cases, as I don't play Jebs). But in general, if players report such a problem, it means it exists. In my opinion, all that remains is to find a "golden mean" that wouldn't restrict actions but also wouldn't accelerate Facebook too much. I think it should be something around 20-30 minutes + 1 minute additional time.

P.S. And yes, adding a timer for Facebook is another step towards the esports aspect.
In reply to =Lizard=
8 years ago
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It's surprising that there hadn't been a request for Baratorch to implement this feature before. At one time, I tried to create a timer in combat for the hexagonmirror contact template, but I couldn't force the turn to end when a spellbook was open, although everything else worked. For Baratorch, this would likely not be a problem from a technical standpoint.
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8 years ago
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+ for the battle timer. I think it should be discussed separately in another poll, including the specific numbers and after which actions it will be activated.
In reply to BISHOP
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8 years ago
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BISHOP
I think it would be best to discuss the numbers and the actions that will trigger its activation in a separate poll.
We have quite the interesting community on our forum! They already want to discuss it with a poll, as if everything is already done. It's like with the "Overlord's Hall" in "Conflux"!
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8 years ago
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Kostya is right, no one will do this without financial support. Chip in for Barotorch, so he can fulfill your wishes!
In reply to Dirty_Player
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8 years ago
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Dirty_Player
We have quite the interesting crowd on our forum! They already want to discuss it with a poll, as if everything is already decided. It's like with the Online Heroes in Stronghold!
Let's vote for a charity timer tournament. Since Bishop thinks the issue is resolved, it's time to sort out the details and get started!
In reply to GUNAR
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8 years ago
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GUNAR
Kostya is right, no one will do this without financial support, chip in for Baratorch, for your little desires))

Well, Baratorch will make it only for Khota, that's all the desires :rolleyes:
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8 years ago
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I created a poll; let's see what people think about this.

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