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Posts from Correct map editing.

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9 years ago
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I'll start from the beginning... I created a random map in the map editor, changed some of the creatures, removed a couple of portals, basically edited it to my liking. But here's the problem: I didn't notice that the building that spawns additional creatures every week was placed inside the trees (textures), which means there's absolutely no way to get the creatures from there (neither a hero can reach it, nor can a caravan be ordered). I decided to edit it – it should take just a minute, BUT... After I was done, I clicked "Save," and the saves ended up in a separate notepad file (each map in the "Map" folder is represented by a notepad file), which means the map itself didn't change, and the changes are just sitting in a separate notepad file, and it doesn't open, not only in the game itself, but the map editor also crashes when I try to load it (as I understand it, the changes are there, but the map itself, as such, doesn't exist in the notepad file). I tried "Save As..." – same thing. Help, guys, I'm running out of strength and nerves to spend 4 hours on a map and still make mistakes somewhere; I always mess something up, and the mistakes become most apparent during the game itself... :confused: :confused: :confused:
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9 years ago
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The map is not a text file, but an archive. I think you misunderstood something. Saving should be simple, through the save button, yes. But I don't even use this button; I just exit the editor by clicking the close button, and it asks if I want to save the changes... That's it, it's automatic.
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9 years ago
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Yes, your method really works both when creating a map and when editing it. Thank you. But, it's still a pity about some glitches in the program... Sigh...

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