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Astelnair is a mod for Disciples 3, the development of which began in 2017. For a number of reasons, it ceased to exist relatively quickly, but was revived in May 2019 with the original developer (myself), but with new goals and a new team.
The main source of news about the mod is our official VK group; those interested are recommended to subscribe:
https://vk.com/disciples_astelnair
Main goals of the mod:
1) Introduction of new content into the game (creatures, buildings, objects on the map, items, spells, etc.)
2) Adding more variety to the game by expanding existing features (modified battles with city guardians, new and modified old branches of racial creature development), modified thief mechanics, a new hero class, new tricky spells for global warfare, modified dungeon mechanics, etc.
3) Creation of maps or campaigns rich in new content.
4) Changing the combat system, rebalancing runes and potions.
Tasks set for the first working version of the mod:
1) Overhaul of the Undead Hordes.
2) Introduction of some new content.
3) Adjusting some mechanics to the realities of the mod.
4) Creation of a story map for the Undead Hordes, where you can evaluate all the changes.
Recently, it has become possible to create a prototype of a dwarf faction in Disciples 3.
This topic will also contain news about the project, but in general, this is our subsidiary center.
Various screenshots from the group:







Download link: the mod has not yet been released. The expected release of the first working version of the mod will be at the end of 2019 - beginning of 2020.
The main source of news about the mod is our official VK group; those interested are recommended to subscribe:
https://vk.com/disciples_astelnair
Main goals of the mod:
1) Introduction of new content into the game (creatures, buildings, objects on the map, items, spells, etc.)
2) Adding more variety to the game by expanding existing features (modified battles with city guardians, new and modified old branches of racial creature development), modified thief mechanics, a new hero class, new tricky spells for global warfare, modified dungeon mechanics, etc.
3) Creation of maps or campaigns rich in new content.
4) Changing the combat system, rebalancing runes and potions.
Tasks set for the first working version of the mod:
1) Overhaul of the Undead Hordes.
2) Introduction of some new content.
3) Adjusting some mechanics to the realities of the mod.
4) Creation of a story map for the Undead Hordes, where you can evaluate all the changes.
Recently, it has become possible to create a prototype of a dwarf faction in Disciples 3.
This topic will also contain news about the project, but in general, this is our subsidiary center.
Various screenshots from the group:







Download link: the mod has not yet been released. The expected release of the first working version of the mod will be at the end of 2019 - beginning of 2020.