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More precise numbers instead of "+accuracy" and various damage formulas for spells will be added later, right?
New here? I'm Roha — want a quick tour?
More precise numbers instead of "+accuracy" and various damage formulas for spells will be added later, right?
If no other worldview is chosen, the "Philosopher" skill is free.
Devoted Weapon
Monotheism [-]
Allows you to use a mount and fight on it.
But the philosopher skill is free anyway. Or are you referring to a "teacher"?
Does it stack with weapon skills? For example, does it give +2 range and double preemptive strike when combined with the polearm skill?
It's probably too early to judge, but it looks a bit overpowered: it costs nothing, doubles one of the stats, gives a number of useful defenses, and +25% skill points. It's a very versatile bonus. The "Terraform" skill, at best, gives +2 skill points (and even then, only if you take a specific skill) and a situational ability. The ability to kill one NPC once a day (for which you still have to pay) doesn't seem very good to me, unless it allows you to one-shot even very strong opponents. The situation with "Darkness" is more complicated. But the basic skill looks quite unusual and won't suit every character. "Servant" will give bonuses equivalent to "Monotheism," but for a fee and with a restriction on the character's freedom. And without a discount on skills. In other words, for 2 points and less freedom of action, the player will get a weaker version of "Monotheism." But "Dark Magic" looks quite good (better than "Power of the Ancients"), although I'm not sure if the 1-point lower cost is equivalent to the lack of stat bonuses. It's still unclear about "Philosopher." It all depends on how large the stat bonus will be. But something tells me that it's less than +100% to concentration. And "Monotheism" also gives additional skill points, which will allow you to increase other stats (possibly even more than a philosopher will). However, "Teacher" looks like a useful skill (although it all depends on how randomly the companion is generated).
But "Dark Magic" looks quite good (better than "Power of the Ancients"), although I'm not sure if the 1-point lower cost is equivalent to the lack of stat bonuses.
It's still unclear about "Philosopher." It all depends on how large the stat bonus will be. But something tells me that it's less than +100% to concentration. And "Monotheism" also gives additional skill points, which will allow you to increase other stats (possibly even more than a philosopher will). However, "Teacher" looks like a useful skill (although it all depends on how randomly the companion is generated).
Can you take any mount at the start, including the giant mammoth from the picture?
Okay. I'll try to create someone, maybe. When is the start?
10-14 days
They can't use skills other than Ferlit's skills.
After transformation, males become huge, tree-like creatures.