Skip to content

Posts from Dark Ages

No ratings yet — be the first to rate!
User Avatar
9 years ago
Auto-translated
More precise numbers instead of "+accuracy" and various damage formulas for spells will be added later, right?
Yes, it will be balanced.
User Avatar
9 years ago
Auto-translated
Education
If no other worldview is chosen, the "Philosopher" skill is free.
But the Philosopher skill is already free. Or does it refer to "Teacher"?
Devoted Weapon
Does it stack with weapon skills? For example, together with the polearm skill, does it give +2 range and a double preemptive strike?
Monotheism [-]
It's probably too early to judge, but it looks a bit overpowered: it costs nothing, doubles one of the stats, gives a number of useful defenses, and +25% skill points. It's a very versatile bonus.
Even "Terraform," at best, gives +2 skill points (and only if you take a specific skill) and a situational ability. The ability (for which you still have to pay) to kill one NPC once a day doesn't seem very useful from my perspective, unless it allows you to one-shot even very strong opponents.
The situation with "Darkness" is more complicated. But the basic skill looks quite unique and won't suit every character. "Servant" will give equivalent bonuses to "Monotheism," but for a price and with a restriction on the character's freedom. And without a discount on skills. In other words, for 2 points and less freedom of action, the player will get a weaker version of "Monotheism." But "Dark Magic" looks quite good (better than "Power of the Ancients"), although I'm not sure if the lower cost of 1 point is equivalent to the lack of bonuses to stats.
Nothing is clear about "Philosopher" yet. It all depends on how large the bonus to stats will be. But something tells me that it's less than +100% to concentration. And "Monotheism" will also give additional skill points, which will allow you to increase other stats (possibly even more than a Philosopher can). However, "Teacher" looks like a useful skill (although it all depends on how randomly the companion is generated).
User Avatar
9 years ago
Auto-translated
Allows you to use a mount and fight on it.
Can you choose any mount at the beginning, including the giant mammoth from the picture?
User Avatar
9 years ago
Auto-translated
Okay. I’ll try to create something, possibly. When does it start?
User Avatar
9 years ago
Auto-translated
But the philosopher skill is free anyway. Or are you referring to a "teacher"?
Yes, a teacher. I didn't rename it.
Does it stack with weapon skills? For example, does it give +2 range and double preemptive strike when combined with the polearm skill?
No, the styles don't combine with each other. They do combine with things like "cleaver." That is, these things work for any slashing attacks, for example, and not just for a specific weapon.
It's probably too early to judge, but it looks a bit overpowered: it costs nothing, doubles one of the stats, gives a number of useful defenses, and +25% skill points. It's a very versatile bonus. The "Terraform" skill, at best, gives +2 skill points (and even then, only if you take a specific skill) and a situational ability. The ability to kill one NPC once a day (for which you still have to pay) doesn't seem very good to me, unless it allows you to one-shot even very strong opponents. The situation with "Darkness" is more complicated. But the basic skill looks quite unusual and won't suit every character. "Servant" will give bonuses equivalent to "Monotheism," but for a fee and with a restriction on the character's freedom. And without a discount on skills. In other words, for 2 points and less freedom of action, the player will get a weaker version of "Monotheism." But "Dark Magic" looks quite good (better than "Power of the Ancients"), although I'm not sure if the 1-point lower cost is equivalent to the lack of stat bonuses. It's still unclear about "Philosopher." It all depends on how large the stat bonus will be. But something tells me that it's less than +100% to concentration. And "Monotheism" also gives additional skill points, which will allow you to increase other stats (possibly even more than a philosopher will). However, "Teacher" looks like a useful skill (although it all depends on how randomly the companion is generated).
Yes, this needs to be taken into account. I can't say that all of this is intended to be perfectly balanced, but it needs to be reworked. Terraform – from my point of view, one-shot kills with it are quite good, although situational; artifacts of the ancients are very serious. In general, this religion is more suitable for those who will draw an "artifact of the ancient" card before the start, then it will really shine. But maybe I'll still strengthen it so that it's less situational.
But "Dark Magic" looks quite good (better than "Power of the Ancients"), although I'm not sure if the 1-point lower cost is equivalent to the lack of stat bonuses.
There should have been a bonus to will and speed, I'll add it now.
It's still unclear about "Philosopher." It all depends on how large the stat bonus will be. But something tells me that it's less than +100% to concentration. And "Monotheism" also gives additional skill points, which will allow you to increase other stats (possibly even more than a philosopher will). However, "Teacher" looks like a useful skill (although it all depends on how randomly the companion is generated).
Since the stats are not randomized, too strange companions should not appear.
Can you take any mount at the start, including the giant mammoth from the picture?
The giant mammoth is too overpowered (although I could make a map like that), but you don't have to limit yourself to a horse.
Okay. I'll try to create someone, maybe. When is the start?
I'm not setting a date yet, especially since I haven't finished everything for the set. But I think 10-14 days will be okay?
Attachments 3
3 files attached • Total size: 20.8 KB
User Avatar
9 years ago
Auto-translated
10-14 days
Okay.
User Avatar
9 years ago
Auto-translated
I'm still thinking about creating a dark mage. Although, I need to wait until Ment describes the religion, otherwise it might not be to my liking.

Added after 13 hours 36 minutes
They can't use skills other than Ferlit's skills.
Can't they use any skills at all? Or does this only apply to magic/weapon skills? What about unarmed combat?

Added after 10 minutes
After transformation, males become huge, tree-like creatures.
That's quite a reward for loyalty. =/
User Avatar
9 years ago
Auto-translated
So far, I'm leaning towards the Chinese air unit.
User Avatar
9 years ago
Auto-translated
I'll either play a Chinese faction focused on nature or a Goblin faction focused on luck.
User Avatar
9 years ago
Auto-translated
It will be a scam, or it's a scam.
User Avatar
9 years ago
Auto-translated
Maybe I’ll create a mountain mage. Or perhaps a decent battlemage can be made from someone else…
User Avatar
9 years ago
Auto-translated
Call yourself Herostratus.
User Avatar
9 years ago
Auto-translated
Good idea. I'll run around with a flaming spear and set different buildings on fire.
User Avatar
9 years ago
Auto-translated
Why are you talking about him? That's exactly what he wants.
User Avatar
9 years ago
Auto-translated
By the way, in the last expansion, I was thinking about creating a character based on Gerostratos! By the way, my character will most likely be Chinese as well. But let's see what I get.

Statistics

Welcome our newest member: recijeb

Users Online 4 users 1394 guests