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I had a similar issue with Aggroblood. And yes, Ambush might need an overhaul; it seems like it's been optimized better now. I'll also take a look at Aggroblood.
Essentially, it's an aggro deck, very fast. Almost all my games ended on the sixth turn, even without the Frog.
I played something similar before the release of the expansion. I didn't really like decks that focused solely on the Frog (various frontline units, the spell that pulls officers from the deck), because if the spell and the Frog don't work, you're out of luck. But this aggro deck, where the Frog is just a good follower, is a different story. Now I've crafted my third Alice and I'm playing with the neutral sword. By the way, a question for players using this deck: is it worth crafting the Cinderella if I only have one? Or will one be enough?
I didn't have any problems with only having one. Keep in mind that you can't place two of them on the battlefield at the same time. ) Also, Cinderella makes it difficult to play with certain creatures. So, I usually deploy her, she gets killed, and I'm happy that I made a profitable trade, and then I deploy whatever I want.
Two degenerate brothers were flirting and testing each other's strength until he finally managed to impress her. Although, who knows, maybe she was impressed before, but he was just playing hard to get. She didn't even get offended; she laughed a lot.
Guys, check out what I've got here!!!
The theme of the expansion:
Mascots: Perseus
who fights some unknown stuff
and Andromeda
and some woman
suddenly, Medusa (there should be many good people, and the default Medusa is garbage)
and the zodiac signs: Taurus
Scorpio
Virgo
Unknown stuff (Ophiuchus?)
Leo
We can see that the theme will be focused on the zodiac signs and Greek mythology. There are already maps on this theme in the game (Zeus, Athena, Hector, Cerberus with Orpheus, Charon, etc.), so it's good. It's very cool, despite the awfulness of Wanderland, I really liked its thematic coloring, and let's hope that in Starforge, Nival Interactive won't let us down, especially since they promised not to create separate, unbalanced factions anymore and to pay more attention to balance, and the theme will make everything even cooler and more enjoyable.
Make Forest great again, please, I don't need much...
Also, I present to you... *drumroll* AEGIS-KILLER!!!
Well, I don't know, I don't know. In my opinion, it's not very good, especially since Aegis itself only makes concede decks and Oil decks suffer (before the ToS "nerf"). It's good that they finally released a counterplay available to all classes, of course, but I think it might not be worth it. Maybe it's good against other big creatures, but against them, any hard removal is better. And BB is more reliable for simply taking them out with trades.
Wow, that's pretty good. It'll work for an aggro-midrange build that likes to flood the board. It's unclear whether it's an officer or a commander, but either way. update: they say it's a commander. Well, that's just devastating. The Knight has already gotten a tasty new toy.