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#1
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In total, I found many of them on the internet – about 2000. I immediately deleted maps of size S – they are too small and fast, not interesting. From M, L, and XL, the following were deleted: 1. "Bare" maps – maps with very low content. They consist of a completely flat and monotonous surface with sparse vegetation, few monsters, and few resources… In general, there is very little of everything, and it looks extremely poor… 2. "Jungle" – the opposite of "bare." The map is so overgrown with diverse vegetation that items lying on the ground are simply not visible. You have to move the mouse around, searching every centimeter. As soon as the cursor reacts, you can shout "hooray!" 3. "Square-nest" – a strange arrangement. The entire map seems to be divided by a ruler. Only straight lines and geometric shapes on the mini-map, even the trees are standing in a row, and the monsters are in ranks. Resources are also not scattered randomly but neatly stacked in piles. For example, there are immediately 20 chests and a bunch of resources. All this is surrounded by a fence. However, it takes several in-game days to run from such a "nest" to the next one. Monsters also gather in groups – either there are none at all, or there is a whole pack. 4. "Beautiful." All the "nature" on the map is designed so that it looks like some kind of drawing on the mini-map. Unfortunately, the map creators focused on this goal, forgetting about the overall convenience of playing the map. Only two remained in the collection – Nature's Revenge (looks like a mage with a staff riding on a horse) and The Dragon's Wrath (a dragon spewing fire). These are the only two examples that are both beautiful "on the outside" and "on the inside." 5. "Adventure." The goal of the game is not the standard "become the sole owner of all cities" (sometimes there are no cities at all), but to kill some villain or capture some object. As a rule, the hero appears in the middle of the road and begins to move towards the goal, capturing random dwellings of units of different races for his army. As a result, he arrives at the goal of his journey with some kind of motley crew. Well, he takes what he finds along the way. 6. "Island." The map consists of many small islands, each of which has a couple of resources and a couple of monsters. If it weren't for the "burning" of the remaining turn when boarding a ship and disembarking from it on the next island… The Gameplay mainly consists of clicking on the "hourglass." Get on the ship – click on the hourglass, get off on the island – click on the hourglass, pick up a piece of wood, get on the ship – click… Click, click, click… Click – and the map is in the trash. The remaining maps have been slightly edited: Various impassable roads have been removed (when there is some flower or stone in the middle of the road), the absence of any approaches to the city, impassable gates (missing keymaster tents have been added), various gates with unclear tasks in foreign languages, and other things that prevent you from picking up and capturing everything that should be picked up and captured and completing the map from start to finish have been removed. The only thing that the player might want to do in the Campaign Editor is to customize their starting cities, add or remove buildings, spells, etc. Or completely change the race of the city. This is a matter of personal preference. In total, there are only 48 maps left, but they are of high quality, richly filled, interesting, and, most importantly, without unpleasant "surprises." Download link from Yandex-Disk: https://yadi.sk/d/_LY2V0hruEXxX Upload the "maps" folder to the "maps" folder in the game directory. Or download the folders attached to the message
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#2
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I wanted to make things better, but it turned out as always. I currently have about 700 maps in my collection – mostly Russian-language ones; I tried to get rid of the non-Russian ones. So, I didn't delete the Hive maps; I would rather delete the Heroes of Might and Magic maps. You can play them if you don't know how to kill time. But if you don't have free time... Regarding the others: I agree about the bald ones and the square-nest ones. Jungle: I enjoy exploring them. Beautiful: I don't really like the artwork, but the Walkthrough can be decent. Island: I like them too; if you have the Hat of Invulnerability, there are no problems. Adventure: I got rid of the non-Russian maps because of them, and many Campaigns are essentially that. I'm not a fan of modifying author-created maps (except for translation). And I delete maps based on the following criteria: - The map is primitive (not interesting – neither in terms of plot nor content). - The map cannot be completed (there is no way through, it is unfinished, it causes glitches). - The map is too grindy (without an editor or special hints in the readme, it is impossible to figure out). For example, on an island map, the Hat of Invulnerability is guarded so well that you won't be able to break through the defenses even by the end of the game. - Or, you complete an interesting map, fight many difficult battles, destroy all the enemies, and fulfill all the conditions for victory – but there is no victory, and the game does not end. And it turns out that the author decided that the hero had to give a bottle of potion to his ally at the beginning of the game, but he didn't indicate it anywhere. I have previously completed some of the listed maps. And some interesting maps that don't fall into the categories for deletion are simply not in the folders. Which is a pity.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#3
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It’s better not to discard the XL maps. They are the most interesting ones! :) It’s best to keep them in a separate archive, for those who enjoy them.
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
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#4
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I don't throw them away, I just don't have time to play. It was easier in the third game – control spells helped. But in the standard deck of the fourth game, there's only one High-Level creature – Legacy of Zanfar.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#6
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I just don't understand what's wrong with people's tastes...
I downloaded them one by one: first XL, then L, then M.
Out of all these, the only decent map is Schicksalsmelodie (XL).
Is the rest – kill everyone under equal starting conditions – a good map in your opinion?

Adventures and campaigns, which are usually very interesting, should have been removed, and only this garbage should be left, which doesn't even need to be downloaded – any standard map. Seriously – out of the entire collection, there's only one (!) decent map...
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#7
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Enfana
In the end, there are only 48 maps left, but they are of high quality, richly detailed, interesting, and most importantly, without any unpleasant “surprises.”

Download link from Yandex Disk:
https://yadi.sk/d/_LY2V0hruEXxX
Upload the “maps” folder to the “maps” folder in the game directory.

Or download the folders attached to the message.

Thank you, Enfana.
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#8
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I have to give this a thumbs down.

Firstly, this is a raw, poorly made version of the Schicksalsmelodie (Melody of Destiny) map, or perhaps it was intentionally made worse by the author and reworked for FFA (God forbid). There was no balance to be found, but the beginnings of a plot are still there. Therefore, there is always a feeling that you could be playing a much better version of the map, but instead, you are playing a raw and unfinished one. There are a lot of quests that simply become unplayable because the player can start with a different color. Because of this, the map left a much worse impression, and yet there is an English version of this map with a normal plot! Who would play a map that is unbalanced and has no story when there is a normal and tested one?!

Secondly, here is a modified version of the Enchantment map, which was originally good and featured battles. That is, the map already met all the criteria of this selection, but the author has somehow ruined the starting position for the red player, leaving him homeless. How is this to be understood? Everyone starts with a Castle, but red does not? If it's the computer, it simply won't put up any resistance at all. Another map has been ruined by the short-sightedness of the author of the selection.

And also, here is a map based on The War of the Ring, where the alliances have been removed (which is completely illogical, Gondor is at war with Rohan, and Mordor with Umbar?) and a hideous, huge hole has been made in the mountains.

Please, download the normal versions of these maps from the original authors:

Tales of Destiny — https://heroesportal.net/maps/view/2183 (a good version of Schicksalsmelodie, in English, with a plot, and without unbalanced starting positions. I, unfortunately, spent 15 hours on the version here);

Enchantment — https://heroesportal.net/maps/view/1907 (almost the same as here, only with a normal start for red);

L.O.T.R. The War of the Ring — https://heroesportal.net/maps/view/1011 (with logical alliances and without unwanted "landscape design").

Regarding the other XL maps: Infinity — is simply poor and empty; Endless war — is good, I didn't notice any flaws or liberties; Ciekawe czasy, Wojna narodow both seem to be unchanged, they're good for playing with a beer; and I haven't gotten to Truth and Justice yet. In general, seeing the changes to some of the maps, I can no longer trust the author, because they are all for the worse.

 

P. S. I understand that it is late to write this, but better late than never. It is quite possible that someone else, like me, is just getting to these maps, and if someone has messed up, it is better to point it out.

Мои страницы:
VK, YouTube
Мои работы:
Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

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