Added 6 hours 38 minutes ago
I played the map, and in general, I have the following opinion:
The map is too empty and incredibly fast. On the 2nd week, I broke through the garrison, considering that I was running around, clearing mines to see what level I could reach with the mobs on my territory. I reached level 8. The final at level 8 is very uninteresting, and there are no armies. I played as the Knights and Dugald. I just ran and quickly defeated everyone, reached the final with only ranged units, and won, considering that I went to the bot myself. And the Necromancer breaks through the garrison in the first week, as does the League. And everyone else, in principle. The center is also unclear to me; it's empty, there's nothing there, just one Sanctuary. And the player zones are also empty; there could be many more mobs placed there.
Ha, by the way, while playing the map, another map came to mind, which someone sent me for testing. It had a completely opposite theme: everywhere there were hordes of mobs that were extremely difficult to break through, and therefore the map was not very playable. But that's just by the way.
I advise the author to thoroughly work on the map, make it more "substantial" and a little bigger, if possible. Or add a Dungeon as a solution to the problem of small zones. When you update the map, I'll try it. It's good for a first map, but I still hope it won't stay in this form.