Added after 6 hours 38 minutes
I played the map and generally formed this opinion:
The map is too empty and insanely fast. By the 2nd week, I broke through the garrison; considering that I ran around clearing mines to see what level could be gained from mobs on your territory, I reached level 8. The finale at level 8 is very uninteresting, and there are no armies either. I played as Knight, Dugal. I just ran and beat everyone with quick combat; I entered the finale with only crossbowmen and won, considering that I came to the bot myself. And the necromancer breaks the garrison in the first week, and the league does too. That's basically it. The center is also unclear to me—empty, there's nothing there except a single Sanctuary. And the player zones are empty as well; far more mobs could have been placed there.
Ha, by the way, while playing this map, another map came to mind that someone sent me for testing. The theme there was completely opposite
Mobs everywhere that were extremely hard to break through, and therefore the map was barely playable. Well, just a side note 
I advise the author to totally work on the map, make it more "meaty" and preferably slightly larger. Or use a Dungeon as a way out of the small zones situation. When you update the map, I'll try it again. It's good for a first map, but I still hope it doesn't remain in this state.
Also, in the game, it should be possible not only to kill but also to cut off a hand, and if the user isn't healed, they die; similarly, gouge out an eye, but the user might not die and simply not see half the screen, or get/buy a prosthesis. If it's a leg, you either die, crawl, or roll in a wheelchair, or best of all... get a prosthesis. Saving is possible...
P.S. I've wanted such a game for two years.