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Mountain lords

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#10
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Bravo1853
I think I'll play it this evening and see.

Added after 6 hours 38 minutes
I played the map and generally formed this opinion:

The map is too empty and insanely fast. By the 2nd week, I broke through the garrison; considering that I ran around clearing mines to see what level could be gained from mobs on your territory, I reached level 8. The finale at level 8 is very uninteresting, and there are no armies either. I played as Knight, Dugal. I just ran and beat everyone with quick combat; I entered the finale with only crossbowmen and won, considering that I came to the bot myself. And the necromancer breaks the garrison in the first week, and the league does too. That's basically it. The center is also unclear to me—empty, there's nothing there except a single Sanctuary. And the player zones are empty as well; far more mobs could have been placed there.

Ha, by the way, while playing this map, another map came to mind that someone sent me for testing. The theme there was completely opposite Mobs everywhere that were extremely hard to break through, and therefore the map was barely playable. Well, just a side note

I advise the author to totally work on the map, make it more "meaty" and preferably slightly larger. Or use a Dungeon as a way out of the small zones situation. When you update the map, I'll try it again. It's good for a first map, but I still hope it doesn't remain in this state.
Good luck with the refinements!
Previous letter ;) ......Hello. I am Kirill. I would like you to make a game, a 3D-action the essence is as follows... The user can play as wood elves, palace guards, and a villain. And if the user plays as elves, then the elves are in the forest, wooden houses raid pwn palace soldiers and villains. You can rob caravans... And since the elf is in the forest, make it so there is a dense forest... As for the engine, you could set it up so that trees in the distance are images, and when you approach, they transform into 3D trees. You can buy things and have other possibilities like in Daggerfall. And enemies are 3D too, and corpses are 3D. You can jump, etc. If playing as palace guards, you must obey the commander and protect the palace from the evil one (I haven't thought of a name), spies, elf partisans, and go on raids against some of these (elves, the evil one). Well, if playing as the evil one... then it means spies or elf partisans sometimes attack; the user is their own commander and can do whatever they want, order their troops to attack the palace with them, and go on the offensive. There are 4 zones in total in the game. i.e., a map with 4 zones: 1 - human zone (neutral), 2 - emperor's zone (where the palace is), 3 - elf zone, 4 - evil one's zone... (in the mountains, there is an old fort).

Also, in the game, it should be possible not only to kill but also to cut off a hand, and if the user isn't healed, they die; similarly, gouge out an eye, but the user might not die and simply not see half the screen, or get/buy a prosthesis. If it's a leg, you either die, crawl, or roll in a wheelchair, or best of all... get a prosthesis. Saving is possible...

P.S. I've wanted such a game for two years.
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