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Posts from World War

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Map details

Category
Map
Map type
Multiplayer
Map size
216X216
Author
World War
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#1
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Version 3.1
Peaceful and friendly peoples once lived in these lands. Suddenly, a loud roar arose, as if stones were descending from the mountains. Then the earth shook beneath their feet. And amidst the sea, there was a blinding flash of light. Lords with their armies ventured into the sea and discovered an island that had not been there at all. In the center of the island stood a portal. And within the portal was the same island, but with other lords and their armies upon it. While the lords and their armies were on the island, another flash occurred, and they all perished instantly. Only a few managed to survive. Not knowing what had happened, war broke out on both sides of the portal.
Map Type: Multiplayer
Number of players 8
Dungeon: Yes



Attachments 3
3 files attached • Total size: 1.3 MB
#2
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I played as a human hero against the Warlock faction and completed the map in 15 weeks. I liked the map, and I hope the others are just as good. Thank you to the author.
In reply to Antik
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#3
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Antik
I played as a human hero against the Warlock faction and completed the map in 15 weeks. I liked the map, and I hope the others are just as good. Thank you to the author.
Thank you for praising the map. If you liked this map, I recommend playing "Mysterious Valley" and "Lost Islands." In my opinion, these are my best maps. I am currently preparing a global map and want to work on it very thoroughly. I might finish it in about a week.
In reply to Rasvetribka
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#4
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Rasvetribka
I recommend playing the maps "Mysterious Valley" and "Lost Islands".
I can't find those maps.
-- Мой мир огромен, а я так скромен, вся жизнь спектакль, я в ней актер....
In reply to Turboo
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#5
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Turboo
I can't find these maps:(
Here is the link to the "Mysterious Valley" map: forum.heroesworld.ru//topic/11942/
And here is the link to the "Lost Islands" map: forum.heroesworld.ru//topic/11946/
In reply to Rasvetribka
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#6
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Thank you.
-- Мой мир огромен, а я так скромен, вся жизнь спектакль, я в ней актер....
In reply to Turboo
#7
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The main advantage of this map is that the AI doesn't get stuck anywhere, and saves load without crashes. As usual, the AI plays weakly on maps of this size. Even my fourth hired hero was stronger than any AI hero. The guards are not strong anywhere, and I soon stopped manually controlling the battles. Therefore, the map didn't stand out in any way.
#8
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Greetings) I decided to play something light and simple, and my choice fell on this scenario; I want to say a few words regarding its Walkthrough)

The scenario itself: A large map for 8 players divided into 4 surface zones and 4 underground zones (although it's just the same surface on another level)
I was pleased with the abundance of everything in the starting zone; actually, in all zones, if you really grind, you can easily create a level 40 monster since there are two trees in each zone totaling 16 levels—well, that's if you don't drag it out.

And overall, I didn't really want to drag it out because the longer you play on a map, the longer the AI takes their turns... eh

I played on random and got Humans; the starting hero was Axel, but Vitya was in the tavern, so we take Vitya. At the beginning of the second week, I found a kinship ring with machines, oh, that's what we need—we get it by any means necessary



And here, as they say, you just have to keep grabbing what's needed to reach some critical mass and then go wipe everyone out) In general, there were two main heroes: Vitya and Argat, which sped up the pace a bit, although I wasn't in any rush





As for the gameplay itself, it was simple: leveled up a bit in the starting zone; the bots tried to harass me, running up in pairs. I dealt with the one on the right and left Argat to level up in that zone, while Vitya went toward the center, cleared all Dragon Utopia, and then Vitya handled the other 4 Castles while Argat took the remaining two on the surface; well, there were a couple of close battles)

Argat vs Nazir       

Argat for the Castle)

In the end, taking my time, I finished in... I don't want to talk about flaws and bugs because this map fulfilled its purpose for me: just a quick run to relax)

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#9
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Cool map.
Одна голова хорошо, а две - уже не красиво!

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