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= Small mods that change the visuals = Auto-translated

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#651
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Mооnst@r

Another option to replace the two texture fragments (previous https://heroesworld.ru/post/1332030/ https://heroesworld.ru/post/1332373/). Taken from the splash screen located in the game's archive. A micro-tweak, in general.

Also, a version of the mod without the shadow.

The readability of the labels has left the chat.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#652
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Enhanced version of the "original" ents:

Adds the previously missing "falling leaves" animation when ents and wild ents take damage.
Adds the missing "rising dust" effect when walking for all ents.
Fixes the missing "logging" animation when an ancient ent unit is destroyed.

P.S. the "logging" animation of ancient ents conflicts with the "uproot" ability animation; I borrowed the solution and implementation from a colleague.
To avoid the conflict, the "uproot" ability was replaced with "stunning strike".
In my subjective opinion, this is a perfectly logical alternative and yet another great reason to level up "soldier's luck".

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#653
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Brings back the Black Knights that were cut from the game but remained in the game files.

The only thing I changed about them is the creature tier — I set them to tier 5, since their stats don't measure up to tier 6.

They can randomly appear on the map among all tier 5 creatures.

I swiped the icons from Moonst@r, hope you don't mind.

Ps: while poking around I noticed that not all neutrals are included in the Random Monster Level Pack — if that's not a bug, then why is the Death Knight included in tier 6 creatures while the other neutrals aren't?

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