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Posts from UNIT - Creature Balance + Visual Changes

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In reply to АЗАЗЕЛЬ
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5 years ago
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AZAZEL
It would be logical to give the Aura of Terror to the Archdemons, and the Aura of Courage to the Archdevils, since they are the commanders of the army of Hell. I would also like this mod to add a chance for skills to appear for races, more in line with them. For example, for demons, the spellcasting skill should appear more often than the knowledge skill, because what kind of Chaos spawn has weak Chaos magic? They already have a lot of knowledge, and there are Imps to level up the knowledge skill, and there is the Soul Eater ability, which requires it to be replenished, but there are problems with spellcasting. And for the Dark Elves, increase the chance of Dark Magic appearing. Their patron god is Malassa, the Dragon of Darkness, and her followers are not very good at her own school. For humans, for whom Light Magic is native, it doesn't appear very often, which is illogical, and so on.
No, here there are no complaints about the game's content. The Dark Elves have two heroes who have Dark Magic as a basic skill: Irbet and Leto. The fact that humans don't immediately get magic is quite logical - the Knights are not a magical faction, and their main skills are related to direct hero attacks. Too much mana for the Pit Demons? Then don't take Imps, there is an alternative upgrade for that situation. And "Soul Eater" only compensates for the mana cost of Hellfire procs. Still too much mana? - Take the "Fiery Retribution" skill, and there will be nothing left of the "super" mana pool.
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2 years ago
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Hi! For some reason, the first tier of archers in Haven remained with the standard name "Crossbowmen," but it should have changed to "Imperial Archers." I don't understand what the problem is; it might be a bug, as I installed it without any other mods. How can I fix this?

Update: It was a mod conflict after all. I had the ColouredText mod installed.

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