Forest Dwellers:
Forest SpiritDue to recent events, it has lost some of its power, partly because of the Guardian's resurrection, but it remains very powerful and dangerous for uninvited guests.
Status: peaceful
Traits:Cannot be executed
Hard Bark - two consecutive attacks are required to kill
Reincarnation - can take human form, losing protection but gaining the ability to use ults. Can be used multiple times.
ND: -
ult. Justice - executes a player, closing the day
ult. Rage - kills a player, ignoring protections and blocks
GuardianReturning from the afterlife did not pass without a trace; it's not just about her hair color—she has literally changed, absorbing some of the forest's life energy and becoming part of the spirit world.
Status: peaceful
Traits:Spirit - cannot be killed by ordinary weapons
Voice of the Forest - double vote
Kind Heart - if she visits a Resurrected player while the Warlock is dead, she wins them over to the city's side, fully reviving them. The Resurrected becomes a simple human again and loses their traits but retains their ND.
ND: Healing
ult. Resurrection (does not work on the Forest Spirit)
DryadThey were the main instigators of the dispute over forest defense methods, which caused the local inhabitants to split into two camps.
Status: aggressive
Traits:ND: Camouflage - tracks a player and finds out who they visited
NaiadWhile they were once mere observers, the naiads are now extremely hostile toward any manifestations from the outside world and are ready to act decisively.
Status: aggressive
Traits:ND: Seduction - steals a player's vote and ignores their ND if it was directed at her. (does not work on the Resurrected)
Snow FairyWhen the fairy queens were gone, many wanted to take their place, including the snow fairy.
Status: aggressive
Traits: Cold Blood - protection from poisoning
ND: Hoarfrost - blocks a player
ND2: Ice Prison - places a player in a cage they cannot escape on their own. The prisoner cannot perform actions at night, and their vote does not count during the day, but they can participate in discussions. If the fairy dies, all prisoners are freed, or she may release them herself. Any targeted ND on a prisoner also frees them from the cage, but the ND effect itself is nullified.
LizardmanOne of the few who decided not to follow his kin, wishing to stay in the place he considers his only home.
Status: aggressive
Traits: Strong Scales - 50% protection
ND: Reliable Shield - protects a player from kills
ElfAs among the lizardmen, there were those in the elven camp who refused to leave their native lands, no matter what.
Status: peaceful
Traits: Fast Reaction - 50% protection
ND: Accurate Shot - kill
ND2: Crippling Shot - deprives a player of their ND for the next night
Forest WardenSome forest inhabitants are more attached to animals than others, loving them and trying every way to protect them; in turn, the animals are ready to repay the wardens in kind.
Status: peaceful
Traits: Living Shield - animals save the warden from death if an attempt is made to kill him, but he loses all ND for the rest of the game.
ND: Bear - scares away players with negative ND who visit the target
ND2: Snake - prevents a player from performing their ND
ND3: Falcon - helps a player bypass various obstacles on the way to their ND target
HealerSometimes animals and plants are subjected to negative energy of a magical nature; in such cases, special charms are needed for their healing.
Status: peaceful
Traits: Holiness - immunity to dark magic
ND: Amulet - protects a player from negative effects of magical origin on the next night
ND2: Dispel - removes all negative effects from a player
SylphThey are called guardians of trees and flowers; these spirits are literally bound to their plants and will protect them at the cost of their own lives.
Status: peaceful
Traits:ND: Status Check
ND2: Hide-and-Seek - hides from all ND, learns the nicknames of those who visited (once every two nights)
Renegades:
LeaderDeciding that now was the time to take initiative into his own hands, he gathered like-minded people around him and led them, getting embroiled in a struggle for power over the forces of nature.
Status: aggressive
Traits:Steel Hide - 50% protection
Castling - finds out if an assassination attempt was made on him at night. In this case, he can put another mafia member in the line of fire instead of himself. Cannot substitute a Dark one.
Heart of the Forest - after the spirit's death, gains the ability to ignore protections and blocks when killing.
ND: Kill
ND2: Manipulation - swaps the targets of two players (available if only two players remain in the team)
Night HunterOne of the most dangerous predators, ready to kill just for fun.
Status: aggressive
Traits:ND: Bloodlust - kill. If the target was guarded by a protector, he attempts to kill the protector instead.
ult. Wolf's Feast - kills the target and everyone who visited them. If a protector was among the visitors, it kills the protector and other guests, while the attack target remains alive.
GargantuaOne of the strangest and strongest creatures inhabiting the Arellian Forest. Taming it is quite difficult, but apparently possible using special methods.
Status: aggressive
Traits:Stone Heart - 50% protection, immunity to petrification
Frenzy - cannot be placed in a cage
ND: Kill, pierces natural protection
ND2: Boulder - blocks a player
DarkSometimes nature presents surprises, changing the forms of seemingly established things, whether it be a weather phenomenon, plants, or even a living creature. In such cases, forest dwellers say that the heart of the forest malfunctioned at the moment of creating its latest work, for it is capable of changing everything on earth, including the most ordinary trifles everyone is used to. The Dark one is considered one of these surprises of nature due to his unusual coloring for his species, but he is sure this misunderstanding can be corrected if he seizes the source of power of the forest realm. Realizing that doing this alone would be difficult, the Dark one joined other forest inhabitants who thirsted for power.
Status: peaceful
Traits: Special - a killer loses all ND and traits for one night, and their status changes to "aggressive" until the end of the game.
ND: Blood Ritual - kills a player, gaining their traits for two days.
ND2: Evil Eye - deprives a player of traits for one night (once every two nights; does not work on the Forest Spirit, Medusa, Resurrected, Healer, or Warlock)
ND3: Suggestion - steals a player's vote
Foreigners:
MedusaHearing about the Tree of Life, she left her native lands and went into the forest in search of it. It is unknown exactly why she needed the tree, but her companions believe it is a desire to become immortal or somehow related to her unique abilities.
Status: aggressive
Traits: Deadly Gaze - inflicts petrification on her killer.
ND: Kill
ND2: Petrification - turns a player into stone, which is equivalent to death, except that the Medusa can remove the petrification herself, or the Healer can do it. Ignores natural protection. Leaves no clues. (once every three nights; once every two nights if the Guardian is dead)
ND3: Paralysis - blocks a player
ND4: Domination - takes control of a player for one night (available if she is the last one left in the team; once every two nights)
PoisonerA servant of Medusa, he follows her everywhere and carries out her will. He partially possesses dark magic.
Status: aggressive
Traits:ND: Toxic Fumes - poisons a player; they die the next night. Ignores natural protection
ND2: Weakness - removes a player's natural protection
ND3: Prohibition - deprives a player of their vote for one day
ult. Poison Bomb - plants a mine on a player that triggers the next day and poisons everyone who visits them. Does not poison the player themselves.
OrcLeft without his tribesmen in the dangerous forest, the standard-bearer decided to temporarily unite with the scout to get out of here. But they were found before they could find a way out of the green labyrinth. Now they must serve a new mistress, otherwise their fate is to become stone statues.
Status: aggressive
Traits:ND: Kill
ND2: Orc Banner - scares killers away from a player
DwarfThe scout suffered the same fate as his unfortunate colleague. He only regrets that he did not save his friend, who died in battle with an ogre they encountered on their way home. For better or worse, both perished, but unlike their companions, the scout and standard-bearer were smart enough to talk first, which eventually led to their temporary alliance.
Status: peaceful
Traits:ND: Kill
ND2: Scout - checks a player's status
General ND: Pair Kill - the orc and dwarf go to kill together; it is a normal kill, but blocks are ignored and both receive protection from death for that night. (once every three nights)
Servants of Evil:
WarlockLike Medusa, she is more concerned with the Tree of Life, which she intends to use to increase her magical power.
Status: aggressive
Traits:Deal with Death - returns to the game three nights/days after death/execution. (once per game)
Master of Dark Magic - immunity to dark charms, poisoning, and petrification.
ND: Hand of Death - kills a player, ignores natural protection.
ND2: Curse - reduces the success rate of a player's ND to 50% for the rest of the game (once every three nights)
ND3: Blight - deprives a player of one of their NDs for two nights (once every two nights)
ND4: Raise Dead - returns a player to the game for one day; can use their vote. The player cannot write messages or do anything else during this time.
ResurrectedA former paladin who died while cleansing the forest of own filth. Unfortunately, his remains were discovered by a dark sorceress. Using a special spell, she raised him from the dead, preserving his mind and memories but completely stripping him of his own will. Now he is forced to serve her, fully aware of everything that is happening.
Status: peaceful
Traits:Dead Flesh - cannot be killed
Determination - if the victim's natural protection triggers, the Resurrected attempts to pierce it once more.
Will-less - cannot win if the Warlock is killed.
ND: Kill
ND2: Loyal Sword - protects a player (once every two nights)