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[XL] Heroes of Fallen Wings - Heroes of Fallen Wings

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Make_macho_salad
If, in addition to this, there are no other scripts/objects from Equilibris on the map, or if there are only a few of them and they can be replaced, then you could make a version for Warlords and upload it separately. Even if it is really unbearably long, that's not a problem – I've had situations in WoG where, on a randomly generated map, I would spend two to three minutes finishing my turn in the first couple of weeks, while the AI would take 5-10 minutes, or even more, and that was fine.

The problem isn't that; the map requires a lot of movement, and that takes up a lot of game time. For example, without a movement speed script, I only managed to get out of the starting cave in the second month, and that's just the beginning. In this case, you'll have to make all the neutrals strong, calculating for their multiple increases in the later locations, because when you get from one end of the map to the other, the neutrals there will already be stronger, and even stronger than at the beginning of the game. This is again a matter of balance and also nerves, because clicking to end the turn so many times can be tiring.