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So, what can we do next? Check each house one by one, aggro skeletons, and fight Koschei. Or, logically, continue along the road to the castle.
One by one. Then, we go to the necropolis. Why the necropolis? Perhaps the one who orchestrated all this is holed up in the castle, and it will be easier if we deal with the undead first and then take care of him.
Added 1 minute ago Revan, how is Vaonna doing in school? Are they no longer sending monsters after her?
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
Revan, do the parry bonuses from one-handed weapons IV (50%) and the racial ability of the Wastelanders (50%) stack? Or does it work so that the character's parry skill is multiplied twice by 1.5 = 2.25?
So, what do you say, shall we hang out in the Tavern sometime? Or raid the Tavern and then relax. Or go to the Tavern and raid it there too. And then relax.
Tomorrow holds no promises Except the ones we've made
What if the monsters respawn behind us? We'll be fighting our way to the camp until morning... However, if there's a way to go around the edge of the canyon and head to the eastern shore through the small lake there or another safe location, then let's go to the camp to sleep.
To be honest, I don't really understand what you were expecting by choosing the "further" path. You're all beaten up, tired, bitten, and out of mana. Let's go have some fun, we only live once! Woohoo!
Tomorrow holds no promises Except the ones we've made
Who knew that getting to the settlement on the other side of the island would take a whole day, ALTHOUGH, OF COURSE, IT WOULD HAVE BEEN POSSIBLE TO SOMEHOW AVOID THAT HYDRA AND SAVE TIME, but then how would we gain experience and stats, because that's the most important thing in an expedition.
Damage: 102+60, three attacks, armor penetration, each attack deals 5% of the enemy's maximum health. Crit: 68% Damage2: 42, 25% chance to paralyze non-humans, two attacks, crit: 43%
Incoming damage -25% (armor), 50% fire resistance.
Damage: 80+80+16, crit 65%, armor penetration 40%, first attack deals 30% of the enemy's maximum health, each attack deals 5% of the enemy's maximum health.
Damage: 100, 2 attacks, 56% crit chance, 56% chance to paralyze target, double damage to paralyzed enemies. Damage2: 30+15 (electricity), 3 attacks, 56% crit chance, 56% chance to paralyze target, double damage to paralyzed enemies, additional chance to paralyze target (magic power = 50).
Damage -25% (armor) When the character's health drops to zero, it fully restores its health, as well as magic energy and action points (passive ability). Once a day.
75% chance to resist negative effects (paralysis, reduced stats, etc.) Damage -25%. Magic damage -50% (armor) 100% fire resistance
Buffs: -
Inventory: Health Potion (6) Healing Potion (2). This drink can be given to a character whose health has dropped to zero (but not below -50), in which case their health will be restored to 10% of the maximum. Magic Energy Potion.
So, what do you say, shall we go to the tavern and relax sometime? Or destroy a tavern and then relax. Or go to a tavern and destroy another tavern there. And relax.
Do you want to restore your mana? I don't mind. Just maybe we shouldn't fight worms the next day.