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Posts from “Power of Necromancers” – an enhanced Necropolis.

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11 years ago
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So, based on the mod that replaces Zombies with Mummies and Crimson Necropolis, I created my own version of an enhanced Necropolis! For now, it's very rough and unbalanced, but I still decided to upload it here. Latest version: https://yadi.sk/d/4RIyUPYbzo8-9Q Attention! The latest version 1.99 has not been thoroughly tested yet! To download a more tested version 1.9, refer to the link below. List of changes: 1) Skeletons, for now, have not been changed. 2) Zombies have been replaced with Mummies. 3) Ghosts now hunt in packs. 4) Vampires have gained the "Large Creature" ability and a couple of additional skills. 5) Liches, on the contrary, have been weakened, and their abilities have been slightly changed. 6) Undead remained unchanged, but their improved counterparts have gained a couple of abilities. 7) Dragons have been replaced with Knights of Darkness, Death, and Ice. 8) As neutral creatures, you can encounter Dracolichs and Blood Dragons (yes, they are level 8)... A little "hello" from the third game, so to speak. P.S. There may be numerous bugs, typos, and the like. P.P.S. And don't complain about the lack of balance; it's smoking a hookah somewhere with the mages. Download link (v1.3): https://yadi.sk/d/KWgsSHxQi87EQ Updated! Changes: 1) The appearance of Mummies has been slightly reworked. 2) Dragons can now be raised with necromancy for 1000 necromantic energy. 3) Rotting Zombies (Neutral) can also be upgraded into dragons, naturally for a small fee of 20 mercury, 5 of all resources, and 20,000 gold per creature. Requires a fort on a hill. 4) There may be side effects from the latest changes. 5) The cost of raising creatures with necromancy has been doubled. Download link (v1.4): https://yadi.sk/d/STNbk8Epi92pp Updated! Changes: 1) Skeletons have received a small buff. 2) Mummies have been slightly buffed. 3) Spirits have been weakened. 4) Master Liches have learned to cast a mass debuff, but have lost damage. 5) Knights are now more balanced with each other. 6) Skill descriptions have been adjusted, and the models of knights and dragons on the map have been fixed. Download link (v1.5): https://yadi.sk/d/uBOpRuOGiFNtz Update, probably the last one! 1) The icon for the Ice Knight has been changed. 2) Rotting Zombies have been replaced with Bone Collectors. 3) The cost of Dead Dragons in all resources, except mercury, has been increased. 4) The ability to raise Bone Collectors with necromancy has been added. 5) Download, install, and you'll find out the details! Download link (v1.6): https://yadi.sk/d/6GeWdvfriNm6J Turns out there was still something to add... 1) A third dragon upgrade has been introduced. (Requires a fort on a hill) 2) The Temple of the Underworld is now tied to the Tears of Ash. 3) The Abandoned Cathedral is no longer linked to the Temple. 4) Knight growth has been reduced by 1. 5) Expect minor updates... Download link (v1.7): https://yadi.sk/d/DvFIDMGQjMjjK Meet version 1.8! 1) The mechanics of dark magic have been changed. Now, the strength of magic affects not only the duration but also the power of the spell's effect. 2) The growth of creatures from levels 1-5 has been significantly reduced. Download link (v1.8) https://yadi.sk/d/PDznKvtPkH48G Hooray, comrades! Version 1.9! 1) Azure Dragons have been added; they will replace Manticores! They have 1000 HP, 50 attack/defense from lore, a built-in flamethrower, and are NOT generated randomly on the map. 2) The bug with raising Blood Dragons from Black, Emerald, etc., has been fixed. Now, they can only be obtained from a fort on a hill. 3) Dark magic has been slightly weakened... including Berserk at a low skill level. 4) The damage, health, and growth of ghosts have been changed, as well as the initiative of Higher and Arch Liches. (I have a feeling I messed up with the latter...) Download link (v1.9) https://yadi.sk/d/92MhZC_qsY63z After a long break, I finally put together version 1.99. It should refine the balance, bugs, and shortcomings, but it might also create them. 1) The initiative of skeleton archers has been reduced to 8. The damage has been increased to 1-2. 2) The third grade of mummies has been weakened in terms of both raising strength and their quantity to 2. 3) Ghosts have been replaced with Doppelgangers. Which... I know, it was a bad idea, but since they can cast Phantom once per battle at a level without a skill. 4) The stats have been changed somehow... I really don't remember how and where exactly. 5) Due to some requests, I had to take away the Death Strike feature from the Knights of Death. In return, I gave them Knightly Charge, although that's not very logical. 6) Absolute Protection has been added to all level 8 creatures, preventing them from being one-shotted with special abilities. Download link (v1.99) https://yadi.sk/d/4RIyUPYbzo8-9Q
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10 years ago
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Sashager
So, based on the mod that replaces Zombies with Mummies and Crimson Necropolis, I created my own version of an enhanced Necropolis! For now, it's very rough and unbalanced, but I decided to upload it here.

Latest version:
https://yadi.sk/d/PDznKvtPkH48G

List of changes:
1) Skeletons, for now, remain unchanged.
2) Zombies have been replaced with Mummies.
3) Ghosts now hunt in packs.
4) Vampires have gained the "Large Creature" ability and a couple of additional skills.
5) Liches, on the contrary, have been weakened, and their abilities have been slightly changed.
6) Undead remained the same, but their enhanced counterparts have gained a couple of abilities.
7) Dragons have been replaced with Knights of Darkness, Death, and Ice.
8) As neutral creatures, you can encounter Dracolichs and Blood Dragons (yes, they are level 8)... A little "hello" from the third game, so to speak.

P.S. There may be numerous bugs, typos, and so on.
P.P.S. And don't complain about the lack of balance; it's nervously smoking a hookah somewhere with the mages.

Download link (v1.3):
https://yadi.sk/d/KWgsSHxQi87EQ

Updated!
Changes:
1) The appearance of Mummies has been slightly reworked.
2) Dragons can now be raised through Necromancy for 1000 Necro-energy.
3) Rotting Zombies (Neutral) can also be upgraded into dragons, naturally for a small fee of 20 Mercury, 5 of all resources, and 20,000 gold per creature. Requires a fort on a hill.
4) There may be side effects from the latest changes.
5) The cost of raising creatures through Necromancy has been doubled.

Download link (v1.4):
https://yadi.sk/d/STNbk8Epi92pp

Updated!
Changes:
1) Skeletons have received a small buff.
2) Mummies have been slightly buffed.
3) Spirits have been weakened.
4) Master Liches have learned to cast a mass debuff spell but have lost damage.
5) Knights are now more balanced with each other.
6) Skill descriptions have been adjusted, and the models of knights and dragons on the map have been fixed.

Download link (v1.5):
https://yadi.sk/d/uBOpRuOGiFNtz

Update, probably the last one!
1) The icon for the Ice Knight has been changed.
2) Rotting Zombies have been replaced with Bone Collectors.
3) The cost of Dead Dragons in all resources, except Mercury, has been increased.
4) The ability to raise Bone Collectors through Necromancy has been added.
5) Download, install, and you'll find out the details!

Download link (v1.6):
https://yadi.sk/d/6GeWdvfriNm6J

Turns out there was still something to add...
1) A third dragon upgrade has been introduced. (Requires a fort on a hill)
2) The Temple of the Underworld is now tied to the Tears of Ash.
3) The Abandoned Cathedral is no longer linked to the Temple.
4) Knight growth has been reduced by 1.
5) Expect minor updates...

Download link (v1.7):
https://yadi.sk/d/DvFIDMGQjMjjK

Meet version 1.8!
1) The mechanics of Dark Magic have been changed. Now, the strength of magic affects not only the duration but also the power of the spell's effect.
2) The growth of creatures of levels 1-5 has been significantly reduced.

Download link (v1.8)
https://yadi.sk/d/PDznKvtPkH48G


Don't you think that Necromancers are already strong because of raising undead? What's the point of making them even stronger?
In reply to atlant108
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10 years ago
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Necropolis is already strong – its immortal army is immune to many important spells (like Berserk, for example) – there’s no point in making it even stronger.
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10 years ago
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There is no real point in strengthening it. The mod was created mainly to increase the variety in the game. Berserker can defeat anyone if equipped with Sandro's Cloak... And you can't raise too many undead... I mean, in battle (Well, I lied... but I can still reduce their numbers). On the map, "The cost of raising creatures with necromancy is doubled" starting from version 1.4. Starting from version 1.7, the Temple of the Underworld has been weakened. Now it cannot be built without the Tear. Accordingly, this is also a significant blow to the number of undead.
And don't complain about the lack of balance; it's nervously smoking a hookah somewhere with the mages.
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10 years ago
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O_o
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9 years ago
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Are you still working on the mod? I have a couple of new ideas.
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9 years ago
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Well... I've been planning to create a separate fix for the Necropolis hard mode for about six months now. I'll leave the abilities as they are, but lower the stats... But for now, I'm just feeling lazy.
And feel free to share your ideas... either in a private message or here... I'll consider them sooner or later anyway.
9 years ago
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Guys, can you help me find where this fort on the hill is located? It's not in the Castle! Maybe it has a different name?
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9 years ago
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This is a building on the global map. “Requires a Fortress on a hill” means that the city cannot be upgraded.
In reply to Ment
9 years ago
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Ment
This is a building on the global map. "Requires a fort on a hill" means that the city cannot be upgraded.
Thanks, I found the building. Question: How can I get these azure dragons and others that were added? Where can I find neutral (old-style) zombies to upgrade them into level 8 dragons for resources? Please tell me! I really want to try them out!
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9 years ago
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When creating a multiplayer game, on all fan-made maps, with this mod, the second player cannot connect, and an error message appears.
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9 years ago
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Sashager, are you still working on the mod?
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8 years ago
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Damn, I did everything, installed it, logged in – it works, but something is wrong. All the units turned red/white, but the new ones (Knights, Mummies) didn’t appear. Also, there are no new abilities, just a color change. Okay, I thought, I’ll install an older version – 1.6. Still no new creatures! What’s wrong?

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